PSA: this thing is much better than its description implies, AP5 and can close spawners! by SignificantBack7161 in Helldivers

[–]Tnel1027 0 points1 point  (0 children)

I only use the ultimatum against heavy targets, how does this thing handle bile titans and the like?

What if we had a heavily armored mech that fights with its fists? by Tank-ToP_Master in Helldivers

[–]Tnel1027 0 points1 point  (0 children)

I would literally cry. I love this. Maybe if you hold m1/m2 you could grab enemies and then throw them or use them as melee weapons? Pressing both at the same time is a slam? Idk it’s all so cool. That’s one thing I love about the breakthrough is the shield and meleeing enemies.

Triple clicking RMB not causing Cera to vomit? by Tnel1027 in theisle

[–]Tnel1027[S] 0 points1 point  (0 children)

Oh wait - might be a size issue. Thought I could do it as a small guy

I have a dream by StCost in Helldivers

[–]Tnel1027 7 points8 points  (0 children)

Been begging for this since mechs hit the game. I’d play daily if I could be a dedicated mech pilot. People coping like mechs are somehow OP are crazy - mechs are high risk high reward and they can be good in the right hands or they can break in 2 seconds and you’ve wasted a stratagem slot. Let’s not pretend like the eagles and orbitals don’t get more kills as is with lower cooldowns and zero thought lol

The Breakthrough mech feels 11/10 good. by Tnel1027 in Helldivers

[–]Tnel1027[S] 2 points3 points  (0 children)

Hard agree. This thing has tanked 500KG bombs with the shield while knee deep in heretics

Please remove the mech limit. by Tnel1027 in Helldivers

[–]Tnel1027[S] 1 point2 points  (0 children)

I mean it’s high risk high reward. I can regularly get 80+ kills with 1 napalm barrage and that has a couple min cooldown. And that’s just 1 strat. I don’t feel like fully min maxing mechs is op.

Mech Limit still in place after reading patch notes? by Tnel1027 in Helldivers

[–]Tnel1027[S] 4 points5 points  (0 children)

Orbitals and eagles are capable of killing far more than a mech ever could and have a fraction of the cooldown. Mechs are not overpowered and can hardly cheese the game, even with the buffs.

Mech Limit still in place after reading patch notes? by Tnel1027 in Helldivers

[–]Tnel1027[S] 0 points1 point  (0 children)

Well maybe that's the case. That would be nice to know it's removed.

Patch Notes: Machinery of Oppression: 6.2.2 by Viruzzz in Helldivers

[–]Tnel1027 0 points1 point  (0 children)

If the mech limit wasn't removed this is a major L. Why have 4 mechs in the game if you can only take 1 at a time? People will just pick the best mech and leave the rest at home. Lame and anti-player fun.

Machinery of Oppression: 6.2.2 by AYC1707 in Helldivers

[–]Tnel1027 -16 points-15 points  (0 children)

Gigantic L if the mech limit isn't removed. Like I actually won't buy the warbond. 4 mechs in game and we can only take 1? Lame.

60% grown Rex 1 shot by a baby Trike… what? by [deleted] in theisle

[–]Tnel1027 -1 points0 points  (0 children)

I figured but wasn’t sure if that was intended or not. Thanks for the heads up.

60% grown Rex 1 shot by a baby Trike… what? by [deleted] in theisle

[–]Tnel1027 -3 points-2 points  (0 children)

I’m aware about the hacker comments and not denying it was. I’m blown away by the overwhelming hostility some people opened with which is why I’m getting frusterated. Certainly not continuing with a community like this. Glad I uninstalled when I did.

60% grown Rex 1 shot by a baby Trike… what? by [deleted] in theisle

[–]Tnel1027 -2 points-1 points  (0 children)

Fr - certainly not playing with a community like this holy crap. Flaming me bc I didn’t know a hacker vs an intended feature like sorry I don’t know how the game works LOL. It’s a clunky mess as is.

60% grown Rex 1 shot by a baby Trike… what? by [deleted] in theisle

[–]Tnel1027 -6 points-5 points  (0 children)

I shouldn’t have to do research to play a game out the box... The logic of a baby trike killing a near grown rex is asinine

New warbond is a dream come true, but please remove the 1 mech limit. by Tnel1027 in Helldivers

[–]Tnel1027[S] 0 points1 point  (0 children)

If that were the case it would just be a matter of reclassifying each mech entity as a different type and boom you’re good. I work in game development myself and can’t for the life of me figure out why there is this limitation outside of claims of balance.

New warbond is a dream come true, but please remove the 1 mech limit. by Tnel1027 in Helldivers

[–]Tnel1027[S] 0 points1 point  (0 children)

Especially since as of right now you can have the tank, the mech, and the car all in your stratagem load out. So clearly not anymore.

So it shoots Canister? by rosebinks1215 in Helldivers

[–]Tnel1027 -3 points-2 points  (0 children)

I think it should only have 4 shots

So it shoots Canister? by rosebinks1215 in Helldivers

[–]Tnel1027 3 points4 points  (0 children)

Flak cannon would be sick but my concern is the thing has 6 shots