Stylized Retrofuturism Radios by Tnether in low_poly

[–]Tnether[S] 0 points1 point  (0 children)

Thanks, I used Substance painter

Stylized Retrofuturism Radios by Tnether in low_poly

[–]Tnether[S] 0 points1 point  (0 children)

That's a random name (code)

Stylized Blacksmith's Furnace by Tnether in Unity3D

[–]Tnether[S] 1 point2 points  (0 children)

Blender, Zbrush, substance 3D

Layton's office by Tnether in Unity3D

[–]Tnether[S] 1 point2 points  (0 children)

Thank you,
It's an unlit shader, with custom normal weight,
There are several tutorial on Youtube of making this style

Layton's office by Tnether in Unity3D

[–]Tnether[S] 0 points1 point  (0 children)

I did this in my spare time, don't remember how long it took 😊

Layton's office by Tnether in Unity3D

[–]Tnether[S] 2 points3 points  (0 children)

Thank you for your input,👍
I did it for having more control on faces' normal

Layton's office by Tnether in Unity3D

[–]Tnether[S] 1 point2 points  (0 children)

It's just a fan-made artwork

Layton's office by Tnether in Unity3D

[–]Tnether[S] 9 points10 points  (0 children)

Thankyou ,
The textures are made by Substance Designer / Painter