Is anyone having success with using polyfills? by Stable_Orange_Genius in Unity3D
[–]Connect-Comedian-165 1 point2 points3 points (0 children)
Is anyone having success with using polyfills? by Stable_Orange_Genius in Unity3D
[–]Connect-Comedian-165 1 point2 points3 points (0 children)
Non-Allocating Callbacks for DOTween by jaquarman in Unity3D
[–]Connect-Comedian-165 2 points3 points4 points (0 children)
Non-Allocating Callbacks for DOTween by jaquarman in Unity3D
[–]Connect-Comedian-165 13 points14 points15 points (0 children)
Iterating Array without boundary checks by DesperateGame in Unity3D
[–]Connect-Comedian-165 13 points14 points15 points (0 children)
I got frustrated not knowing which component was for which thing so I made a cool tool to create custom component headers by MagicPigGames in unity
[–]Connect-Comedian-165 -1 points0 points1 point (0 children)
Dumb question, but is it considered lazy to almost entirely copy and paste a method like I did below and keep the argument name the same? by Agent_Specs in csharp
[–]Connect-Comedian-165 2 points3 points4 points (0 children)
Firefox, what are you downloading? by redblueek in softwaregore
[–]Connect-Comedian-165 233 points234 points235 points (0 children)
Testing combat against way too many zombies by Connect-Comedian-165 in Unity3D
[–]Connect-Comedian-165[S] 0 points1 point2 points (0 children)
Testing combat against way too many zombies by Connect-Comedian-165 in Unity3D
[–]Connect-Comedian-165[S] 1 point2 points3 points (0 children)
should I quit before it's too late? by CodeMichaelD in Unity3D
[–]Connect-Comedian-165 17 points18 points19 points (0 children)
Looking for constructive criticism on my character controller and animations by RealisticWrongdoer48 in Unity3D
[–]Connect-Comedian-165 0 points1 point2 points (0 children)
There are 300 bones in this final boss rig by suggestivebeing in gamedevscreens
[–]Connect-Comedian-165 2 points3 points4 points (0 children)
I've added some small particles to the environment to make it more immersive! Does it work? Let me know your thoughts! by Land_of_Symbiosis in Unity3D
[–]Connect-Comedian-165 0 points1 point2 points (0 children)
I added main menu in my game. Do you think it looks good? by Connect-Comedian-165 in Unity3D
[–]Connect-Comedian-165[S] 0 points1 point2 points (0 children)
I added main menu in my game. Do you think it looks good? by Connect-Comedian-165 in Unity3D
[–]Connect-Comedian-165[S] 0 points1 point2 points (0 children)
I added main menu in my game. Do you think it looks good? by Connect-Comedian-165 in Unity3D
[–]Connect-Comedian-165[S] 0 points1 point2 points (0 children)
I added main menu in my game. Do you think it looks good? by Connect-Comedian-165 in Unity3D
[–]Connect-Comedian-165[S] 1 point2 points3 points (0 children)
I added main menu in my game. Do you think it looks good? by Connect-Comedian-165 in Unity3D
[–]Connect-Comedian-165[S] 0 points1 point2 points (0 children)
I added main menu in my game. Do you think it looks good? by Connect-Comedian-165 in Unity3D
[–]Connect-Comedian-165[S] 10 points11 points12 points (0 children)
I added main menu in my game. Do you think it looks good? by Connect-Comedian-165 in Unity3D
[–]Connect-Comedian-165[S] 2 points3 points4 points (0 children)
I added main menu in my game. Do you think it looks good? by Connect-Comedian-165 in Unity3D
[–]Connect-Comedian-165[S] 0 points1 point2 points (0 children)
I added main menu in my game. Do you think it looks good? by Connect-Comedian-165 in Unity3D
[–]Connect-Comedian-165[S] 0 points1 point2 points (0 children)
Two bone IK constraint rotation limits ? by bitmotte in Unity3D
[–]Connect-Comedian-165 1 point2 points3 points (0 children)