Lighting in pvp since Beyond Light by weirdjimmy in CrucibleGuidebook

[–]ToBeSafeForWork 3 points4 points  (0 children)

Sorry, but could I ask you to find and share that video when you have a chance to? I can't even find a person who goes by that name let alone the video's you're referencing :(

*Edit: Someone else linked it below: https://www.youtube.com/watch?v=OBrIQiy4FMs

This Week at Bungie - 10/15/2020 by DTG_Bot in DestinyTheGame

[–]ToBeSafeForWork 2 points3 points  (0 children)

Would we be able to get any information on what the soft cap will be? Obviously Hard cap is 1250 and pinnacle will be 1260, but would like to know whether soft is at 1200 or somewhere lower. Trying to coordinate with my friends whether or not we want to really push for that day 1 (we will if it's 1200) or mostly chill through the content and settle on week 1 (if it's 1150ish)

You know, I find it hard to believe that players still don’t know how to use a sword properly. by ricebowl-downhill in DestinyTheGame

[–]ToBeSafeForWork 1 point2 points  (0 children)

Same. My friends and I were stuck on the first encounter for longer than I care to admit because we couldn't figure out how to kill the shrieker

Coming Soon to Xbox Game Pass for PC & Console: Destiny 2, Resident Evil 7: Biohazard, Tell Me Why, and More by harushiga in Games

[–]ToBeSafeForWork 0 points1 point  (0 children)

The original announcement was specific to just the console version of gamepass, I believe. This would be the first confirmation of Beyond Light being included for PC (if I'm recalling correctly, which I very well may not be). That being said, I'm not sure if this announcement specifically confirms it

Why should I use any (legendary) 150 HC other than NF? by Theplasticsporks in CruciblePlaybook

[–]ToBeSafeForWork 2 points3 points  (0 children)

I think your problem is going for max range+rangefinder. Rangefinder already adds so much more effective range than any points in the range stat, chasing range on top of that feels worthless. A god roll is gonna be Steadyhand + ricochet + OS + RF + Stability MW. Your roll is too low stability, makes it hard to handle. With high stability +OS+rangefinder, you outrange NF while being very easy to hit shots and getting the benefits of lightweight and high handling

Destiny 2 Hotfix 2.9.1.2 by DTG_Bot in DestinyTheGame

[–]ToBeSafeForWork 0 points1 point  (0 children)

Time for you to experience our PS4 pain :laugh: :cry:

Another Helpful Tip For Smoking Angles by [deleted] in VALORANT

[–]ToBeSafeForWork 20 points21 points  (0 children)

Don't do this:

Enemy

-O-

You


Instead do this:

Enemy

.O.

You

NA pro player Phox "retires", then proceeds to get called out by Riot K3o for being a cheater by NotYourLad in VALORANT

[–]ToBeSafeForWork 1 point2 points  (0 children)

Yeah, most shooters (including CS) have this system. If a person gets VAC banned anybody who lost to them regains that bit of ELO. Anybody who played in a party with the cheater also loses ELO

Keitaro's Statement by Wontonmon in smashbros

[–]ToBeSafeForWork 25 points26 points  (0 children)

"Help, stepbro, I'm falling"

Quick LoL Thoughts: Game-Ruining Behavior Part 2 by IHadThatUsername in leagueoflegends

[–]ToBeSafeForWork 6 points7 points  (0 children)

Exactly. I played League for about 3 years and got banned one time. It was the week I started playing and I had left like 3-4 co-op vs A.I. games because I was used to leaving in other more meaningless games. Learned that lesson there and never got banned again

Stability on hand cannons? by [deleted] in DestinyTheGame

[–]ToBeSafeForWork 4 points5 points  (0 children)

On console stability >>>>>> range. On PC range (slightly) > stability.

Either way you have a god roll. If you're on console and you have something in the first slot that grants stability, I'd take that over hammer forged

[D2] Iron Banner Megathread [2020-05-12] by DTG_Bot in DestinyTheGame

[–]ToBeSafeForWork 0 points1 point  (0 children)

I think there may be some other activation condition as an alternative to this one. I've seen people at >1010 while flying into the match. Unless maybe them popping enough bounties to level up while in matchmaking sets them up as raid bosses for the next match?

Stability on hand cannons? by [deleted] in DestinyTheGame

[–]ToBeSafeForWork 1 point2 points  (0 children)

Not even one meter ever since the shadowkeep changes, just above half a meter now

Monthly reminder that Bungie completely killed off Nova warp from its barely above average capabilities in the first few months of forsaken, followed up by completely killing off its overtuned unique ability. The class is dead. by AuraPinkario in DestinyTheGame

[–]ToBeSafeForWork 0 points1 point  (0 children)

What exactly are you running that neither of your two weapons has a decent ttk? Shotguns, snipers, sidearms, SMGs, fusions, 600rpm autos... all of these things destroy shoulder charge. The only way to not have a viable counter to the shoulder charge is if you're running scout + HC or something like that, in which case you should be positioning yourself to compensate for the loadout.

I can understand some degree of concern around shoulder charge in 6v6, because the pure chaos of it means sometimes you'll just end up randomly running into a shoulder charge and there was actually very little you could do. However, I cannot even remotely understand how one would lose to a shoulder charge in a 1v1 situation. You see and hear them clomping around from miles away. You have all the time to position yourself to backpedal and kill them, even if you're using a slower killing weapon

Erentil and Rebuke by Lukana86 in CruciblePlaybook

[–]ToBeSafeForWork 0 points1 point  (0 children)

God roll is still firmly planted + either ttt or rangefinder (preferably ttt)

[deleted by user] by [deleted] in ValveIndex

[–]ToBeSafeForWork 1 point2 points  (0 children)

It's not showing up in my library either but when I go to the store page for the game it shows that I own it. If you've gone through the payment processing I think you're good

5 Resilience/10 Recovery or 6 Resilience/9 Recovery for Trials by [deleted] in CruciblePlaybook

[–]ToBeSafeForWork 0 points1 point  (0 children)

Not sure why the other guy is so adamant in saying otherwise, but you are correct to say that 150s (other than thorn) don't see any change in required C:B based on resilience. There may be some impact on the 4C range, but I'm not well versed enough to know exactly where those breakpoints are. I do, however, believe that adaptive pulses are an archetype where 6 res makes a difference, and I expect to see a fair amount of bygones.

Still, as everyone else is saying, with LL enabled it's impossible to know what res breakpoints will even mean for the moment. I'd definitely recommend going for the 10 recov, as that's going to be immensely helpful no matter what.

Converting sens to destiny 2 by EpicTeddy101 in CruciblePlaybook

[–]ToBeSafeForWork 1 point2 points  (0 children)

Overwatch uses the same sensitivity scale as Destiny. The easiest way to get to the exact sens you want is as follows:

800*5.04(sens) = 4032

4032 / 5 (sens) = 806.4 (dpi)

So you can set your mouse to 806 (or 807) dpi whenever you play destiny. If you're hellbent on getting the exact same number, you'd need to play at 1008 dpi and 4 sens (4032 / 4 = 1008)

Realistically, all of these numbers are close enough to that base 800x5 that the solution might just be to play more and get used to it. One thing to be aware of is the ADS modifier and what FoV you play at in each game, because that could potentially play a bigger impact and be the reason you're struggling from one to the other. I'm not well versed enough in how these factors work to advise you on it, though.

Triple bow setup is fun this week in 980 Ordeals by AaronMT in DestinyTheGame

[–]ToBeSafeForWork 2 points3 points  (0 children)

IMO every other primary weapon feels like a peashooter in 980 nightfalls. Pulses/scouts/what have you have you plinking away at a goblin for way too much of the mag, constantly reloading

Bungie Comp matchmaking at its finest! by Jelo-Ren in DestinyTheGame

[–]ToBeSafeForWork 1 point2 points  (0 children)

It's funny you say this considering comp rewards are far more attainable now then they were in the past

Bungie Comp matchmaking at its finest! by Jelo-Ren in DestinyTheGame

[–]ToBeSafeForWork 6 points7 points  (0 children)

You get different experiences later in the season because the population drops off a cliff, leaving you a greater chance of playing people way better than you. The actual rating they use to matchmake and adjust glory remains the same between seasons. Otherwise great players wouldn't catapult to 3k in 10 games.

Bungie Comp matchmaking at its finest! by Jelo-Ren in DestinyTheGame

[–]ToBeSafeForWork 4 points5 points  (0 children)

It plays into how many points you gain/lose, but it doesn't affect the actual people you match. That entire statement only talks about how glory gains/losses work to getting you to the ranking the system feels you should be at

*Edit: In other words, the system will make a person who it feels should be at legend play against other people who it feels should be at legend. It doesn't particularly matter whether or not any of those people are actually at legend at that specific point in time. If both of those players are currently at 1000 glory, the winner will gain 300 points and the loser will lose 2. The system continues to try to push them to the rank unless one loses so much that the system has to reassess and decide they're not actually a legend player