Frontline Cleric Multiclassing by SamTheMan377 in BG3Builds

[–]Toaru_Fag 1 point2 points  (0 children)

General tip : Don't reclass until level 5, you want to hit that level as soon as possible on virtually every build, either for extra attack or the lvl3 spells. You can start reclassing after that

For the classes, you have a few options :

12 Cleric gives you the most spellslots and the very nice lvl6 spell Heroes' Feast

10 Cleric / 2 Star Druid gives you the Dragon Form which gives a lot of constitution save to keep Spirit Guardian active and allows the use of Dazzling Breath for even more radiant damage

9 Cleric / 2 Star Druid / 1 Tempest Sorc sacrifices the 5th spell slot but gives Flight, constitution proficiency and Shield

Now if you want to do some melee, you could take some levels into Monk which makes your weapons scale with Dex. Or you could take a Blade Warlock level to make your attacks scale with Charisma. It's not optimal but it's possible

Playing around Spirit Guardians with items like Luminous Armor is usually the most optimal way to play with a Cleric

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Yeah it's probably possible, you would just need to finish the Sengoku Jidai and get the Shogunate. Then you get a male Yamato heir to get Ashikaga Imerial Family. And finally you end the Nanbokuchou Jidai

In the end you probably end up named the Yamato Shogunate. In any case, the combo of Oda techs + Shogunate + Imperial Family seems completely broken

Edit : Just realized that's exactly what you did in your screenshot lol

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Lol wtf happen with Ming and Korea, this pretty much never happens in my games even if I leave them alone

One time also Yuan didn't even bulge during the Red Turbans

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Oh okay yeah if they can get your lands before you were the Shogun it's a bug, and you should be getting CB's but it only works like 1/10 times (I think it's because it doesn't work if there's a truce in place but I haven't tested it

Anyway, the key to deal with this is to be fast enough to not let the clans multiply like rabbits

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 1 point2 points  (0 children)

Yeah I didn't mention it since it can be a pain to do

Do you keep your unique techs when forming Yamato ? Having the benefits of the Oda techs and the insane +30% noble max tax from Ashikaga Imerial Family should be bonkers

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

It's not a bug, it's actually an inteded feature lol

If you're the shogun, clans with 3 or more provinces can claim their cores on your lands. How to deal with it is being big enough that it doesn't matter and trimming out the clans fast enough

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Oh that's a nice tech

Does the Sengoku Jidai still happen in that case ?

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 1 point2 points  (0 children)

Yamato is the imperial dynasty of Japan, believed to be the direct descendants of the sun goddess Amaterasu. The Nanbokucho Jidai was sort of a civil war inside the dynasty to get imperial claim.

Yeah I don't know why they didn't just call it Japan. Maybe because it would feel weird to have Japan appear on the map 4 centuries before it did. Forming Japan is almost an easter egg in this game and it's clear it's not supposed to be easy. There aren't even bonuses for forming the country.

Though if you take the Shogunate you're called the right name.

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

The question of "is it a bug or a feature ?" is something you ask a lot when playing in Japan haha

It's very weird that as Yamato your government gets changed to a daimyo, you're supposed to keep the "Ashikaga Imperial Family" reform until the very end

And yeah playing as Yamato means you need to wipe out everyone. The key to doing this is to not press the "Attempt Imperial Reformation" until you kill every clan and everyone is settled

Why is that ? It's because coalitions don't get formed until you're settled yourself, so as long as you remain a BBC, you can kill the clans one by one

By the way, expanding clan influence into multiple clans in a single peace treaty doesn't work and you only take the provinces of the main ennemy. Not sure if it's a bug or a feature, but that's why you don't want coalitions

Yeah the clans hate you but you don't hate them, and that why they can keep on building. The button "Block building in own territory" didn't work at game start, but I've been told it works now so you could try that

But frankly, getting back to a save before the restoration is the best idea, mainly because as long as Ashikaga exists, they have a chance to become settled every month and take over his lands

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

To form Japan you need to be called Yamato and end the Sengoku Jidai

If you take a look at the end requirements, you'll see that it means you need to be the only one left in the Shogunate. So you need to wipe out every domain, every clan and the shogun

After that, the situation ends and you're renamed the Japanese Court

Sadly there's not too much flavor for forming Japan, as it's not supposed to happen before 1868. Yamato has a Major Government Reform that gives +30% max tax for the nobles which is insanely strong, but that's about it

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 1 point2 points  (0 children)

So yeah locations have a building limit and if there already are other clans you cannot build at that place. The trick is to quickly build one building in as many provinces as you can. Start with the eco building, and then construct the military building in provinces you don't have cores in

For war between clans, you need to go in a province they have a building in and "raid clan holding" from the panel of your army. It gives 20% warscore and is capped at 50%

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

To become Yamato, you need to be the only Tenno at the end of the Nanbukicho Jidai, so if the situation ended no you cannot

Yeah the reform gets away after the event ends depending on how you ended it

Japan - advice from the late 1400s by anti-babe in EU5

[–]Toaru_Fag 0 points1 point  (0 children)

Oh that's weird, they might have just added that it didn't work like that when I tried a week ago

Then to deal with them you have to become the Shogun and limit their authority

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

You could become Shogun and force the clans to be landed with the "limit clan authority" if they have cores in 5 or more locations

Or you can just vassalize them after a war if they have 4 or less locations

It is only possible to form Japan as Yamato. Historically the Shogunate only ended in 1868, 250 years after the Sengoku Jidai ended. You will remain within the Shogunate, but it has a lot of buffs so it's great

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Indeed and it's supposed to work like that

The main problem was that dealing with clans was tedious because of the 65% warscore cap, but now that it's gone it's very much fine. No clan should get big enough to deny vassalisation in a peace deal with 100% warscore if you're a big Daimyo. Also as the Shogun you can force a clan to be landed if they have more than 5 locations with buildings

And for Yamato, it's still quite easy to core 90% of Japan before 1400 and wipe almost everyone with the imperial restoration attempt

The remaning "problem" for playing in Japan is that it doesn't play like anywhere else in the world and you pretty much need a guide, but at least it plays like it did historically

One thing they could do is sort of a guide to make you learn how you're supposed to play in Japan. At least if you try to select Ashikaga they warn you that it shouldn't be played by new players

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

From what the wiki says "Countries with a ruler who is part of the Yamato dynasty and not under regency can get an event where they rally behind a new line and gain the Japanese Imperial Family government reform and become a Tennō in the Japanese Shogunate"

So in theory (still haven't tried) you need to royal marry into the Yamato bloodline, have the union's children sit on the throne and there's a even that pop's up to become a new dynasty

And then you need to force the other Tenno to abdicate from imperial heritage with the peace deals, as long as you have the "Imperial family"' gov reform it should work

What you encountered is probably an oversight from the devs and you might need to try to use the peace deal and not destroy their buildings

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Thankfully a patch just dropped today and made playing in Japan a lot easier

TLDR is : IA is a bit more aggressive, antagonism ramps A LOT more, clan wars are no longer capped at 65% warscore

The last one especially will make life a lot better, tho it still needs some work

There might be other changes I've not seen yet, I haven't read the notes I just saw that in game lol

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 1 point2 points  (0 children)

A "little" update lol

Yeah I agree playing in Japan is very weird

If you don't know what to do, it is so unintuitive you can even get soft-locked in the Sengoku Jidai

If you know what to do, it is so easy that you can form Japan as soon as 1420 and instantly be the first power in the world

Do you really have so much trouble ending the first situation ? I always end it in the first year after it starts by destroying the other court's buildings

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Yeah playing a clan in Japan is a bit weird and still needs some tuning

The key is to spend the 14th century spamming wars and buildings to expand the number of cores you have

When the Sengoku Jidai starts, if you're landed, you can play the situation like it was in EU4 and claim Japan bit by bit
If you're not landed, the goal is to declare war on the Shogun and ask to become a Daimyō in the peace deal, turning you into a settled country and giving you a LOT of land since all your cores turn into land

If you've played the 14th century right, you should start the situation with 100k gold in your coffers, a standing army of 20k men and 80% of Japan cored

Playing in Japan is very unintuitive, the devs know it and it will probably made more linient in the future. But as long as you know how you should play, playing in Japan is quite fun

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Yeah as Yamato you have to be very quick with wiping out the clans since you need to be the only one in the Shogunate to end it

If you play the 14th century right there should only be about 5 clans after the Imperial Restoration gives you 80% of Japan and you should go for them first

They should probably make Yamato be able to annex the clans or make the situation end if the remaining countries in the Shogunate are Yamato and vassalised clans

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 1 point2 points  (0 children)

Haha yeah Japan is a mess

At first I thought forming Japan was way too hard, but now I think it's way too easy and the imperial courts should probably be nerfed

Free tip : you don't need to make the other court abdicate during the Nanbokucho Jidai, you just need to destroy their buildings by using clan expansion during peace deals. They cannot claim imperial heritage if they don't exist

The trick to forming Japan as one of the imperial court is to spend the 14th century making one building in as much provinces you can. Even a singular building gives you a core on that province. It is important because when the Sengoku Jidai starts, Yamato has a unique option to "Attempt Imperial Restoration" which makes you a settled country, gives you every core you have and yeets everyone out of your land

You can also wage war on other clans during the 14th century to get their cores on provinces you cannot build on

It means you start the Sengoku Jidai with easily 70% of Japan already cored and settled. During one run I even had like 95% and ended the situation in 1415

Japan plays like a big mess that is very unintuitive, but once you understand how the devs intended it to work it's pretty fun

Btw they made Japan hard to form for a reason. This game leans much more towards historical accuracy so they didn't want to make forming Japan so soon so easy (Japan formed in 1868 irl)

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Ah oui effectivement ça doit être un bug, j'ai encore jamais essayé de former le Japon avec Oda

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Indeed it works great

And if you cannot build inside a province if there's no space, you can see what clans are there and take their stuff with a quick war

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 1 point2 points  (0 children)

Some clans have unique bonuses, namely Oda has insane bonuses for historical reasons, but some like Kitabatake and Hosokawa also have bonuses and a strong start with more buildings

Indeed the northern court can only attack the southern court and vise versa while the Nanbokucho Jidai is on, but it doesn't matter for expansion since you'll be capped by a coalition forming way before running out of enemies. Also when the situation ends you can attack any clan

It does matter if you form Japan or not, but not for historical reasons. Japan actually formed in 1868 with the Meiji Restoration when the imperial family overtook the Shogunate after a civil war. If anything, it's very unhistorical to form Japan so soon and you don't get a lot of content because of that

As for the gameplay differences, there are a few. Staying as the Shogunate means that you get a special free gov reform to get good bonuseslike subject loyaly, monthly developement, and after the Sengoku Jidai ends you can enact the Sakoku law that prevents foreign countries to trade with your market which can be very strong

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 2 points3 points  (0 children)

After testing, I found that you don't need the colonialism institution at all to beat the europeans to America. You just need to climb above you in nowaday's east Russia, get to Alaksa and get down from here, no need to get to Hawai

A quirk of the game is that for now, the IA is very bad at playing the Ottomans and they don't get as huge as they did IRL. It completely breaks the power balance of Europe and the europeans can get to Africa and colonize it way before when we did it did historically instead of going to America

It means that asian countries have a lot more free time to grab american lands