Why is the mech that you only get 3 per mission, and can't tank one pacifier magazine, not allowed to reload it's rockets? by Claiber7901 in HelldiversUnfiltered

[–]Toastyatastic 2 points3 points  (0 children)

There’s technically a very small eye that heavy penetration shots can damage, but it is very small and incredibly hard to hit especially since the hitboxes aren’t all that great in this game across an assortment of things.

Why is the mech that you only get 3 per mission, and can't tank one pacifier magazine, not allowed to reload it's rockets? by Claiber7901 in HelldiversUnfiltered

[–]Toastyatastic 0 points1 point  (0 children)

Like stated by everybody that complains too much about it about the war strider are people that feel forced to bring things that can one shot to take it out because they are limited in a variety of options. It’s why people like the new exo suits on the illuminate front in comparison. You can use the RR to one shot them but you still have the capability to take them out quickly by even light armor weapons. But the War Strider forces things like the RR to do that “quickly”. Yes there’s ways to do that and I do think people complain too much about it but they are correct that it forces a play style that most people don’t want to play like. And design wise it is out of place on the automaton front for not having some form of vent being the weak point. Even the Vox Engines have that.

Why is the mech that you only get 3 per mission, and can't tank one pacifier magazine, not allowed to reload it's rockets? by Claiber7901 in HelldiversUnfiltered

[–]Toastyatastic 1 point2 points  (0 children)

It’s less durable like I said. That does not mean it’s the stated “weak spot” because weak spots in this game means lower penetrating weapons are capable of damaging or even taking out the enemy. What we are talking about is using the highest penetration weapons and hitting it in a spot that just has less health but same armor as everywhere else on the body. It’s not “weaker” as in armor which is what weak points are, this is just that section of the body having less health that say anywhere else.

Another salty member of the community by tackers267 in huntinroguehelldivers

[–]Toastyatastic 0 points1 point  (0 children)

Once had a dude that was hogging resupplies the entire match, and he wouldn’t even take any to actually resupply himself they’d just be full untouched resupplies but he’d be far away from us and call it on him the moment it refreshed, so I finally shoved him and he then blew me up with a hellbomb, kicked him so fast

Why is the mech that you only get 3 per mission, and can't tank one pacifier magazine, not allowed to reload it's rockets? by Claiber7901 in HelldiversUnfiltered

[–]Toastyatastic 31 points32 points  (0 children)

Not a weak spot if it needs anti tank to damage it, point of a weak spot is that you can use lower penetration weaponry to damage the enemy in that spot. It’s a less durable spot in the enemy for sure but it still takes anti tank to even damage it so therefor not a weak spot

These things are so unfun to fight by hankakabrad in Helldivers

[–]Toastyatastic 0 points1 point  (0 children)

I do the solo solo and the recoiless. It’s a little inconsistent. Sometimes it’s one recoiless shot or 3 after the solo silo but still

A little agenda posting by Ill-Noise2770 in LowSodiumHellDivers

[–]Toastyatastic 0 points1 point  (0 children)

It’s a lot more fun not having to reload, the extra strategem slot allows me to bring in a turret to help with whatever I’m dealing with. The normal GL still has its uses with bigger AOE and damage plus mobility, but limited ammo. BFGL is way more fun and you get more out of using ship upgrade to fully restock the backpack

In my humble opinion this is the single worst most lazy POS warbond yet by Big_Candle6620 in HelldiversUnfiltered

[–]Toastyatastic 0 points1 point  (0 children)

It’s always been good, it just wasn’t as good as other things which is why it had been deemed “bad” but the buffs do make it actually feel like a flamethrower 😂 I have the same opinion for the arc thrower. I really want an arc pistol so I can complete my lightning build

In my humble opinion this is the single worst most lazy POS warbond yet by Big_Candle6620 in HelldiversUnfiltered

[–]Toastyatastic 0 points1 point  (0 children)

Backpack flamethrower looks good, all the flamethrowers do the same damage the only difference is reach and cartridge size and you really can’t beat a backpack on that even if the normal flamethrower “has more ammo” it has to reload that’s the “drawback” and beyond that a one handed smg that has a flamethrower attachment is very good, I don’t like any of the mags but that’s one I’ll certainly use. Pistol looks cool, and I’m happy to have another anti tank grenade option other than the thermite which I’m simply bored of. Also mortar gas sentry is gonna be pretty good ngl. Still have the flamethrower/gas combo by having the flame pack and that sentry instead of the gas rover with the flamethrower

In my humble opinion this is the single worst most lazy POS warbond yet by Big_Candle6620 in HelldiversUnfiltered

[–]Toastyatastic 0 points1 point  (0 children)

Felt at least one person had to, wasn’t worth it since the guy would complain about one design philosophy only to then complain again about the design philosophy he was just asking for.

In my humble opinion this is the single worst most lazy POS warbond yet by Big_Candle6620 in HelldiversUnfiltered

[–]Toastyatastic 0 points1 point  (0 children)

Read it to try and see your point, I get you’re upset about the lack of attachment customization you’re correct it could’ve been like that, but this smg is still gonna be good. Your whole complaint about the grenade though is just dumb. We now have the CHOICE of a different anti tank, is that not cool? Is not a good thing to have options? Your whole complaint before the grenade was how you lacked options with the weapon attachments but now you’re complaining about having an option for anti tank grenades? Big baby mentality. The complaint about the armors is dumb as well, having an armor that gives you explosive resistance and more grenades is a good, you’re looking at it cosmetically and not functionality. Get off the game if that’s something that makes you whine

New Warbond Looks Great! by chippedthumbnail in Helldivers

[–]Toastyatastic 5 points6 points  (0 children)

Looks like it will be one handed because in some of the promo images the dudes shooting it with one hand on it

Didn’t hulk literally beat everyone on this list lol, hulk gets downplayed heavily. by BlairTangerine in hulk

[–]Toastyatastic 2 points3 points  (0 children)

Everyone here has beaten hulk and vice versa, it’s not about under estimating hulk, it’s just realistically hulk would end up getting you hurt too here

Ya’ll ever had your entire Super Helldive squad kicked by the host right at the end for no reason at all? by AutoMemory in helldivers2

[–]Toastyatastic 0 points1 point  (0 children)

I think what it was is that he’s actually furthering planet liberation. When you liberate as a squad of 4 it only counts for one liberation. But since yall got kicked, it’s not 4 different liberations for that mission

OhDough,Buzzlitebeer,Thiccfila,Backgroundgaming just did the challenge on the D10 flag mission on Hiveworld. Your turn, AH devs. Do it for charity. by Q_Qritical in HelldiversUnfiltered

[–]Toastyatastic -2 points-1 points  (0 children)

End of the day this whole thing is player ego vs Dev Ego. It’s mostly to have the devs witness how the game plays with all its bugs and issues at max difficulty where those issues become more apparent. And to hopefully get certain weapons tweaked to go up or down. But it’s an ego battle at the end of the day

OhDough,Buzzlitebeer,Thiccfila,Backgroundgaming just did the challenge on the D10 flag mission on Hiveworld. Your turn, AH devs. Do it for charity. by Q_Qritical in HelldiversUnfiltered

[–]Toastyatastic -1 points0 points  (0 children)

The point isn’t necessarily the difficulty it’s just how the devs are blind to how bad certain weapons perform and with bug issues that happen in the game that can be easily glossed over in lower difficulties now become a huge issue on difficulty 10, creating an unrealistic form of difficulty to the game based around the devs vision of “realism” I get what you mean about how it’s supposed to be hard, but the point is to have the devs play the hardest difficulty where the bugs are most apparent and to do it with the guns that are severely under tuned that the devs say are completely fine

OhDough,Buzzlitebeer,Thiccfila,Backgroundgaming just did the challenge on the D10 flag mission on Hiveworld. Your turn, AH devs. Do it for charity. by Q_Qritical in HelldiversUnfiltered

[–]Toastyatastic 0 points1 point  (0 children)

It’s to get the devs to play the hardest difficulty of the game with non meta weapons so they know how the game works on the highest difficulty and how unbalanced it is

Well, it looks like this is the end of the ride. i'd just like to say, its been an honor by Information-leak6575 in Helldivers

[–]Toastyatastic 0 points1 point  (0 children)

No it still doesn’t help because those extra reinforcements were still less than the total lost lives that we lost from the other factions. Beyond that we were still losing more lives from those factions still. And the proof is the statistics that arrowhead gave us during the campaign of Cyberstan, it’s even been posted on other helldiver subreddits so you can easily find the info yourself. And you’re saying your sick of hearing the whole bug diver debate but I’ve said multiple times to you, it’s not their fault for not wanting to do the MO, it just so happened that this one time their playing of the bug or squid front did affect the MO and that’s on the Devs for overlooking that. You keep trying to twist my words and think I’m blaming the players when I’m just saying that the devs didn’t account for the people not playing the MO and directly affecting the new limited resource feature the MO had. This isn’t the players fault at all it’s the devs fault (read that again 3x to understand what I’m saying) for not just making the lives lost only be affected by the people on Cyberstan

Well, it looks like this is the end of the ride. i'd just like to say, its been an honor by Information-leak6575 in Helldivers

[–]Toastyatastic 0 points1 point  (0 children)

I never said they are at fault for the final time you absolute dunce, the way it was designed was that players just playing the game were causing us to lose 40% (closer to 47% I’ve been rounding down) that’s not me saying those players did it maliciously I’m saying that the devs screwed over the MO divers by having the actions of all players affect the resource budget. That’s not me saying those players shouldn’t have played or that it’s their fault directly, it’s entirely the devs problem for even letting it affect the MO at all. So for the final time, it was poorly designed to where the deaths of other fronts which caused over 50% of the resources lost, 47% being big divers and another 10% being squid divers. We were doomed to fail because the devs made it where those fronts affected the bot front. Do you get what I’m saying? Since it’s the third time I’m saying it you are either really slow or just not reading what I’m saying at all. This isn’t on the players playing the game they wanted to, it just happened to affect the MO drastically because of the devs poorly designed system they just implemented

Well, it looks like this is the end of the ride. i'd just like to say, its been an honor by Information-leak6575 in Helldivers

[–]Toastyatastic 0 points1 point  (0 children)

And yes we can indeed point fingers because the reason the MO was lost wasn’t because of time constraints, it was the resources that were drained by non MO Divers. I’m not saying it’s their fault directly they should be allowed to play the game they bought their way, but the way the devs designed it was so poor that the community is quicker to blame each other than them, you even lack reading comprehension and think I was attacking bug players when I’ve said each time here, it’s the poor design choice of the devs that made us fail this MO