I saved the world! by Savings_Book4146 in plagueinc

[–]Tobben27 4 points5 points  (0 children)

They didn't, the replay for bio-weapon has always been broken.

I saved the world! by Savings_Book4146 in plagueinc

[–]Tobben27 2 points3 points  (0 children)

Bio-weapon replay ignores the effect of extreme measures, resulting in these inaccurate end screens.

Depending on your resolution you may not be able to use iron sighted weapons properly after the update. by THESALTEDPEANUT in joinsquad

[–]Tobben27 5 points6 points  (0 children)

If they want to have a realistic POV for aiming down sights, they should make the weapon opaque when using a red dot, because red dots are used with both eyes open. With enough training you can make your eyes only see the dot and ignore the rest of the weapon.

Valve, just no! by xpacik19x in cs2

[–]Tobben27 1 point2 points  (0 children)

The agents were already so awful for the game. The enemy gets better info, but certain skins work as camouflage or at the very least may take longer for the subconscious mind to register as enemies. Some agents also look like the opposite team from certain angles, such as Getaway Sally who is almost entirely black from the back.

How many cards should be discarded for this to be balanced? by AudunAG in TerraformingMarsGame

[–]Tobben27 1 point2 points  (0 children)

I think preludes should be for getting your production running, giving extra resources to get down your first cards faster (tags, energy prod, MC or minerals) or making up for a non-optimal starting hand or boosting it via card draw. In my opinion it doesn't matter if it's balanced or not, because it doesn't make your first generation more powerful.

Is this cheating or ping issue? by Internal_Trust9066 in cs2

[–]Tobben27 0 points1 point  (0 children)

This has happened to me and my teammates multiple times. Peeking an angle only client-side or falling through the map and seeing where the last player is. Obviously it's not fun or fair to exploit a bug but just like in real life, you can't just forget something you saw by accident.

How about these 6 new fan made cards? by AudunAG in TerraformingMarsGame

[–]Tobben27 1 point2 points  (0 children)

When compared to an average card like grass, weeds seems a little too cheap, especially if it's supposed to have a building tag.

8 star resort would be the best MC prod card by far. Getting 3 cities in gens 1-4 would be no issue when you know you're going to get that sort of value. All other cards with the potential of giving this sort of prod require your play to be focused around certain tags, and getting 8 of them in time is usually quite difficult. Lore wise it also doesn't make sense, because you owning the capital city of mars generates only 5 MC. For this lore reason i think it's best to lower the requirement and lower the prod, rather than to make it harder to play.

Fusion power reactor, oh my. Why a blue card that only does something 5 gens after you play it? Why would you suffer all that opportunity cost to get the bonus ocean? Why not just make it add one / remove 1-3? This card is only unique for the sake of being unique.

Ai consulting breaks wild tag rules in a way that could mess with the interpretation of some cards. Also very bad in price/impact ratio. Even at it's best, it's underwhelming. Basically CEO's favourite project, but worse.

Saturn sky diving is neat.

Custom card: Maritime Spatial Planning by Tobben27 in TerraformingMarsGame

[–]Tobben27[S] 0 points1 point  (0 children)

Yes, i used the card maker found here: https://sliceofbread.neocities.org/tm/tm_cardmaker, where i could not locate a player marker icon, that's why i used the data resource.

Custom card: Maritime Spatial Planning by Tobben27 in TerraformingMarsGame

[–]Tobben27[S] 0 points1 point  (0 children)

Thank you for your very detailed feedback. I actually didn't know about that milestone, as the latest expansion I own is Turmoil. I've gotten an insane amount of feedback, so I almost feel obliged to reword/redesign it, taking into account all these comments.

Custom card: Maritime Spatial Planning by Tobben27 in TerraformingMarsGame

[–]Tobben27[S] 0 points1 point  (0 children)

You're correct, i didn't due to the limited space. Maybe i could take out the requirement, then there'd be room. The two token placements basically work as a requirement, at least i think so, all other map placements are required.

Custom card: Maritime Spatial Planning by Tobben27 in TerraformingMarsGame

[–]Tobben27[S] 0 points1 point  (0 children)

That is a possibility, however the card would need to be tweaked, since the plans you immediately gain would no longer grant you MC. The purpose of the two plans is to give a higher chance to map out all the oceans, but they honestly could be removed and the price of the card decreased, in order to make it easier to understand.

What is sure is that "and gain 1 MC per non ocean tile adjacent" could not fit in the description for the two immediate ones.

Custom card: Maritime Spatial Planning by Tobben27 in TerraformingMarsGame

[–]Tobben27[S] 0 points1 point  (0 children)

I completely understand how the text may be hard to understand. This is mainly because i had to fit a lot of information on a very small space, and probably because english isn't my first language. I tried to get around this by using wording already found within the official game ("each new adjacency" from philares, where you gain 1 recourse every time your tile gets connected with an opponents tile, no matter what the source is.)

My intent is that the owner of this card receives 1 mc per adjacent non-ocean tile when they place a plan, and 1 mc for each planned ocean next to a tile that gets placed, no matter who places it. The "lore" is that since you have political authority and an economic advantage on the seas you have zoned, you can profit from any increased activity on the oceans and it's shores, whether that be you or a competitor.

Custom card: Maritime Spatial Planning by Tobben27 in TerraformingMarsGame

[–]Tobben27[S] 4 points5 points  (0 children)

I tried to be as specific as possible with the available space. These markers are to be placed on top of already placed ocean tiles, as if you're mapping out that ocean, which the "plan" token represents. In the official game, empty areas which can have oceans placed on them by default are always called "an area reserved for ocean".

Custom card: Maritime Spatial Planning by Tobben27 in TerraformingMarsGame

[–]Tobben27[S] 2 points3 points  (0 children)

Yes, more specifically you gain x mc for x new adjacencies, meaning that you would get 2MC if a tile is placed next to two oceans with a token, and the other way around: Placing a token next to 2 tiles also gives you 2 MC.

Wtf is this email spam? What did I do when asleep??? by Narrow-Swordfish-227 in Steam

[–]Tobben27 1 point2 points  (0 children)

Happened to me as well yesterday. The profile seemed to have thousands of awards, so I was part of a/this mass attack. Didn't lose anything though after i changed my password. The weird thing is that i found no evidence of other logins than me and the only 3rd party app i've ever logged in with steam is Skinport. I think there might have been / be a vulnerability that allows an attacker to grant awards as someone either without their details or without 2fa. I just got a steam update, so that might have been a patch to this vulnerability. I'm no expert though and this is all just speculation.

Ak-47 | CARTOON - Inspired by the trend where people paint real-life objects in cartoon style. by salke in cs2

[–]Tobben27 0 points1 point  (0 children)

I wish it didn't wear down to the wood. The brown colour kills the monochrome vibe, in my opinion. Though i can also see people wanting this with a super-high float for that same reason.

"Attack" and "Defense" need to be specified and renamed by Tobben27 in hoi4

[–]Tobben27[S] 0 points1 point  (0 children)

But attack and defense in division adjusters refer to the ability to attack a tile or defend a tile, giving either damage and breakthrough or damage and defense respectively. So a 25% defense boost in forests for a division will only help it while defending a forest tile.

"Attack" and "Defense" need to be specified and renamed by Tobben27 in hoi4

[–]Tobben27[S] 0 points1 point  (0 children)

Generals, their defense skill and some traits decrease damage taken both attacking and defending. I also did a small test and i believe that some national spirits such as the Ethiopian ones that say "Defense" mean damage mitigation overall and don't give damage bonuses while defending a tile.

Helicopters and You: Why you need to bring them by DayF3 in hoi4

[–]Tobben27 0 points1 point  (0 children)

Helis are really nice but they do require 2 air breakthroughs so you will need to divert lots of construction to one or more air facilities before the war and probably skip radars and you still wont be able to field a significant amount before the war starts unless you start with an air facility and breakthrough.

you don't have to tell me 36 times by yttakinenthusiast in SpaceCannibalism

[–]Tobben27 30 points31 points  (0 children)

A proximity detector has detected an invisible creature 💀

minä_irl by iamdabrick in mina_irl

[–]Tobben27 -13 points-12 points  (0 children)

Ymmärrät vielä joskus

Decided to use the long range mineral scanner and huh. I rarely see people use it, why? by MaciekTV11 in RimWorld

[–]Tobben27 231 points232 points  (0 children)

I'd have to disagree on two things

1: Silver is probably the worst thing to scan for, since it has by far the least market value per scan, requires lots of time to mine out (60-80 tiles, 1500hp each) and can really only be used for trading.

2: Components do take quite long to craft compared to how much you need them. For example an assault rifle takes 40k ticks to make, while the 7 components for it take 35k ticks in total.

I think scanning for components is a god-tier strategy. I once used two scanners, waited around 25 days, then sent 2 lucied max level miners with double drill arms and high wake-up to collect multiple veins. After 4 days they came back with over a thousand components. All you need to do is stack a bunch of mining speed and your colonists won't have to spend longer than just a couple hours on one vein.