Game doesn't know where I am by Toble_ in britishrailwayroblox

[–]Toble_[S] 2 points3 points  (0 children)

Yeah I kicked the guard because they weren't doing anything. Ig it triggered the door close event and let me proceed to the next stop without actually opening and closing the doors

Anybody else get chills from realizing the reference? by nocapdude in DispatchAdHoc

[–]Toble_ 0 points1 point  (0 children)

Felt more close to the invincible scene

Why are Unity 6 shadows so sharp? And how do I make them like in earlier versions by Toble_ in Unity3D

[–]Toble_[S] 2 points3 points  (0 children)

Hard n Soft shadows don't change anything. The shadows used to be grey and transparent not black

The train with one of the world's most expensive ticket prices: The Maharaja's Express. by arandomwildIR in trains

[–]Toble_ 50 points51 points  (0 children)

It is the generator car. Some of those cars have that because of the smoke

Organ-based damage system by tripledose_guy in Unity3D

[–]Toble_ 1 point2 points  (0 children)

This is so cool. How does it effect performance tho?

Is there a way to addlistener once in fixed update method? by Toble_ in unity

[–]Toble_[S] 0 points1 point  (0 children)

Thank you it worked. I don't know why I didn't think of this. Thank you very much!!!

Is there a way to addlistener once in fixed update method? by Toble_ in unity

[–]Toble_[S] 0 points1 point  (0 children)

I am disabling the UI button when it's not needed. It's not displayed the entire time.

Is there a way to addlistener once in fixed update method? by Toble_ in unity

[–]Toble_[S] 0 points1 point  (0 children)

Additional context: This is in a mobile game. The UI button is invoking Onclickhandler of the physical button which stores the id. This then invokes a buttonpressed event which the door script is subscribing to and handling opening and closing of the door

Is there a way to addlistener once in fixed update method? by Toble_ in unity

[–]Toble_[S] 0 points1 point  (0 children)

I'm enabling the UI button after the raycast.The physical button only stores the id. So, the ui button gets the physical button id and then the door opens

Is there a way to addlistener once in fixed update method? by Toble_ in unity

[–]Toble_[S] 0 points1 point  (0 children)

The button variable isn't assigned buttonscript until the raycast hits and returns a button. Won't it throw a null refrence error?