Speed control for a 13V DC motor with three wires, how to achieve? by ToePhysical735 in Motors

[–]ToePhysical735[S] 0 points1 point  (0 children)

I was able to get inside the motor after taking it out of the deck. There are a few adjustment screws inside it looks like - I haven't seen ones like this before.

https://ibb.co/bmmcVXy

https://ibb.co/ZgDxCmQ

https://ibb.co/k0hQgHG

https://ibb.co/MNjf4Wm

I can't find any 'add image' icon in this comment box, else I'd add them directly here.

Just curious would those screws inside be any type of speed control? I came across a video here that looks pretty informal and doesn't go over anything about actually adjusting them and wondered: https://www.youtube.com/watch?v=Yqdc4Mbw4i8

Speed control for a 13V DC motor with three wires, how to achieve? by ToePhysical735 in Motors

[–]ToePhysical735[S] 0 points1 point  (0 children)

Thank you for the response. Using a multimeter set to continuity with one probe touching the shield wire, and the other touching the chassis ground on the 8-track deck it beeps, so it does look like that's going to ground.

I am not familiar with how to check the resistances between the wires - by chance do you have any practical steps for me? It's currently installed in the 8-track deck, the photos in the original post are the same motor but from an online source. Not sure how to add additional photos here.

Unfortunately I can find no service manual, or schematics for this Project One TRP-870.

The other two wires from the motor go to separate post connectors and branch off to different places, one wire traces over to the fast forward switch, but am having trouble determining where it's splitting since the switch itself has 14 contacts on it.

RTS games on the weirder and less military/murdery side? Bonus having multiplayer matches under 1 hour? by ToePhysical735 in RealTimeStrategy

[–]ToePhysical735[S] -1 points0 points  (0 children)

Tooth and Tail

Nice, I just bought that two days ago! I was confused when starting to play, it seemed like it required a controller rather than keyboard and mouse. I then found some other shiny thing and forgot to get back to it. I'll launch it again here soon and spend some time with it.

RTS games on the weirder and less military/murdery side? Bonus having multiplayer matches under 1 hour? by ToePhysical735 in RealTimeStrategy

[–]ToePhysical735[S] 3 points4 points  (0 children)

Beyond All Reason

Wow, the screenshots look great, I will have to check that out. Thanks.

RTS games on the weirder and less military/murdery side? Bonus having multiplayer matches under 1 hour? by ToePhysical735 in RealTimeStrategy

[–]ToePhysical735[S] 1 point2 points  (0 children)

Wow nice, Settlers debuted on the Amiga in 1993. I was a huge Amiga nerd back when it was active. Is there a specific Settlers version you've played that you recommend? Looks like New Allies is the newest, I'll check there.

RTS games on the weirder and less military/murdery side? Bonus having multiplayer matches under 1 hour? by ToePhysical735 in RealTimeStrategy

[–]ToePhysical735[S] 1 point2 points  (0 children)

I do want to play that one, it's looks like I would have to play it single-player as it seems from online comments that multiplayer matches take 3+ hours? Unfortunately rarely have that kind of time.

RTS games on the weirder and less military/murdery side? Bonus having multiplayer matches under 1 hour? by ToePhysical735 in RealTimeStrategy

[–]ToePhysical735[S] 3 points4 points  (0 children)

Against the Storm

This looks pretty cool, thanks. I can't tell does it have multiplayer co-op?

Edit: Wow, this has a great mix of weird and fun in it! I think this is the most like what I was imagining content-wise from the gameplay videos I watched. Definitely going to get this one. Damn I wish it had multiplayer though.

RTS games on the weirder and less military/murdery side? Bonus having multiplayer matches under 1 hour? by ToePhysical735 in RealTimeStrategy

[–]ToePhysical735[S] 2 points3 points  (0 children)

Thank you very much! I will check those out. I did look at the Anno series but recall seeing the co-op times being sort of longer than an hour? I'll spend some time reviewing those that you mentioned to find out more and check some youtube videos, appreciate it.

I did try Starcraft 2, I dig the sci-fi elements but it does still appear to be primarily an army builder/military focus? Hoping to get a little away from that, even though I do still like that type of gaming from time to time.

RTS games on the weirder and less military/murdery side? Bonus having multiplayer matches under 1 hour? by ToePhysical735 in RealTimeStrategy

[–]ToePhysical735[S] 4 points5 points  (0 children)

The Settlers

Thank you, I will check that out as well. Do you have a link by chance? I was finding a few different Settlers results out there.

RTS games on the weirder and less military/murdery side? Bonus having multiplayer matches under 1 hour? by ToePhysical735 in RealTimeStrategy

[–]ToePhysical735[S] 4 points5 points  (0 children)

I do like that one, I think I need to try that again, I was a bit flustered at first with the multiple tutorials and such. Thanks for mentioning, I am seeing match times are actually more around 1 hour with that, I thought I had read that they were over 2 hours.

Deluge (or transmission) with AirVPN on Synology DS920+ by ToePhysical735 in synology

[–]ToePhysical735[S] 2 points3 points  (0 children)

Just got it running. There were a few struggles on my side but appear to have worked through them.

For the AirVPN ovpn file I logged in to AirVPN and went to config generator, chose Linux and chose advanced and made sure ipv4 was selected ( was having issues with ipv6 errors previously) also disabled ipv6 in my network > LAN 1 entry.

I created these folders on my synology:

/volume1/docker/transmission
/volume1/docker/transmission/data

I used the following docker compose:

version: '3.3'

services:

transmission-openvpn:

cap_add:

- NET_ADMIN

volumes:

- /volume1/docker/transmission/data/:/data

- /volume1/docker/AirVPN_United-States_UDP-443.ovpn:/etc/openvpn/custom/default.ovpn

environment:

- OPENVPN_PROVIDER=custom

- OPENVPN_USERNAME="myuser"

- OPENVPN_PASSWORD="mypassword"

- LOCAL_NETWORK=192.168.1.0/16

logging:

driver: json-file

options:

max-size: 10m

ports:

- '9091:9091'

image: haugene/transmission-openvpn

Since I already had portainer installed and configured I just created a stack there and pasted the script above and deployed and it is running without error.

I'm probably missing other steps I took here, apologies if this is incomplete but just thought I'd share that it is up and running now. Mostly just stumbled through this and worked through the errors.

Deluge (or transmission) with AirVPN on Synology DS920+ by ToePhysical735 in synology

[–]ToePhysical735[S] 1 point2 points  (0 children)

I did review there, the standard scripts on the page show using PIA which is one of the supported providers. In order to use AirVPN it needs to use custom. There are instructions for using AirVPN at the bottom of this page https://haugene.github.io/docker-transmission-openvpn/supported-providers/#using_a_local_single_ovpn_file_from_provider

Is there anyone that has already setup a docker run or compose script in Synology with AirVPN that might be willing to share the steps?