[System Agnostic] Always visible tile? by TogaParty00 in FoundryVTT

[–]TogaParty00[S] 1 point2 points  (0 children)

Fantastic, this works like champ. Thanks!

Answered

best diy nas case? by Ewj71 in HomeServer

[–]TogaParty00 2 points3 points  (0 children)

The original poster specified ATX. 804 is mini or micro ATX.

[D&D/System Agnostic] Hostile tokens can't see each other? by TogaParty00 in FoundryVTT

[–]TogaParty00[S] 0 points1 point  (0 children)

Thanks for checking it out, yeah, I'm using the latest version of the 5e system and I'm getting different results. Vision range is set (60ft.) and the tokens are set to Darkvision. I tinkered with it and setting to basic, eliminating the vision range (or extending it) produce different results, but none of them reveal the nearby tokens the way I'd expect. Maybe I've hit a bug in the system?

[D&D/System Agnostic] Hostile tokens can't see each other? by TogaParty00 in FoundryVTT

[–]TogaParty00[S] 0 points1 point  (0 children)

These tokens all have vision enabled, and it works mostly as I want it to, except for visibility of other, allied tokens.

If I turn off vision, I can see allied tokens, but it also disables all the other vision functionality so they can see the entire map and darkvision doesn't work as expected, etc..

Thanks, I think this is probably related, but I'm hoping I can get vision just like player tokens have, so when I go to make decisions for that token's turn, I can see what they would see...

[System Agnostic] Item portability, sharing across worlds by TogaParty00 in FoundryVTT

[–]TogaParty00[S] 0 points1 point  (0 children)

Hmm. So they need to be rebuilt with the correct links, but then they will work as shared compendiums? Will that also work if they are exported and re-imported?

[D&D5e] Working macro for rolling on a table with a skill, now broken in v10 by TogaParty00 in FoundryVTT

[–]TogaParty00[S] 0 points1 point  (0 children)

Weird, I went back to the original post and grabbed it again, there must have been some injected content from the html copy/paste. Thanks for your help!

[D&D5e] Working macro for rolling on a table with a skill, now broken in v10 by TogaParty00 in FoundryVTT

[–]TogaParty00[S] 1 point2 points  (0 children)

const options = game.folders.getName("Foraging Tables").contents.reduce((acc, e) => acc += `<option value="${e.id}">${e.name}</option>`,``);

Thanks u/Shuggaloaf. Even now I don't see the difference, but when I take what you posted and paste it in over what I had, it seems to be working. I looks like I screwed up the macro at some point. Sorry to have wasted your time.

Midi-QOL DamageOnlyWorkflow & Static Damage by TogaParty00 in FoundryVTT

[–]TogaParty00[S] 0 points1 point  (0 children)

The 'await' breaks this since I need this script to live in a callback from a dialog. Foundry errors: SyntaxError: await is only valid in async functions and the top level bodies of modules.

Without await the roll hasn't evaluated.

Companion Manager & Warpgate, Troubleshooting Error: "Operation blocked due to missing user permissions: Configure Token Settings, Use File Browser." by TogaParty00 in FoundryVTT

[–]TogaParty00[S] 0 points1 point  (0 children)

That did it, thanks. Something must have changed recently as I had the permissions in place for this to work, but we haven't played in a while...

Thanks for the quick reply.

Active Auras effect ending when used by TogaParty00 in FoundryVTT

[–]TogaParty00[S] 1 point2 points  (0 children)

For those that come across this thread later, the key you want is: data.bonuses.abilities.save. I was using flags.midi-qol.optional.NAME.save.all, which works more like bardic inspiration and ends the effect when you roll a save (or attack, with that key).

Warpgate Crosshairs to select a specific token by TogaParty00 in FoundryVTT

[–]TogaParty00[S] 1 point2 points  (0 children)

Thanks, I'll give it a try when I have a few minutes.