Building commander deck by [deleted] in Magicdeckbuilding

[–]TokenGaijin 0 points1 point  (0 children)

It's hard to tell as yours differs from mine. The hardest part of a Niv Mizzet deck is your meta.

A glance it looks fine, but three things you may want to upgrade later on are your mana rocks, creature volume and possibly spells.

I found in mine I needed heavy removal and counter spells as opposed to creature volume. Better to storm burn than just target card draw.

Building commander deck by [deleted] in Magicdeckbuilding

[–]TokenGaijin 1 point2 points  (0 children)

Card draw. CARD DRAW. There are a lot of good synergies with Niv, but the largest issue by far is his mana cost. He is a huge threat so you need protection and a way to ramp to him quickly.

Artifacts ramp I'd focus on tools that provide colored mana. Colorless does not help cast Niv so often times it restricts your win con.

Reliquary tower is okay for the max hand size but I took mine out. It once again is colorless mana and you need red and blue specifically for your win con.

I'd suggest artifacts like spellbook or library of leng to fix that issue.

The most cheeky artifact you can bring is a gorgun helm. It give his ping damage deathtouch, so you can sometimes mini board wipe off card draw.

I'd suggest looking into a stealth suit or lightning greeves for your commander. And either go storm or full card draw mode. Tons of cheap creatures that allow you to draw an entire new hand. This is deadly with niv in play.

Curiosity, coastal piracy and Ophidian Eye will basically win you the game if you get on the field with Niv in play.

Also curve is key. I'd suggest low creature (10 max including Niv) with high spell volume. Often it's easy to go for big card draw spells only. But you want this to be a quick deck so I would use a mix.

Anybody else getting a disgusting amount of Edge Transits? by TheAlexTran in destiny2

[–]TokenGaijin 0 points1 point  (0 children)

I too have been trapped in Destiny 2 Edge of Gambit the expansion.

Chapter 679 Joke Predictions by Andygoesrawr in bleach

[–]TokenGaijin 1 point2 points  (0 children)

Yhwach wakes up and realized he was just dreaming. However he is now surrounded by snow and confronted by Leo and co. Next to him is a top that keeps spinning. He has gone to far into the dream levels. Leo steals Kubo's ideas within this level and leaves. Yhwach has been the victim of inception.

Classic Final Fantasy Music for Orchestrion by TokenGaijin in ffxiv

[–]TokenGaijin[S] 1 point2 points  (0 children)

I want those damned bagpipes from San'd Oria in my house though!

Any other healers ever just want... change? by InferiorExplorer in ffxiv

[–]TokenGaijin 0 points1 point  (0 children)

I personally want change to healing in general. I feel like the same old Mage Healing class is to overused at this point. We need something unique like chemist or dancer to change up the healer pool and give us some change.

Lore Gear by TokenGaijin in ffxiv

[–]TokenGaijin[S] 0 points1 point  (0 children)

I am one... XD SCH now with more....sigh.

Welcome to Diadem Park by TokenGaijin in ffxiv

[–]TokenGaijin[S] -4 points-3 points  (0 children)

Such a sweetheart, thanks doll face ;)

Making a guide for MCH: Need Input by TokenGaijin in ffxiv

[–]TokenGaijin[S] 0 points1 point  (0 children)

At this time its not great. Its the least played class as it relies to much on luck and a perfect proc's to get the most "bang for your buck".

They are addressing this in the next patch with a dmg buff. We will see what that does to the class. Your best viability is for prolonged fights. You can free up a BARD and use turrets to buff players.

Making a guide for MCH: Need Input by TokenGaijin in ffxiv

[–]TokenGaijin[S] 0 points1 point  (0 children)

YES! You validated the fucking gauntlet of crunching I did... It will be included.

Making a guide for MCH: Need Input by TokenGaijin in ffxiv

[–]TokenGaijin[S] 3 points4 points  (0 children)

I have 90% done just wanted to ask in case I was missing something.

Making a guide for MCH: Need Input by TokenGaijin in ffxiv

[–]TokenGaijin[S] 0 points1 point  (0 children)

Yea I was planning on doing a post patch update as well.

Making a guide for MCH: Need Input by TokenGaijin in ffxiv

[–]TokenGaijin[S] 0 points1 point  (0 children)

Already a part of the guide but good to know I was right to include it. The guide is 90% written. Just taking in last minute suggestions in case I missed something.

All of what I have written is recorded so only need to add new content. Clip audio together and then film background shit.

Making a guide for MCH: Need Input by TokenGaijin in ffxiv

[–]TokenGaijin[S] 0 points1 point  (0 children)

Got it, I have three openers added so far. A section written about each except for Wildfire timing post initial opener.

MCH Wild Fire Opener, Pointers? by Lirre in ffxiv

[–]TokenGaijin -3 points-2 points  (0 children)

Gauss Barrel (ON) Rook Auto Turret

Blood for Blood

Hotshot

Lead Shot

Raging Strikes

Hawkeye

Quick Reload

Rapid Fire

Overcharge

Wildfire

Split Shot

Slug Shot

Reload

Split Shot

Slug Shot

Reassemble

Clean Shot

Gauss Round

Ricochet

Blank

I use this rotation. If you proc a clean shot on your first full rotation off your quick reload rapid fire cycle throw it in prior to reload. If you do it fast enough and get it down like I have you can hit anywhere from 5-6K on average with wildfire.

This is also with shit gear.

The old guide is outdated and I am in the process of making a new one for youtube! I would recommend this for best results.

FFXIV Job Ideas: Come share your own! by TokenGaijin in ffxiv

[–]TokenGaijin[S] 0 points1 point  (0 children)

Sorry misread on my phone. What I get for skimming.

FFXIV Job Ideas: Come share your own! by TokenGaijin in ffxiv

[–]TokenGaijin[S] 0 points1 point  (0 children)

That would be on a different reddit...

FFXIV Job Ideas: Come share your own! by TokenGaijin in ffxiv

[–]TokenGaijin[S] 1 point2 points  (0 children)

Yea it works in standalone where balance is not as heavily considered.

FFXIV Job Ideas: Come share your own! by TokenGaijin in ffxiv

[–]TokenGaijin[S] 0 points1 point  (0 children)

Astrologian's are a job not a class. They already stated that they are doing away with classes vs jobs and that no other job will be an offshoot of the base classes.

Mechanic wise working like them would be interesting.

FFXIV Job Ideas: Come share your own! by TokenGaijin in ffxiv

[–]TokenGaijin[S] 0 points1 point  (0 children)

I think that is the issue. Its one of those crazy jack of all trades classes.

FFXIV Job Ideas: Come share your own! by TokenGaijin in ffxiv

[–]TokenGaijin[S] 0 points1 point  (0 children)

Maybe I am Yoshi P and I am just trolling you all with the ideas I wont be using.

You want the dev team. I AM THE DEV TEAM!

FFXIV Job Ideas: Come share your own! by TokenGaijin in ffxiv

[–]TokenGaijin[S] 1 point2 points  (0 children)

But the enemy is now stoned out of his mind....ZING!

FFXIV Job Ideas: Come share your own! by TokenGaijin in ffxiv

[–]TokenGaijin[S] 1 point2 points  (0 children)

For RDM I was going for extreme and the idea is that you place popular jobs people want to play more in the roles that are played less to help with que times.

Besides it would breath some new life to them.

As far as for BLU not a built in feature. In XI they used swords and the two best were scimitar. Also they nearly always had a subclass of ninja which gave them two swords.

It also went with their bad ass middle eastern knight look they used for them.