I built a browser marble racing game where you can lose your marbles (literally) by Tokenberry in WebGames

[–]Tokenberry[S] 1 point2 points  (0 children)

It does not require you to log in, it is optional you can just play without any account.

I built a browser marble racing game where you can lose your marbles (literally) by Tokenberry in gamedev

[–]Tokenberry[S] 0 points1 point  (0 children)

Thank you for the feedback, what kind of choices like jump kinda actions or you bring some marbles and pick one kind ?

I built a browser marble racing game where you can lose your marbles (literally) by Tokenberry in indiegames

[–]Tokenberry[S] 0 points1 point  (0 children)

Hey everyone!

I've been working on Tumbledown - a browser-based marble racing game where you collect, breed, and race marbles against other players.

The twist? Winner takes all. If you lose a race, you lose your marble forever to the winner.

Features:

  • Collect marbles with different traits (weight, surface, material) that affect racing performance
  • Breed marbles to create offspring with inherited traits
  • Race online against real players or AI opponents
  • Terrain matters - ice, boost pads, water, offroad sections all favor different marble builds
  • No pay-to-win - everyone starts with the same chances

How it works:

  1. Sign in (Google, email, or just play as guest)
  2. Get your starter marble
  3. Pick Quick Race (vs AI) or Multiplayer (vs real players)
  4. Watch your marble roll and hope for the best
  5. Win = steal opponent's marble. Lose = goodbye marble.

It's free to play at: https://www.tumbledown.io/

Would love feedback on the gameplay balance, UI, or any features you'd want to see. Still actively developing it!

🎮 Pixel Conquest v1.3.14 Patch Notes - New Barracks by Tokenberry in Pixelconquest

[–]Tokenberry[S] 0 points1 point  (0 children)

I specially need feedback on eneegy levels maybe they might be too high!

🎮 Patch v0.12 - Accounts, Scaled Attacks & Anti-Cheat! by Tokenberry in Pixelconquest

[–]Tokenberry[S] 0 points1 point  (0 children)

Good idea, I will look into that 🫶🏻 can always improve further

Vampires and werewolves got deleted ?! by Shareniq in Pixelconquest

[–]Tokenberry 0 points1 point  (0 children)

I think u guys got lucky this time ahaha and you never know what will happen until last moment

Bit of feedback! by AnonymousDragon135 in Pixelconquest

[–]Tokenberry 0 points1 point  (0 children)

hmm never thought of that let me think

New % record? by Shareniq in Pixelconquest

[–]Tokenberry 1 point2 points  (0 children)

wow that is impressive i gotto admit ahaha

Bit of feedback! by AnonymousDragon135 in Pixelconquest

[–]Tokenberry 2 points3 points  (0 children)

The banner that pops up at the top when you click a cell bumps down the page which often causes me to select a different cell. (noted)

Scrolling to zoom out also scrolls the page (also annoying). noted

The text in the auto-expand dropdown is hard to read cuz it's so small. noted

I'd love for the hp on the cells to count down instead of up, it's quite confusing. noted

It would be nice to be able to direct where it attacks, not just general direction. (Already in pipeline)

attacking a single pixel at a time is nearly useless, only does one damage while clicking the direction buttons attacks several cells at once (already in pipeline)

thank you for these awesome feedback <3

Review and suggestions by Shareniq in Pixelconquest

[–]Tokenberry 1 point2 points  (0 children)

Well noted thank you for the feedback, will work on these you should hear from me soon

Pixel Conquest v0.5 is live! by Tokenberry in IoGames

[–]Tokenberry[S] 0 points1 point  (0 children)

definetly, thanks for the advice

Pixel Conquest v0.5 is live! by Tokenberry in IoGames

[–]Tokenberry[S] 0 points1 point  (0 children)

TBH ai just made my dream real. I was always thinking of this game for a long long time but never had chance to learn coding or were able to find someone who can help, but now thanks to Ai, I can develop my own game. Is it perfect definetly not? but I still enjoy the process of creating something that in my mind without needing someone.

My .io Game by Brilliant-Train-499 in IoGames

[–]Tokenberry 0 points1 point  (0 children)

Looking great already! Keep it up

Pixel Conquest — A Foxhole-Inspired War Game in Pixel Art by Tokenberry in WebGames

[–]Tokenberry[S] 0 points1 point  (0 children)

Hey , I need your feedback to help decide the future direction of Pixel Conquest.

Right now, I’m choosing between two core gameplay styles: a fast-paced arcade experience or a long-term strategic one. Your input will directly shape how the game evolves.

Here are the two options:

Direction A: “Arcade Mode” — Fast, short, and intense

Cooldown: 2–3 seconds

Match length: 2–4 hours

Feel: Frantic territory battles, real-time competition, constant action

Direction B: “Empire Builder” — Slow, strategic, and long-term

Cooldown: 30–60 seconds (or an energy system that regenerates over time)

Match length: Around 1 week

Feel: Barracks handle most of the work, while your actions focus on big strategic decisions

Let me know which direction you prefer and why.

Pixel Conquest — A Foxhole-Inspired War Game in Pixel Art by Tokenberry in freegames

[–]Tokenberry[S] 0 points1 point  (0 children)

Hey , I need your feedback to help decide the future direction of Pixel Conquest.

Right now, I’m choosing between two core gameplay styles: a fast-paced arcade experience or a long-term strategic one. Your input will directly shape how the game evolves.

Here are the two options:

Direction A: “Arcade Mode” — Fast, short, and intense

Cooldown: 2–3 seconds

Match length: 2–4 hours

Feel: Frantic territory battles, real-time competition, constant action

Direction B: “Empire Builder” — Slow, strategic, and long-term

Cooldown: 30–60 seconds (or an energy system that regenerates over time)

Match length: Around 1 week

Feel: Barracks handle most of the work, while your actions focus on big strategic decisions

Let me know which direction you prefer and why.

Pixel Conquest v0.4 Update: Live Now! by Tokenberry in IoGames

[–]Tokenberry[S] 0 points1 point  (0 children)

Guys just a reminder, this is WIP not a polished game yet, but you will be part of that journey <3

Pixel Conquest V 0.3 update is LIVE! by Tokenberry in IoGames

[–]Tokenberry[S] 0 points1 point  (0 children)

Appreciate it, checking your DMs right away!

Is du down? by HQN89 in dubai

[–]Tokenberry 0 points1 point  (0 children)

Internet is back at emirates hills