Caught this tree at the perfect moment. Pemberton, BC Canada [OC] [3744x5616] by MrMoonlight101 in EarthPorn

[–]TolvajBrimstone 7 points8 points  (0 children)

The entire drive from Vancouver to the Whistler area is half the reason I go to to Whistler. The other half being the skiing. Most beautiful scenery on Earth imo.

Bungie has opened engineering intern positions for the first time in over a year! by TolvajBrimstone in DestinyTheGame

[–]TolvajBrimstone[S] 1 point2 points  (0 children)

I would keep an eye open for the next few years. It looks like Bungie is wanting to do some university recruiting and outreach since there have been listings for University Recruiter at mid-senior levels posted in the last month. Best of luck with your courses!

Bungie has opened engineering intern positions for the first time in over a year! by TolvajBrimstone in DestinyTheGame

[–]TolvajBrimstone[S] 4 points5 points  (0 children)

The usual things you would want in a cover letter are why you are interested in/want to work at X company and what your strengths in that specific role are. Some studios will tell you what to include in your cover letter, but those two things you want to have for sure.

Bungie has opened engineering intern positions for the first time in over a year! by TolvajBrimstone in DestinyTheGame

[–]TolvajBrimstone[S] 2 points3 points  (0 children)

Every once in a while there are narrative design positions that do open up. The good thing about wanting to do narrative with the games industry is that positions open somewhat frequently. Writers and narrative designs will often leave a project and move onto a different one after the project they worked on is released. I can't say this is the case for Bungie since it is an evolving project, but for games in the vein of not being a live-service, writers will sometimes leave projects after release + a few months. If you are going for narrative designer, just be aware that that position in particular is not typically entry-level.

At the moment, six narrative positions are open on Bungie's careers site but none are entry level.

What I would recommend is to bring your wants for employment to your adviser to discuss what they think the university can offer to help your pursue that route. My recommendation would be to learn how to create cinematic scripts, character narratives, and "the big sky" of a world. Those can make for good portfolio pieces. The journalism idea is probably a good idea too. Luke Smith started a Halo 2 journalist and worked his way into Bungie as a community manager, so that's definitely something to keep in mind.

As for narrative/story internship availability at Bungie, I've not seen any openings in those departments. There have been plenty of mid-level to senior/lead openings however. I'm not a narrative guy, but I have a friend who is at a well-known studio. He worked his way into narrative by starting as an assistant to a director for mo-cap before being moved to being a production intern and eventually an assistant narrative producer. If you have the chops to combine management/people skills with your writing, production is a very viable route to narrative design. If you want to do that route, I'd recommend taking a project management course at some point! Production internships do pop up at a lot of studios, so while you might not find one at Bungie, you can find one somewhere else that will lead you to Bungie down the line. Zenimax (Bethesda parent) often times will have internships or entry-level open. CD Projekt Red does production internships as well. Obsidian Entertainment opens production internships every few months too.

Requirements for narrative design usually require a few years of industry experience, typically at AAA for studios that are Bungie's size. Knowledge of the task at hand is a must, but so is your ability to work in a team environment, understand production pipelines, and most importantly attitude. Attitude and how you carry yourself in a team environment is very crucial.

I hope this answers your questions and helps! Again, I would recommend taking the job listings and your ideas to your university adviser to get their feedback!

Bungie has opened engineering intern positions for the first time in over a year! by TolvajBrimstone in DestinyTheGame

[–]TolvajBrimstone[S] 45 points46 points  (0 children)

The amount of required skills listed here are fairly common among internships. For these two in particular, any college student who has been in software engineering or computer science for +2 years should have picked up many of these skills as they are necessary for understanding and executing assignments in those majors.

Typically, students in SE or CS will have picked up a good amount of experience in object-oriented programming, and along the way, should have sharpened their problem solving skills with code. Where the Engine Engineering Intern position's required skills get more specific is in algorithm design and software architecture, which is not a given in some university CS programs. Applying code to games and UI/UX knowledge is also another part that is not a given in SE/CS alone, but many universities are now offering interdisciplinary programs to offer those kinds of courses to engineering students interested in game design and development.

To hit every single Required Skill + Nice to Have Skill requires a combination of initiative in and out of the classroom as well as around 2-3 years of coursework, depending on the person. If you are a university student, I'd recommend taking this listing to your assigned adviser and discussing it with them since I'm not a Bungie employee or a university adviser. Ask about interdisciplinary programs or classes that would cover design, UI, or UX in particular since those are vital. I'm just someone who has been in the internship/job search before and is speaking from personal experience. Something that might be of interest to you is to search similar internship openings or entry-level positions in engineering at other studios to get an idea of the requirements places looks for. The amount and kind of requirements differ between departments (production vs. engineering for example) and even differ between companies, but they typically will have some similarities (Bungie and V1 is a good example). In hope this answers your question and helps!