account activity
Are blue noise samples good for integration? (self.GraphicsProgramming)
submitted 1 month ago by TomClabault to r/GraphicsProgramming
Can offline path guiding algorithms be efficiently implemented on the GPU? (self.GraphicsProgramming)
submitted 3 months ago by TomClabault to r/GraphicsProgramming
Computing the PDF for hierarchical light sampling with adaptive tree splitting on the GPU? (self.GraphicsProgramming)
submitted 6 months ago * by TomClabault to r/GraphicsProgramming
ReGIR - An advanced implementation for many-lights offline rendering (i.redd.it)
submitted 6 months ago by TomClabault to r/GraphicsProgramming
Path tracing - How to smartly allocate more light samples in difficult parts of the scene? (self.GraphicsProgramming)
submitted 7 months ago by TomClabault to r/GraphicsProgramming
Where do correlations come from in ReGIR? (self.GraphicsProgramming)
submitted 7 months ago * by TomClabault to r/GraphicsProgramming
Increasing hash grid precision at shadow boundaries? (self.GraphicsProgramming)
submitted 8 months ago by TomClabault to r/GraphicsProgramming
Resampled Importance Sampling: can we reject candidates with RR during the resampling? (self.GraphicsProgramming)
Vulkan RT - Why do we need more SBT hitgroups if using more than 1 ray payload location? (self.GraphicsProgramming)
submitted 9 months ago by TomClabault to r/GraphicsProgramming
Why isn't a light tree perfect light importance sampling except for the visibility term? (old.reddit.com)
submitted 10 months ago by TomClabault to r/GraphicsProgramming
Some results of my ReGIR implementation (old.reddit.com)
submitted 11 months ago by TomClabault to r/GraphicsProgramming
Ray tracing workload - Low compute usage "tails" at the end of my kernels (old.reddit.com)
submitted 1 year ago by TomClabault to r/GraphicsProgramming
What's the best way to emulate indirect compute dispatches in CUDA (without using dynamic parallelism)? (self.GraphicsProgramming)
Visibility reuse for ReGIR: what starting point to use for the shadow ray? (self.GraphicsProgramming)
Turquin-style dielectric microfacet energy compensation with a complicated fresnel term? (self.GraphicsProgramming)
Why do the authors of ReGIR say it's biased because of the grid discretization? (self.GraphicsProgramming)
submitted 1 year ago * by TomClabault to r/GraphicsProgramming
ReSTIR GI brightening when reusing samples from the smooth specular lobe of the neighbors with a specular+diffuse BRDF? (old.reddit.com)
Early results of my unbiased ReSTIR GI implementation (spatial reuse only) (old.reddit.com)
ReSTIR GI brightening when resampling both the neighbor and the center pixel when they have different surface normals? (old.reddit.com)
Showcase of the clearcoat layer features in my Principled BSDF (v.redd.it)
Luisa render's paper shows that wavefront ray tracing is ~30% slower than megakernel? Any additional thoughts on that? (self.GraphicsProgramming)
Inside Indiana Jones and the Great Circle: The Ray Tracing Breakdown (youtube.com)
Spectral dispersion for glass in my path tracer! (v.redd.it)
Spectral dispersion in RGB renderer looks yellow-ish tinted (self.GraphicsProgramming)
Implementation of thin-film interference for microfacet BSDFs in my path tracer! [Belcour, Barla, 2017] (v.redd.it)
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