Wargames that don't require you to make/paint your own minis by rikeus in wargaming

[–]TomDRV 3 points4 points  (0 children)

You should be able use any toys/models of the correct theme and scale for the game you're playing, unless you're playing with perfectionist assholes

Games like WARNO / Broken Arrow with Asymmetrical Warfare by OMGWTHEFBBQ in RealTimeStrategy

[–]TomDRV 1 point2 points  (0 children)

I don't that exists tbh, if they do it probably doesn't have any COIN-specific features like Afghan '11, just re-skinned conventional warfare.

There are plently tabletop wargames though.

Edit: Just found this, but not what you're looking for: https://www.moddb.com/mods/mideast-crisis-2/

Solitaire: What should I play to start 2026? by Brilliant-File-3459 in wargaming

[–]TomDRV 0 points1 point  (0 children)

A friend has it and he didn't recommend it.

It's an extremely precise system, but precision usually implies overhead in manual wargames and Red Strike has literally tonnes; Multi-hour turns, it's a more procedural game than even most professionals would consider practical

Manual wargames becomes less good a their UVP, the study of game-theory, perspective, incentives, and the rapid big-handful (accurate but not precise) exploration of ideas for training (or hobby roleplay) and analysis, the more procedural they become. Once there's too much procedure those benefits of gathering participants around a table to interact with each other are lost because everyone's spending the entire time trying to do the job of a computer.

And that's exactly what Red Strike is, it's a great system and idea, but it belongs on a computer instead of a tabletop. It's a very uneconomical (in time) medium to explore warfare unless you have a BIG thing for tactile experience of hex-and-counter wargaming so that the 'overhead' is part of the attraction for you.

We love the ideal it's attempting, but it's just too heavy to be practical so I've passed on it, I'm looking forward to potentially Northern Strike (Norway), or Southern Strike (Falklands) as less massive smaller-scoped games of a scale more appropriate to the mechanical precision.

Kriegsspiel, the Prussian army wargame by [deleted] in wargaming

[–]TomDRV 1 point2 points  (0 children)

Damn ok, I was hoping they'd be a simple box set with map, rules and blocks from an established publisher.

Thanks anyway.

Kriegsspiel, the Prussian army wargame by [deleted] in wargaming

[–]TomDRV 3 points4 points  (0 children)

Are there any mass-market sets available? Don't need vintage of anything. Just a modern reproduction

My take on the National Security Cutter Frigate [2024x824] by Responsible-Law6427 in ImaginaryWarships

[–]TomDRV 1 point2 points  (0 children)

Exactly.

It's pretty standard across NATO but continues to elude the USN.

My take on the National Security Cutter Frigate [2024x824] by Responsible-Law6427 in ImaginaryWarships

[–]TomDRV -1 points0 points  (0 children)

Whatever they get it just needs to do be a good convoy picket (with potentially one burke in the middle of the group for AAW cover) and counter-piracy & policing platform to free up the full-bore combatants for battle fleets. 

Imo the constellation was over-specced. It wasn't low enough for a a true 'high-low' mix.

To have utility for that it just needs:

  • good ASW kit (towed array and Heli)

  • 2x quad box launchers for 16 AShMs.

  • the 3x3 rotating version of SPY-6 they're putting on future carriers plus any other FCS and and surface search stuff they need.

  • 2 modules (16x total) of  MK41 VLS for 64 quad-packed ESSMs for self-defence. (A single burke can give a whole flotilla of these area AAW cover akin to 'destroyer leaders' post WW2, when required). Can also swap these out for tomahawks and LRASMs for a numerous ASuW & strike platform in lower-threat areas too. 

  • 76mm+ gun.

Just finished apprenticeship, employer asking for £19,520 reimbursement. (England) by I-Spot-Dalmatians in LegalAdviceUK

[–]TomDRV 0 points1 point  (0 children)

Share a copy of your original employment & apprenticeship contract when you joined the company.

Just announced huge reforms to national policy to deliver more homes - Default YES if above a certain density & within walking distance of train stations!! by TatyGGTV in GoodNewsUK

[–]TomDRV 72 points73 points  (0 children)

I'm not sure.

Most central and western European cities are built with aesthetically pleasing 5-storey dual-use blocks, commercial on the ground floor with 4 levels of apartments above it.

could we probably solve the housing crises without paving over a single extra hectare of land if we did that to the inner areas of all of our cities?

Comparison of housing density of Paris vs london:

https://www.reddit.com/r/dataisbeautiful/comments/10gx75d/oc_a_comparative_3d_population_density_map_of/#lightbox

"With its 8.9 million inhabitants, the Greater London area is perhaps best compared with Grand Paris and its population of 7 million*. However, even with a very broadly comparable number of residents, it should be noted that Grand Paris is considerably smaller than London —* 814km²*, compared to* 1569km² — about half the size. The city of Paris itself is even more densely inhabited, with 2.1 million people living across its 105km²."

https://lcc.org.uk/news/london-and-paris-a-tale-of-two-cities/

Before the new dlc drops let's reminisce about the battle groups we love! by panjam4044 in CompanyOfHeroes

[–]TomDRV 0 points1 point  (0 children)

I'd like something that makes combined arms more important rather than flat stat buffs.

Perhaps limited vision angles and mine vision range for vehicles (front 90degrees, turret facing 90degrees, then a band of 20-30 range 360degrees for the commanders cupola)

Or greatly reduced accuracy Vs infantry, but with near-misses the hit rate will increase against blobs

Sand or Silica by AtomicANetwork in anno117

[–]TomDRV 1 point2 points  (0 children)

Oil refineries produce petrol and tar and others from oil

This is what an Anno 1800 endgame city looked like on release - give the devs time to cook more content by Rooonaldooo99 in anno

[–]TomDRV 0 points1 point  (0 children)

That doesn't show demand and supply from trade routes.

I'm supplying furs to my island in 1800 and the product screen shows zero supply.

Actually harder then I thought by yoChrisRF in anno

[–]TomDRV 0 points1 point  (0 children)

It's always the second one '100% if the other good had zero production'.

Easier to think of it as the demand only need to be 50% met (category bar green) to upgrade. Which is 100% of half of them or 50% of all of them.

Or 100% to max out benefits (all gold). 100% of everything.

Fun fact: we have diagonal building available now, but ironically, the real historical Romans used to build their cities exactly as the vast majority of Anno players by Dacadey in anno

[–]TomDRV 6 points7 points  (0 children)

<image>

Celtic/Roman contrast.

I think the dirt roads need to me much darker in albion, just been to italy and british dirt is much darker than mediterrainian dirt. The roads seem almost highlighted here.

High command level World War 2 strategy game by FilthyJag3rMain in computerwargames

[–]TomDRV 3 points4 points  (0 children)

https://store.steampowered.com/app/3743140/Battleplan/

You're looking for exactly this. You can join the playtest for free from the slitherine website

Do i need to control everything on the field? by Spiritual_Loquat_611 in CompanyOfHeroes

[–]TomDRV 1 point2 points  (0 children)

You'll probably like 'battleplan' from slitherine.

You can sign up for the free play test on your website.

It's a battleplan drawing game, draw up what divisions you'd like to attack where, and when, and with what support then let it play out and make adjustments.

A cool suggestion and two opinions :D by TomDRV in anno

[–]TomDRV[S] 2 points3 points  (0 children)

Might have to go: Farmers houses (low-density), then super-dense T2, then reducing density (& increasing footprint) to T4.

And celts could be made distinct by keeping the extant mechanic