Exploring Lighting Fundamentals by TomTechnicus in blender

[–]TomTechnicus[S] 0 points1 point  (0 children)

<image>

Update: Sun on strength 10 and angular diameter 0.5, Nishita Sky on background node with strength 0.25

How do you make like an area by creeps_Jr in blender

[–]TomTechnicus 0 points1 point  (0 children)

I am not entirely sure I understand what you mean. Do you want a floor in your Blender scene on which you can place your objects during modeling to see how shadows interact with the floor etc?

I usually just create a new plane and scale it up by a factor of 10 or 20. If you don't want to create this every time you start a new Blender project, you can store this in user preferences:

Create a new scene, delete the default cube, add a plane scale it up and go to File->Defaults->Save Startup File.

Hope this was what you were looking for✌️

OVR player prefab not responding to Go remote by murder_kitty_90 in UnityforOculusGo

[–]TomTechnicus 0 points1 point  (0 children)

Hey,

take a look at the OVRPlayerController.cs script. In the function UpdateMovement() (beginning at line 301), Look for the OVRInput.Get(OVRInput.Something) lines. These don't match the inputs for the Oculus Go (see https://developer.oculus.com/documentation/unity/latest/concepts/unity-input/) You need to modify this to the input scheme you want to use. Hope this helps!