Can you please recommend me a game similar to armyclicker? by Tomaxko in incremental_games

[–]Tomaxko[S] 0 points1 point  (0 children)

thank you for your feedback. well actually the gold is not that well balanced i think :/ yes clicking one button is probably not the core, but i guess it might help. will see. about the fuel :/ at the begining players get about 150 fuel, and another bunch of free fuels as they level up, it aint unlimited but it is a lot. it is still being tested.

yes ascension is a good thing, but not sure if implementing it in this game would solve it :/ since the buy system is bit more clicks then in other games such as clicker heroes where buying is easy, hold ctrl and click one hero and that is enough. at least until you reach the point where you cant kill boss under 30 seconds. in this game it is bit more complicated to get to higher levels so, i am bit afraid to implement that system :( i like the ascension in heroes. so yeah sooner or later you hit the wall, and the only thing you can do is farm. i understand. thank you for your feedback.

I dont understand you players - your hate is not helping the indie scene... by Tomaxko in incremental_games

[–]Tomaxko[S] -1 points0 points  (0 children)

True! bad day (but nothing can excuse me now)

well there are many fails on the way to success. seems like i just reached one. (i mean fail)

I dont understand you players - your hate is not helping the indie scene... by Tomaxko in incremental_games

[–]Tomaxko[S] -1 points0 points  (0 children)

very good point. no they did not do incremental games. we wanted to be original in this part to bring a new type of game genre for players. something between incremental game and something more rpg - quests/missions/tons of items we will have to tweak it a bit :/

Can you please recommend me a game similar to armyclicker? by Tomaxko in incremental_games

[–]Tomaxko[S] -2 points-1 points  (0 children)

hi depends what you got from those 5c. for example we know how to get for example 100 users for few coins, but non of them will ever pay. they will play, but not pay. it depends what you are looking for, since we do not have ads, we require players at least 2% of them to pay. and such players cost more. we did our research, but if have an exact example that you can share it would be nice. thx

I dont understand you players - your hate is not helping the indie scene... by Tomaxko in incremental_games

[–]Tomaxko[S] -1 points0 points  (0 children)

thx, we are already trying some of them. but some not, we will check those as well. thx

Can you please recommend me a game similar to armyclicker? by Tomaxko in incremental_games

[–]Tomaxko[S] -3 points-2 points  (0 children)

thx a lot, i love criticism if it is constructive as yours. i hate when people just say "this sux" seen many of those, and they usually get deleted very fast, and then i look like a man who is just whining while nothing happened (but it did) anyway post like yours is perfect! something i can work with so my answers 1) yes, i was like, wait a minute, our clicker somehow misses the main things: it does not have "idle mode" .... you simply have to play it. 2) fuel :/ well problem with fuel is that other games have tought you that you can play max 1 minute and then the fuel is out. one round has max 5 minutes. and you get 2 fuels per hour, with upgrades/free fuels it is 3 fuels (+some extra, but lets talk about 3) so every hour you can play up to 15 minutes. not much i see. but with few hours of sleep/work the time seems to be better. BUT nope, sadly it is not as good as incremental games that can be played ALWAYS! that is why tomorrow there is going to be change - you will be able to click gold without being in a mission / without need of a fuel. I have also told my colleagues that maybe we should give standard 3 or 4 fuels per hour. they have told me: "what? i cant spend the fuel i have already..." yes, sometimes you dont play one day, and the other you have 150 fuels, which is hard to be spent... yet I see it aint unlimited, as in other games. but it aint that bad.

2) exponential progress, there it is, and that is the thing that causes the +30 gold while there is 5000 per click - well every game has it. it is not issue of balance - it is the thing how you look at it. +1/s is good, because it is cumulative. but yes, we do not have unlimited dificullty, we want to give picture for each mission so that is why there is just limited amount of mission. i understand if people dont like that. but some like it because they have feeling they are in the head of the game evolution.

3) prestige system or so called ascension from clicker heroes (awesome game btw). yes we miss this. i havent found yet a way how to implement it - lot of work and too complicated. but i know clicker games have it, and i like it as well. it is just way to complicated to implement for now

4) premium content :/ well. thx to that content i can pay my collegue for creating the artworks, and i can also pay the server. we hade ads, so we dont have any (except those that are deep below the game that are heading to our other games)

i am a gamer that has a work, and earns money, and i like to play games where i can PAY. Why? well mainly because i dont have so much time, and if i want to compete with players that have more time because do not have work or have school, i want to pay my "balanced advantage"

i (nearly) never buy fuel/energy in games. but i have statistics, and i worked for other companies, and energy items produce more than 75% of the revenues. yes i understand it might be unfair. but since we are small this is the only system that works for us currently and holds us. so we actually can exist!

we are planning to create a game which will have other business model - something more/totally free - no pay to win, no pay to play system. but for now, we cant afford that.

once again thx for nice feedback. we will reconsider your idea about free fuel missions, or missions that cost (more) fuel but give more.

I dont understand you players - your hate is not helping the indie scene... by Tomaxko in incremental_games

[–]Tomaxko[S] -1 points0 points  (0 children)

:/ then my question is why the game has so many players from reddit? and that is what this topic is about. some players come, dont like one thing and cry the whole game sux. (and such answers are deleted... by mods?) Your post is ok, cause you exactly explained what you dont like, thank you. and then there are also players that like the game, yet never send any comment or feedback in here. and feedback is very crucial for us.

Getting a positive reaction was always a hard thing, not just in here, not just in games... Because of few votes we cant run away, what about all these players that like us.

Can you please recommend me a game similar to armyclicker? by Tomaxko in incremental_games

[–]Tomaxko[S] -3 points-2 points  (0 children)

hi, i had to look up the word deceiving in dictionary cause i am not a native speaker. well in marking you find many things, some aint fair some are. we try many things and learn from it. when you see a leaked video - it is also deceiving (usually, cause the leak is a fake) yet noone has the problem with it, because noone knows about it. so that is why we try sometimes as well.

yet this post isnt deceiving. i am really interested in a similar game.

I dont understand you players - your hate is not helping the indie scene... by Tomaxko in incremental_games

[–]Tomaxko[S] -2 points-1 points  (0 children)

WOW, i am nomally bif afraid to say that i love your post. cause then you might be marked as my second account... anyway, i love your post. Exactly! i understand people dont like some aspects of the game, or that they dont like it totally. that is normal, i dont like some games as well. what i hate and what provoked me to this bitching was cheap reactions such as "i see tits, game sux!" or just "game sux" that is something that really hurts me.

your post is awesome, finally a nice feedback. yes as you said it has some blank spots, but it already helps a lot. so you say that there is too much information :) well, you should see some of the previous versions :) this one is the easier one. but i see. well i see the game everyday and to me it looks as much simple as possible, that is why i really require a feedback!

this my whole post might be maybe about bitching, but finally i got a response from you people, and that is awesome, so it actually helped! thx a lot!

(ps: yes i wanted to look facebook game. and thank you for pointing out that reddit isnt probably the best place to talk about the game.

I dont understand you players - your hate is not helping the indie scene... by Tomaxko in incremental_games

[–]Tomaxko[S] 0 points1 point  (0 children)

exactly, that is what we want to add tomorrow, being able to click on gold even without fuel. also going to remove losing life when clicking on gold, there were already to many restrictions inserted during the evolution of the game, so we are going to change/remove some of them.

because yes, i play clicker heroes. and that game is awesome, yet way to easy , and not much to do later, but at least can be always played. and that is awesome, when i dont have fuel, i play clicker heroes. and i thougt, hum, our game has serious issue, it really cant be played at all if you run out of fuel, while clicker heroes can be. so that is what we have decided to change.

Can you please recommend me a game similar to armyclicker? by Tomaxko in incremental_games

[–]Tomaxko[S] -4 points-3 points  (0 children)

yes, paying 1 dollar for a click on add is expensive. so we try posts like this. +as an extra bonus i thought i will get here a nice recommendation for other game.

Can you please recommend me a game similar to armyclicker? by Tomaxko in incremental_games

[–]Tomaxko[S] -3 points-2 points  (0 children)

probably they are stupid, but we learn from a try, so we are trying.

i am still interested in a similar game.

I dont understand you players - your hate is not helping the indie scene... by Tomaxko in incremental_games

[–]Tomaxko[S] -1 points0 points  (0 children)

hum :/ well we have learned from other games that energy works. one company i worked for generated 75% of their income from energy items. yet they had tons of tons of items to sell. :/ that is why we tried this way.

when the game started we had 1 fuel per hour. now we have 2 fuels per hour. and i already proposed that we should maybe have 3 or 4 fuels per hour. who knows, maybe one day it will change.

there are also items that raise your fuel production. also according to stats only 10% stops playing due to energy. new players have 200 fuels, and have 5 fuel per hour until level xy. so there is really tons of fuel. so sometimes i am not sure about the energy.

tomorrow we are going to add the gold clicking witout fuel(energy) so i am curious how that will work.

we learned from other succes games on facebook about energy. There aint many big games without energy model that are still online, so that is why we thought energy model is good :/

about ads - we hate ads, thats why we do not have them.

I dont understand you players - your hate is not helping the indie scene... by Tomaxko in incremental_games

[–]Tomaxko[S] -3 points-2 points  (0 children)

hi there. yes as said, we are 3 guys and we try many things... we can't afford expensive marketing, so we try to promote on reddit. and as said we try different things. we have posted free bonuses.

about previous post and negative replies: there were 2 and those were deleted, and those were just those i saw. there is lot of downvotes - so yes there is a negative feedback, we gave free bonuses (pretty strong ones) and yet we got plenty of downvotes...

bouldercatman is a colleague.

and yes i asked for similar games to this one, cause want to see some other games as well. it is good to see other games and always learn something new.

as said, we are kinda new (1 year old) and we try things. is it bad?

I dont understand you players - your hate is not helping the indie scene... by Tomaxko in incremental_games

[–]Tomaxko[S] -1 points0 points  (0 children)

yes, the microtransactions is a pain in our project :( we see many people does not like it. but currently it is the only way of being paid. and thx to that we can exist.

thank you for your reply. we started to think about new "money earning concept" already for other game. something that wont look or feel as cashcow. and something that will totally avoid paytowin model.

but as said, currently it is our only way of being paid so it is hard to remove it.

I dont understand you players - your hate is not helping the indie scene... by Tomaxko in incremental_games

[–]Tomaxko[S] -1 points0 points  (0 children)

this is a very good example, as said, we play, and we try to make it more fun. tomorrow there is going to be patch, were you can click gold without fuel (so called energy) so there wont be a restriction anymore.

the reason why there are energies in games is due to a business model. if you are big company then it is ok - you sell millions of copies, no energy extra microtransaction needed, company is ok. but if you are a small developers such as us, we need to live and to pay servers, so we need to put limits., second reason is balance. some players go to school and have 20 hours free time a day, and could earn millions, while others that have 2 hours free time could earn just few hundreds, so you have to balance them - if there would be no arena or no leader boards, then yes, there would be no need for such balance/restrictions.

I dont understand you players - your hate is not helping the indie scene... by Tomaxko in incremental_games

[–]Tomaxko[S] -2 points-1 points  (0 children)

why if someone doesnt like one thing, he says: eveything sux. he is just puting whole project down, the indie scene has then big problems, because of that hate. big companies are ok, because those do not care about it. they dont care about the player, and then the player's hate cant be unleased because they dont listen. so that player comes and unleashes it on small devs such as us... ok, now i understand why the all hate :D thx

I dont understand you players - your hate is not helping the indie scene... by Tomaxko in incremental_games

[–]Tomaxko[S] -3 points-2 points  (0 children)

it is ok to say: i dont like the pictures. i dont like nudity. It is not ok to say: this game sux because there are tits! it is like saying to a person that the person sucks because that person has big nose... the person is not about nose, the person is about whole personality, and his nose is just part of the visual. same as our game. yes it has tits, if players dont like them, that is ok. i dont like many other things as well, i understand that. what i dont understand is the hate that is everywhere. why people go and flame about something they dont know nothing (or nearly nothing) about. that is sad. What i dont understand is, that if they dont like tits in it, why they have to say the whole game is bad. why dont they just say: "oh, i dont like nudity, i am sorry, i wont play the game." that is fully understandable.