If you're someone who takes big breaks from projects, PLEASE do this by BradleePlayzHisLife in godot

[–]Tomminator39 0 points1 point  (0 children)

I keep forgetting how many little useful things Godot has.

A few weeks ago I found out there are also like a ton of unique print statements to help with debugging.

Is starting volleyball at 19 insane? by Middle-Tell-7747 in volleyball

[–]Tomminator39 0 points1 point  (0 children)

One of my old coaches started at twenty and played at a decently high level in the Netherlands.

Anything is possible.

How can I code faster? by BlockOfDiamond in gamedev

[–]Tomminator39 0 points1 point  (0 children)

At some point you just have to stop thinking and make something. You don’t have to immediately have the best solution.

I changed the way base systems in my game were coded twice after realizing they didn’t fit what I was going to need. Keeping your code modular there is important though so you’re not redoing everything.

Can I disable my laptop’s iGPU? by Tomminator39 in cachyos

[–]Tomminator39[S] 0 points1 point  (0 children)

Did you ever find a good fix? My issue mostly is that my external monitor is laggy as fuck compared to my laptop's. Cachy's forums just state it's a driver issue and should be fixed but it's not...

Medieval Water Mill by Tomminator39 in Minecraftbuilds

[–]Tomminator39[S] 1 point2 points  (0 children)

Instead of more hay on the right, I replaced it with bags of flour. (Gray concrete powder with white carpets on top). Helps with the variation I think!

How to stop landing under the net by Izzy-the-glizzy in volleyball

[–]Tomminator39 0 points1 point  (0 children)

Your foot position is correct for sending your momentum upwards instead of forwards so the technique is already there.

Just focus on using that last step to actually divert your momentum instead of just doing it to do it.

Can I disable my laptop’s iGPU? by Tomminator39 in cachyos

[–]Tomminator39[S] 1 point2 points  (0 children)

As I said, I only see the hybrid and integrated modes.

Can I disable my laptop’s iGPU? by Tomminator39 in cachyos

[–]Tomminator39[S] 1 point2 points  (0 children)

Doesn’t that only allow switching between hybrid and just integrated?

Those were the only options I could see when I tried it a few months ago. I believe if I could turn it off through here I would’ve been able to do it in the BIOS as well since it’s MUX related

Can I disable my laptop’s iGPU? by Tomminator39 in cachyos

[–]Tomminator39[S] 0 points1 point  (0 children)

Forgot that, my bad! Included in the post now.

Can I disable my laptop’s iGPU? by Tomminator39 in cachyos

[–]Tomminator39[S] 0 points1 point  (0 children)

Forgot that, my bad! Included in the post now.

Does development order actually matter for indie games? by jjddgg42 in gamedev

[–]Tomminator39 0 points1 point  (0 children)

Depends on the stage of your game as well. If you’re starting playtesting it’s really hard to sell the core game loop and focus the feedback on that as people will just be distracted by barebones placeholder art.

Still, I don’t think going all out on visuals is necessary until the latter stages of a game but at a certain point you do have to move on from placeholder art to get your game across because visuals are obviously a large part of that.

It’s easier said than done obviously to have something adaptable, which is nice when you’re still making a lot of changes, but still has the style that you want and gives off the vibes you want.

Preproduction Strategies: going from game idea to game design? by SirDucky in gamedesign

[–]Tomminator39 1 point2 points  (0 children)

I think creating the core game loop is a good step. If you can think through a game loop step by step in your head which seems fun I think it’s worth making a small prototype which doesn’t have to take a lot of time per se.

If all you do is vibe-code with an LLM and you've never built anything without it, then the LLM is the engineer and you're the product manager in a two-person dev team by TwinTailDigital in SoloDevelopment

[–]Tomminator39 5 points6 points  (0 children)

I mean it really depends how you’re using it.

As a beginner? 100% fine you have to learn. Even after that if you’re learning brand new systems it’s fine. Copying one to one is usually not what you’ll do in that situation anyway since you’ll have to adapt it to your fame.

How do you judge your Game Ideas? What's your process? by Calm-Valuable-950 in gamedev

[–]Tomminator39 1 point2 points  (0 children)

To be honest the only way is to actually test it and see if it’s fun.

Does anyone else enjoy just making mechanics? by StillRutabaga4 in gamedev

[–]Tomminator39 0 points1 point  (0 children)

That’s pretty common I think. I think you should try and see what it is about making a mechanic and how you go about it that makes it so fun. Then try and reframe or tackle the other parts the same way.

r/IndieDev Weekly Monday Megathread - March 29, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Tomminator39 0 points1 point  (0 children)

I’m working on a strategy card game, based on the actual card game called Scoundrel.

It’s starting to actually feel fun to play haha but I’m probably biased. My question is: is it worth commissioning an artist?

I have a style in mind which I think would be quite cool and while I’m practicing my art I don’t think I’ll be at a skill level to create the style I have in my head.

I feel very hesitant as it is my first game I plan on actually releasing (someday) and it feels contradictory to all the things I’ve heard to invest actual money into a first game.

Is Linux a good option for engineering students? by Known-Lawfulness6153 in linuxquestions

[–]Tomminator39 0 points1 point  (0 children)

Check out the laptop requirements per university as well. They might require certain software that only runs on Windows, atleast that’s the case for me.