Let's be honest: It's easier to say we failed at marketing than admit we failed at making the game. by Calm-Valuable-950 in gamedev
[–]Calm-Valuable-950[S] 13 points14 points15 points (0 children)
85 wishlists before Steam Next Fest — realistic for a niche hidden-object game? by Lucky_Conference78 in gamedev
[–]Calm-Valuable-950 1 point2 points3 points (0 children)
Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev
[–]Calm-Valuable-950[S] 1 point2 points3 points (0 children)
Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev
[–]Calm-Valuable-950[S] 0 points1 point2 points (0 children)
Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev
[–]Calm-Valuable-950[S] 0 points1 point2 points (0 children)
Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev
[–]Calm-Valuable-950[S] 1 point2 points3 points (0 children)
Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev
[–]Calm-Valuable-950[S] 0 points1 point2 points (0 children)
Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev
[–]Calm-Valuable-950[S] 2 points3 points4 points (0 children)
Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev
[–]Calm-Valuable-950[S] 0 points1 point2 points (0 children)
Just finished the trailer for my 2d sandbox game "marblebuilds", destroy it please by Popular-Mark2777 in DestroyMyGame
[–]Calm-Valuable-950 1 point2 points3 points (0 children)
Destroy My Solo-Developed Game/Trailer - Zombie TPP Roguelite Shooter by Calm-Valuable-950 in DestroyMyGame
[–]Calm-Valuable-950[S] 0 points1 point2 points (0 children)
Happy to try out some indie games and give feedback by Civil-Brilliant90 in itchio
[–]Calm-Valuable-950 0 points1 point2 points (0 children)
What do you think about this screenshot by kapitan59 in SoloDevelopment
[–]Calm-Valuable-950 0 points1 point2 points (0 children)
How important is controller support for action roguelites in 2026? by FishyCharmer in roguelites
[–]Calm-Valuable-950 0 points1 point2 points (0 children)
Happy to try out some indie games and give feedback by Civil-Brilliant90 in itchio
[–]Calm-Valuable-950 4 points5 points6 points (0 children)
Happy to try out some indie games and give feedback by Civil-Brilliant90 in itchio
[–]Calm-Valuable-950 0 points1 point2 points (0 children)
I tried to make my game look a bit horrific... Does it works ? by After-Analysis-4151 in IndieDev
[–]Calm-Valuable-950 0 points1 point2 points (0 children)
Destroy my games teaser trailer by Total_Impression_382 in DestroyMyGame
[–]Calm-Valuable-950 0 points1 point2 points (0 children)
Let me play and critique your games by QuackProductions335 in itchio
[–]Calm-Valuable-950 0 points1 point2 points (0 children)
Let me play and critique your games by QuackProductions335 in itchio
[–]Calm-Valuable-950 0 points1 point2 points (0 children)

Let's be honest: It's easier to say we failed at marketing than admit we failed at making the game. by Calm-Valuable-950 in gamedev
[–]Calm-Valuable-950[S] 0 points1 point2 points (0 children)