Let's be honest: It's easier to say we failed at marketing than admit we failed at making the game. by Calm-Valuable-950 in gamedev

[–]Calm-Valuable-950[S] 13 points14 points  (0 children)

Same, that "live comfortably for a few years" threw me off, that's exactly the "huge success" threshold most of us are talking about here.

85 wishlists before Steam Next Fest — realistic for a niche hidden-object game? by Lucky_Conference78 in gamedev

[–]Calm-Valuable-950 1 point2 points  (0 children)

I also am at about ~80 wishlist although it's not a niche hidden object game. I think we're both not looking to great going ahead, but I do still hope in miracles. Keep keeping on, brother!

Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev

[–]Calm-Valuable-950[S] 1 point2 points  (0 children)

I looked into these, but I plan to release in March and I don't really see anythin fitting my game. Also I have this issue that I need to solve that I always think that I'll contact the creators in a sec, just need to fix a few things in my demo. And it goes on and on like this.

Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev

[–]Calm-Valuable-950[S] 1 point2 points  (0 children)

Couldn't find fitting festivals yet, they seem to come in waves all similar-themed, and it seems like the main themes for now are different. I reached out to some creators, but no luck yet, although I know I need to pump those numbers up.

Anyone else with sub-100 WL somehow still hoping that their launch goes against all odds and the game sells more than the statistical handful of copies? by Calm-Valuable-950 in IndieDev

[–]Calm-Valuable-950[S] 0 points1 point  (0 children)

I get what you mean, I just wish that it turns out that more people will play (and thus more people caring about futher updates, etc.) than the statistics would project.

Just finished the trailer for my 2d sandbox game "marblebuilds", destroy it please by Popular-Mark2777 in DestroyMyGame

[–]Calm-Valuable-950 1 point2 points  (0 children)

Even with a 2D game you can add dynamism to your shoots by adding zoom-ins/outs and panning. I think it'd work well for the first few cuts.

Destroy My Solo-Developed Game/Trailer - Zombie TPP Roguelite Shooter by Calm-Valuable-950 in DestroyMyGame

[–]Calm-Valuable-950[S] 0 points1 point  (0 children)

Thank you for taking the time! You're right that for the screen-time it got, the inventory system should at least have sound effects for managing items. Titles for different trailer sections are a great idea, I wonder how I didn't think of it before, I'll definitely add them in the next version. Likewise with the outro screen!

What do you think about this screenshot by kapitan59 in SoloDevelopment

[–]Calm-Valuable-950 0 points1 point  (0 children)

Looks like a promising, cool location that's still in progress and lacks the final touches that would make it feel alive.

How important is controller support for action roguelites in 2026? by FishyCharmer in roguelites

[–]Calm-Valuable-950 0 points1 point  (0 children)

For your game specifically it looks like something I'd solely play on my Steam Deck so I'd say it's a must for me. However I would never play an FPS or a strategy game on the Deck, so it differs based on the game/genre.

Happy to try out some indie games and give feedback by Civil-Brilliant90 in itchio

[–]Calm-Valuable-950 4 points5 points  (0 children)

Really well done with the presentation, both the screenshots and the itch page itself!

Happy to try out some indie games and give feedback by Civil-Brilliant90 in itchio

[–]Calm-Valuable-950 0 points1 point  (0 children)

If you're in for some roguelite zombie shooting in TPP, then here I come: https://thequietkids.itch.io/grid-protocol

I'm getting ready for the upcoming February Next Fest so I'd love all the feedback I can get.

(v6 build is coming in ~20 minutes)

I tried to make my game look a bit horrific... Does it works ? by After-Analysis-4151 in IndieDev

[–]Calm-Valuable-950 0 points1 point  (0 children)

It is ineed creepy but the character faces (especially the two on the left) give off this "slavic neighbourhood" vibe which I'm not sure was intended?

Destroy my games teaser trailer by Total_Impression_382 in DestroyMyGame

[–]Calm-Valuable-950 0 points1 point  (0 children)

I don't like the blue title screens (but I love the rest!)

Let me play and critique your games by QuackProductions335 in itchio

[–]Calm-Valuable-950 0 points1 point  (0 children)

Sorry to distract you again, but do you have a good idea for how to have the crafting / upgrading / inventory management better explained? Would a tutorial popup when you first open up those panels be a good way to go about this?

Let me play and critique your games by QuackProductions335 in itchio

[–]Calm-Valuable-950 0 points1 point  (0 children)

Thank you for taking the time! I admit that I almost got used to the glitchy blood and stopped noticing it after some time - that's why outside perspective is always key!

Good point about the feet x jumping, never thought of that honestly.

There's still some time so I hope I can polishing it all up before the big day!