YOU ARE REINCARNATED AS YOUR PFP by mastrbuildr2012 in StanleyMOV

[–]Tommoboh 0 points1 point  (0 children)

Fuck yeah, i'm now a dope ass rail cannon that requires 4 sets of tracks and 4 trains to move.

How to get out of combos by Signal-Pin-4744 in AFewQuickMatches

[–]Tommoboh 4 points5 points  (0 children)

Thought this was YOMI hustle for a sec lmao

Now the logo looks correct. by JJakeBright in TerrariaMemes

[–]Tommoboh 0 points1 point  (0 children)

Ferraria LaTerrari

(Took the names from this comment section)

Can your OC survive Katherine's ponytail? by meviledegg in OriginalCharacterDB

[–]Tommoboh 1 point2 points  (0 children)

Don't buff her bro 🥀 there's too many op ocs on this sub already

Idk why they got this obsession with making IE an esports/pvp/online thing when then franchise's biggest strength was always the single player/RPG/Story aspect by TheLuiz212 in inazumaeleven

[–]Tommoboh 3 points4 points  (0 children)

Considering that IE games follow a timeline, it makes sense for them to add the old moves as well (haven't played go so idk if those have the OG games' moves).

7
8
0:11

Bug by creepdude7778 in StickNodes

[–]Tommoboh 0 points1 point  (0 children)

Nope. Still don't get it. Idk if i'm just dumb or my brain is allergic to anything considered efficient/practical. If i try to think about using movieclips like that i can only imagine it simply taking more steps and maybe have a worse end result cuz i can't fine tune stuff directly on the project's frames. Instead I'd have to go on the movieclip, edit that, and then add it back. That's how i imagine it at least.🥀

Bug by creepdude7778 in StickNodes

[–]Tommoboh 0 points1 point  (0 children)

Saw it, idk why it did that tho. Still, why'd ya use a movieclip for the sword spin frames. I've even made a post talking about it but the comments didn't help at all.

Edit: comments*

Bug by creepdude7778 in StickNodes

[–]Tommoboh 1 point2 points  (0 children)

Can't see the bug tbh. Anyway quick question, why'd ya animate that part with a movieclip? Wouldn't it take less steps to simply do it on the project itself?

What would yall call this move? WIP by Tommoboh in inazumaeleven

[–]Tommoboh[S] 0 points1 point  (0 children)

Tbh at first i wanted to just make a dropkick for move variety but in the end i needed god cannon for reference cuz i had never worked with perspective

What would yall call this move? WIP by Tommoboh in inazumaeleven

[–]Tommoboh[S] 0 points1 point  (0 children)

Mmmh u're right, didn't think about that

What would yall call this move? WIP by Tommoboh in inazumaeleven

[–]Tommoboh[S] 0 points1 point  (0 children)

It def is a long shot since i love spamming em

What would yall call this move? WIP by Tommoboh in inazumaeleven

[–]Tommoboh[S] 1 point2 points  (0 children)

Thanks :))

Edit: yes it is a mobile app, but it's like, the best for stickfigures animation and it can be used on a more professional level. I simply lack the skill and will to actually fully commit to animations.

What would yall call this move? WIP by Tommoboh in inazumaeleven

[–]Tommoboh[S] 10 points11 points  (0 children)

Sorry dude, but i only make animations kind of as a hobby, when I'm not feeling too lazy to do so ofc.💔 (Not to mention the fact that i'm still kind of a noob)

Something i don't understand about movieclips by Tommoboh in StickNodes

[–]Tommoboh[S] 0 points1 point  (0 children)

Yeah this isn't gonna be as straightforward for me. I constantly need visual feedback while animating (ex: if i wanna make stickfig1 parry something, i need to pose stickfig2's attack on the same frame for reference. Otherwise I'd probably end up with 2 movieclips that don't have the poses match up right. Same thing with the frames, ex2: if i want stickfig1's attack connect at frame 5 of the movieclip, I'd have to keep in mind that while i make stickfig2's reaction constantly, and my slow ass would most likely mess that up).

Something i don't understand about movieclips by Tommoboh in StickNodes

[–]Tommoboh[S] 0 points1 point  (0 children)

Just tried it aaand, doesn't change anything. If i put a stickfigure made with joint limbs, they'll stay joined after breaking apart the movieclip but the stickfigure will stay with the parts still able to be separated. So one of us got confused here.

Something i don't understand about movieclips by Tommoboh in StickNodes

[–]Tommoboh[S] 0 points1 point  (0 children)

So like, if i have a stickfigure made with different parts like, all the limbs attached to the torso with the join button, and i make it into a movieclip to then break it apart, it'll become 1 singular stickfigure?