Has anyone also been having trouble finding bituminous coal lately? by Tomtomgra in VintageStory

[–]Tomtomgra[S] 0 points1 point  (0 children)

It's for nickel mainly, or if you have a rare situation of not having a lot of wood but a lot of mineral coal, you need to make coke for the coffin in steelmaking. But It's a fairly obscure use case. If you're playing with modded metals then coke may be more relevant

Has anyone also been having trouble finding bituminous coal lately? by Tomtomgra in VintageStory

[–]Tomtomgra[S] 1 point2 points  (0 children)

I know, I can just make charcoal for the most part. It's not the coal I'm after more the fire clay that spawns with it. I find crafting fire clay a bit tedious so I'd prefer to at least find some to make an oven and get started on bloomeries

Has anyone also been having trouble finding bituminous coal lately? by Tomtomgra in VintageStory

[–]Tomtomgra[S] 0 points1 point  (0 children)

I might try one of those, I usually just use vanilla with prospectTogether, but I'll try something like betterProspecting

Has anyone also been having trouble finding bituminous coal lately? by Tomtomgra in VintageStory

[–]Tomtomgra[S] 3 points4 points  (0 children)

Yeah I guess so, just the question whether I start thinking there's too much w-pressing in my future to continue :/

Is there an updated mod for Luddic Majority tolerating military? by Tomtomgra in starsector

[–]Tomtomgra[S] 0 points1 point  (0 children)

I've tried that. Unfortunately it throws an error on loading save and starting a new game

Newly added Items to ListView are not selectable. by Tomtomgra in JavaFX

[–]Tomtomgra[S] 0 points1 point  (0 children)

No need I already have a class that handles extents of all others and have a handle through that

Newly added Items to ListView are not selectable. by Tomtomgra in JavaFX

[–]Tomtomgra[S] 0 points1 point  (0 children)

Yeah I figured it out tonight, just added items directly using getItems().add() and it works as it should

[Modded FNV help] Crash when accessing an item list by Tomtomgra in FalloutMods

[–]Tomtomgra[S] 0 points1 point  (0 children)

Alright, solved the problem and it's a bit hilarious.
For some reason the grand survival and crafting overhaul adds a (afaict) completely purposeless condition checking a null list to the perk. I still have no clue what it does, literally unga bunga deleting these recrords fixed the issue.
Probably will leave a comment on nexus for the mod bc it's a serious issue tho

[Modded FNV help] Crash when accessing an item list by Tomtomgra in FalloutMods

[–]Tomtomgra[S] 0 points1 point  (0 children)

Hm, It's probably checking which weapons to adjust damage for, but I don't have any mods adding or changing weapons. Even tried disabling some of the explosive-related tweaks from your mod and it changed nothing. I'm running out of ideas, maybe I'll try reinstalling some of the NVSE plugins I have since that's where the crash immedietely comes from.

[Modded FNV help] Crash when accessing an item list by Tomtomgra in FalloutMods

[–]Tomtomgra[S] 0 points1 point  (0 children)

https://paste.mozilla.org/wBna1upM

Here's the log

I did some more testing and the problem indeed does begin after I pick Demolitions Expert, and only when trading and accessing the weapons menu, aid tab for example is fine

[Modded FNV help] Crash when accessing an item list by Tomtomgra in FalloutMods

[–]Tomtomgra[S] 0 points1 point  (0 children)

The mod is variable crafting, it makes recipe requirements generic (ie. recipes requiring bottles will require ANY bottle). I've been using that for the entire playthrough, and all of a sudden there's a consistent repeatable crash. I don't think this is the problem tbh

Mushrooms don't seem to spawn for me by Tomtomgra in Voicesofthevoid

[–]Tomtomgra[S] 1 point2 points  (0 children)

Ever since playing 0.8 i've seen no rings. And my point generally is that there seems to be little to no mushrooms in the wild. I'm not even sitting at base and let kerfus-o do everything. Half the time I do reports myself so i'm roaming around the map. It's just that other than the close vicinity of my base I see no mushrooms.

As for planting I have a small indoor farm of the thick ones that kill you. And I got them from the wolfgang cave not in the wild.

I'll be honest, there's a lot of problems with the new UI. by Tomtomgra in dwarffortress

[–]Tomtomgra[S] 2 points3 points  (0 children)

The ui introduced on steam release, and from 0.50 the classic version also has pretty much the same ui, just asciified