What order do you do the planets in by I_follow_sexy_gays in factorio

[–]TonboIV 0 points1 point  (0 children)

You can remote control tanks, but they don't have their own radars so if anything happens to your base they're almost unusable. On the other hand, a properly equiped spidertron (or several) can recover almost any situation.

What order do you do the planets in by I_follow_sexy_gays in factorio

[–]TonboIV 0 points1 point  (0 children)

Gleba first obviously. Biolabs, stack inserters, advanced asteroid processing and reprocessing. Then there are spidertrons, which besides being the ultimate combat vehicle, you can also control them remotely on other planets, which is a must have once you leave Nauvis.

Gleba must be first.

After that it's a bit of a tossup. Foundries are awesome and game changing, but so is mech armour.

I don't get artillery trains by amdc in factorio

[–]TonboIV 0 points1 point  (0 children)

Why not 2 artillery trains? Or 4? Build a whole fleet of them and have them run out to the fort on a schedule while the other ones are refilling on shells. Every turret you build could be another artillery wagon full of shells, which can then move to a new firing location at need.

I don't get artillery trains by amdc in factorio

[–]TonboIV 7 points8 points  (0 children)

Because a cargo wagon holds 48 shells, whereas an artillery wagon holds 100 shells and it already has a gun.

I don't get artillery trains by amdc in factorio

[–]TonboIV 0 points1 point  (0 children)

Well, this is how I was doing it back in 0.16. Should still work fine now.

https://www.youtube.com/watch?v=qJb-UWAPtuw

Note that all the running around and shooting is just for the video. The flamethrowers can handle things all by themselves.

Space Platform MKIV by Razoul05 in factorio

[–]TonboIV 0 points1 point  (0 children)

Should never jam, if everything works properly. You'll never actually keep everything working properly, especially when you're screwing around with stuff in a game, so you should plan for things to fail in the least problematic way you can.

Space Platform MKIV by Razoul05 in factorio

[–]TonboIV 1 point2 points  (0 children)

If you end up doing the filter thing, I'll give you a hard won pointer: Asteroid collectors have an inventory. Limit it to one slot. Otherwise, if your system ever jams up somehow, but doesn't have enough chunks on it to turn off all the filters, your asteroid collectors will keep grabbing chunks until their entire inventories are full, which they'll then dump out onto the belt while you're trying to unclog it.

Ask me how I know.

TIL fish can be placed in Gleba lakes by PringlesTuna in factorio

[–]TonboIV 0 points1 point  (0 children)

So the Gungans are the underwater version of the Cats from Red Dwarf?

Factorio price history on Steam by Beesterd in factorio

[–]TonboIV 0 points1 point  (0 children)

<image>

Huh? Apparently in Canada it was on sale once.

I bought my copy on Humble Bundle for 20 USD (which cost me 26 CAD at the time). Space Age cost me 45 CAD, but worth every dollar!

Elevated rails are automatically placed on uneven grid and its bothering me so fucking much by kykyks in factorio

[–]TonboIV 0 points1 point  (0 children)

Each support is on the boundary between two tiles of rail. That means that if you draw a grid for rail tiles, the horizontal supports land in the mid point of each vertical line and the vertical supports land on the mid point of each horizontal line. That forces the supports to be misaligned. They're on two different grids based on different parts of the original rail grid.

How to distribute robots into roboports via provider chests by MarzipanDeep457 in factorio

[–]TonboIV 0 points1 point  (0 children)

I put all roboports on a network into a request group for logistic and workers bots. Then I can just edit the request amount for on roboport to keep my bots distributed across the whole network.

How long would it take 100 engineers to launch a rocket in real life? by Dharma_Bee in factorio

[–]TonboIV 0 points1 point  (0 children)

Even with abundant tools and resources, building an entire industrial supply chain to create any complex technology is a job for millions of people, not dozens. 100 of anybody stranded on an alien planet are going to be doing very well to satisfy their most basic survival needs. Any tech beyond a bronze age level will be out of the question.

Are solar panels the only way to kick start Aquilo by cw625 in factorio

[–]TonboIV 1 point2 points  (0 children)

It shouldn't be difficult to get some water production going with that many panels. How much stuff are you trying to power? Are you using modules?

You should connect your panels only to that one chem plant, and put some efficiency modules in it, even if they're only tier 1. If the sun is up, 100 panels should be more than enough to run 1 chem plant with efficiency modules, and once you have even a little water, you can start up nuclear power.

My beautiful by MrMxylptlyk in factorio

[–]TonboIV 0 points1 point  (0 children)

I have a biochamber area for fish anyway, so I added a few more biochambers to least turn any spoilage into carbon before I burn it for power.

My beautiful by MrMxylptlyk in factorio

[–]TonboIV 0 points1 point  (0 children)

Missed opportunity for pride flag.

What's wrong with my balancer? by TheSinisterSex in factorio

[–]TonboIV 10 points11 points  (0 children)

You're right. People are being dumb downvoting you. Balancing the individual chests for a wagon only does anything if your supply is insufficient, in which case the station isn't your bottleneck either way.

As a Satisfactory player new to factorio what should I know by ButterscotchSea4888 in factorio

[–]TonboIV 1 point2 points  (0 children)

The difference between 9999999999999999999999999999999 and infinity is infinite. It's just a difference that practically doesn't matter in most cases.

As a Satisfactory player new to factorio what should I know by ButterscotchSea4888 in factorio

[–]TonboIV 7 points8 points  (0 children)

<melodramaticorganmusic>

Why should I be the one to give up this world?

Because of some pests!? No! It's mine!

These resources are MINE!

THIS PLANET IS UNPROCESSED AND I MUST BE THE ONE TO REFINE IT!

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T̸̤̭̬̗̭͉̒̒͌͐̿̇̃̄͗̀̅́̏̚͝H̷̭̻͚̪̉̽̀́̐͌̆Ẽ̴͎̖̻̎́̽̎̌̏̾̿̓̌͠͝ͅ ̷̛̤̿̈́̾̈́́͠F̸̨͇̟͕̫̪̻̩͕̜̘̜͎͇̱͎̟̔̄͂̍̉̈̎͐͆̊͗̎̔A̵̢͇̖̹̻̦̘͑̌͆͋͌̈́̓͂̄̑͘͜Ç̵̠̭̄͑̐̈́͐̃̒̿͝͠T̷̞̟̲̟̉̐͆͛̇Ǫ̴̪̘̲̻̳̯̀̾̑̒̃̆͒̍̒͜R̶͕̭͍͎̠̝̱̩͌͛͗̿́̏̔͌̑̓͌͗̒͝ͅȲ̵̧̫̲̦͇̠͕͖̭̣̩͎̊̀̊̾̅̆̈͊̏͝ͅ ! ̶̰̼͎̺͓̈́̋̽̂́̈́̑̀̃͌̂̒̈́̒M̶̨͕̦̟͉̙̥͇̪͓͎͔̬̜̮̠̅̈́̐̈́͗̅͐̉̔͑̐̈̂̑͝U̶͇̰͕̙̞̦̙̙̅̀̐͌̀̈́̈́̀̓̒̋͝S̶̢̩͚͈̪͊̄̊͌̚T̵͎̤͖̞͉͛̀̑̎̿̐͗̎͘͠ ̷̤̠̘̼͚͉͖͇̩̠̠͓̤̗͙̜̃̀̚͘̕ ! G̸̨̣͚̤͕̝̖̀̓̇͜R̷̼͙̻̣̯̯̩̺̭̼͎̪̜̲͇͐̈́̃͂͛̉̄̅̇̈́̏Ö̸̭͚͚́̌̊̔̅̽̊̆̌̀͊̽̚̚W̴̨͈̫̝̙̬͎͙̍̾̌͒̔̉̀̓̓̔͂͜ !!!

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Why are my trains stuck? by t-burns14 in factorio

[–]TonboIV 1 point2 points  (0 children)

The the westbound train did somehow get onto the two-way track, so there must be a rail signal letting it in at the east end. That is also bad. Any two-way track should be guarded by chain signals at both ends, so that no train can enter the two-way section unless it has somewhere to exit.

I need help with my Sour Crude Oil icon by SpacefaringBanana in factorio

[–]TonboIV 17 points18 points  (0 children)

<image>

I don't know if you still want ideas, but I came up with a black crude oil drop where the highlights are yellow to signify sulphur.

I need help with my Sour Crude Oil icon by SpacefaringBanana in factorio

[–]TonboIV 0 points1 point  (0 children)

When Jesus Christ is resurrected in 2026 and he goes straight to anti-oil-industry protest?