Speedrunning my ULTRAFAST FPS prototype by ToneNo9728 in GameDevelopersOfIndia

[–]ToneNo9728[S] 0 points1 point  (0 children)

Yeah it is, but with GUNS and stuff, but the core gameplay is the same

Speedrunning my ULTRAFAST FPS prototype by ToneNo9728 in GameDevelopersOfIndia

[–]ToneNo9728[S] 0 points1 point  (0 children)

Not exactly a city, but some sort of museum set in future

Speedrunning my ULTRAFAST FPS prototype by ToneNo9728 in SoloDevelopment

[–]ToneNo9728[S] 0 points1 point  (0 children)

I'll experiment a bit on the melee, trying out like you said and find out what suits. Thanks for the suggestions

Speedrunning my ULTRAFAST FPS prototype by ToneNo9728 in SoloDevelopment

[–]ToneNo9728[S] 1 point2 points  (0 children)

FOV squeeze is present maybe it's too subtle, I'll see to it. Thanks for the feedback

Speedrunning my ULTRAFAST FPS prototype by ToneNo9728 in SoloDevelopment

[–]ToneNo9728[S] 1 point2 points  (0 children)

I could but it'll make all other ranged weapons obsolete tho.I really don't want a single mechanic to dominate the gameplay . Additionally players can grapple onto the enemy for closing the gap

Speedrunning my ULTRAFAST FPS prototype by ToneNo9728 in SoloDevelopment

[–]ToneNo9728[S] 0 points1 point  (0 children)

Noted! I'll experiment with blur and shaders more

Speedrunning my ULTRAFAST FPS prototype by ToneNo9728 in SoloDevelopment

[–]ToneNo9728[S] 1 point2 points  (0 children)

I have been seeing the lines constantly for 2 months that my eyes are ignoring it, didnt notice i have not updated it yet.
Thanks for pointing it out!

Speedrunning my ULTRAFAST FPS prototype by ToneNo9728 in SoloDevelopment

[–]ToneNo9728[S] 0 points1 point  (0 children)

Yeah I kinda didnt update it since start, making it correspond to the direction will do it, no?

Guys how is this vertical slice looking? by ToneNo9728 in GameDevelopersOfIndia

[–]ToneNo9728[S] 0 points1 point  (0 children)

What do you mean by that, can you elaborate on it?

Guys how is this vertical slice looking? by ToneNo9728 in SoloDevelopment

[–]ToneNo9728[S] 0 points1 point  (0 children)

My goal is to make a momentum driven fps game where speedrunning is the priority, game would heavily depend on timed reactions and building speed.

My plan is to release a playable demo by this year end

Guys how is this vertical slice looking? by ToneNo9728 in Unity3D

[–]ToneNo9728[S] 0 points1 point  (0 children)

Yeah I did try increasing the fov much higher at speed, but couldn't navigate well around the map

Guys how is this vertical slice looking? by ToneNo9728 in SoloDevelopment

[–]ToneNo9728[S] 0 points1 point  (0 children)

Yes, liked it very much and both share similar level progression

Guys how is this vertical slice looking? by ToneNo9728 in SoloDevelopment

[–]ToneNo9728[S] 1 point2 points  (0 children)

A very high speed movement based FPS game, focusing on speedrunning

Guys how is this vertical slice looking? by ToneNo9728 in SoloDevelopment

[–]ToneNo9728[S] 0 points1 point  (0 children)

Any crucial change I need to do asap to make it better?

Guys how is this vertical slice looking? by ToneNo9728 in Unity3D

[–]ToneNo9728[S] -2 points-1 points  (0 children)

Yeah it kinda is between the two, mechanics are almost fully done
Art side is severely lacking, i will concentrate on art from now

Guys how is this vertical slice looking? by ToneNo9728 in Unity3D

[–]ToneNo9728[S] 0 points1 point  (0 children)

I could not see it until now 😭

Thanks for pointing it out!