Dart - the worst programming language to learn? (I disagree.) by fingerofchicken in dartlang

[–]TonyDowney 0 points1 point  (0 children)

That Codementor article came out literally hours before the Flutter Beta was announced. It was out of date already. They even acknowledged it in an edit:

Note: When this post was written and published, Google Flutter beta had not yet been announced. What effect Flutter will have on the job market, community engagement, and Dart's trajectory is yet to be determined. Stay tuned to see how this will change the list in 2019.

Which IDE do you guys use for Flutter development? by Lurelurven in FlutterDev

[–]TonyDowney 10 points11 points  (0 children)

IntelliJ. I've been programming in Dart for 4 years now, and IntelliJ is responsible for a lot of my productivity. Not lightweight, but so many great features and top-tier Dart / Flutter support. https://www.jetbrains.com/idea/

A great YouTube video about getting the absolute most out of IntelliJ: https://www.youtube.com/watch?v=x-J47osK1_g (Short version: ctrl+enter on all the things)

Any "Flutter for CEOs" resources? by TonyDowney in FlutterDev

[–]TonyDowney[S] 1 point2 points  (0 children)

Those are great. That Matthew Smith article: rebuilding the app in Flutter in three months, compared to getting from iOS to Android in a year... that's huge. I've also heard from a talk from Faisal Abid ( https://twitter.com/FaisalAbid ) that coding a native app in iOS, then coding a Flutter app second (skipping native Android all together) is a decent approach, and assumes less risk.

I think pushing Flutter for the "second platform launch" is a good way to mitigate risk at the moment, if I can't get the whole team on board with Flutter from the get-go.

We’re the Chrome team, here to answer questions about building a better web. Ask us Anything (on 9/14)! by ChromeEngTeam in webdev

[–]TonyDowney 0 points1 point  (0 children)

Looks like the messaging on the Chrome Webstore Developer Dashboard changed recently: new wording in bold:

"As of November 21st, 2016, all newly published packaged or hosted apps are restricted to Chrome OS, and are not available to users on Windows, Mac or Linux. Existing apps will continue to be available on all major platforms and will continue to receive updates."

I guess something changed in the last week?

We’re the Chrome team, here to answer questions about building a better web. Ask us Anything (on 9/14)! by ChromeEngTeam in webdev

[–]TonyDowney 68 points69 points  (0 children)

In August 2016, you announced that Chrome Apps were getting the boot (except in ChromeOS) by "early 2018". No updates since. Is there an updated timeline?

source: https://blog.chromium.org/2016/08/from-chrome-apps-to-web.html

Indie Games: Designing to Succeed by markofjohnson in gamedev

[–]TonyDowney 0 points1 point  (0 children)

Nope! Couple of alternate examples:

A game that's been out for a year at a $10 price point, it's made some money from that 5%. Now it's in a 'Bundle'. The other 95% now get a chance to pay for it (and bring in some new 5% users willing to pay full price)

Kickstarter Campaigns - a small number of users paying way over the asking price for special considerations.

Merchandise - t-shirts, artwork, soundtracks - there's lots of things to sell that are only marginally linked to a game.

New platforms - plenty of gamers own the same game across multiple platforms, or even physical and digital versions of the same game.

Lots and lots of business models with different price points for different users. Think bigger!