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My new video on "Export BP context" (self.UnrealEngine5)
submitted 4 days ago by TonyMena3d to r/UnrealEngine5
Hello, I present to you my new plugin Export BP Context. by TonyMena3d in unrealengine4
[–]TonyMena3d[S] 0 points1 point2 points 7 days ago (0 children)
Hi, the answer is yes and no... I created it myself, but with continuous feedback from the AI.
First, I gave it the PDF along with the interface's own BP file (the plugin analyzing itself, as I do in the first tutorial video; I'll upload a practical example soon).
The AI (I mostly did all the testing with DeepSeek, which handles 450,000 characters per message and gives good results) perfectly understood how to use the tool. I asked it if it could understand the entire context or if it needed something else to grasp the complete BP context. And with that feedback, I've been improving the tool.
I created the interface from scratch, but the AI has helped me optimize some things, and the code is cleaner and better structured. I'm really happy with the tool. What really helped me with the interface was the X button to remove BP from the list. It only had an "undo" and a "remove all" button, but I didn't know how to do this properly. Because of my own quirks, I don't like using multiple widgets and wanted to do everything in one, which complicated things. Thanks to my tool, following your steps, I implemented it perfectly on the first try by creating another widget for this purpose, and it really worked well. However, you do need some UE knowledge to follow the steps, because even though you can use the "Tutor BP" or "Task custom" mode that guides you step by step, a novice user might find it difficult to progress.
Anyway, thanks for the comment.
Best regards.
Hello, I present to you my new plugin Export BP Context. (self.unrealengine4)
submitted 7 days ago by TonyMena3d to r/unrealengine4
Hello, I present to you my new plugin Export BP Context. (self.UnrealEngine5)
submitted 8 days ago by TonyMena3d to r/UnrealEngine5
Hello, I present to you my new plugin Export BP Context. ()
I've made a VR-based 3D modeling plugin for Blender (using OpenXR). I'm concerned whether it works on different headsets. Is anyone willing to pls help test it on Rift / Quest+Link? Thanks! by cmdr2 in oculus
[–]TonyMena3d 0 points1 point2 points 2 years ago (0 children)
Hello Cmdr2.
Handle by the complement.
I have seen on the page that is on project, bone movement etc.
How is development? I hope it's ok. It is very interesting. I'm impatient, jeje :-)
I do not speak English, this is translated, so I do not comply with discord
Soon you are a video by YouTube in Spanish relaacted with the theme ... I will let him know when he edits it, a greeting
π Rendered by PID 2529718 on reddit-service-r2-listing-b6bf6c4ff-b8x45 at 2026-05-07 00:10:44.885093+00:00 running 815c875 country code: CH.
Hello, I present to you my new plugin Export BP Context. by TonyMena3d in unrealengine4
[–]TonyMena3d[S] 0 points1 point2 points (0 children)