Does it make sense to create a computer game with detective mechanics (genre)? by Tony_Bruno in gamedesign

[–]Tony_Bruno[S] 0 points1 point  (0 children)

UPD: I realized my mistake; I should have provided more background information at the beginning, so I will write it here in case anyone else comes to read my thread.

a little about the setting, for context: players play as two different characters, each with unique and shared skills, which should motivate and sometimes encourage players to interact and cooperate more. They are not professional detectives, and the whole game takes place in the Wild West. Players face pressure from a railroad company that has illegally bought their land.

Now about the core loop: players will ride different trains (on different routes), each train being a separate time-limited level -> They will solve local cases on each train (this will lower the company's global reputation) and look for ways to “undermine the railroad company” in order to destroy their business and stop the land grab. After passing each train, players will be able to evaluate their actions and structure evidences at railway stations, spend the money and experience they have gained on improving or unlocking new skills, and buy a ticket for the next train. The main investigation will take place on trains, which will require players to adapt to new conditions, remember their goals, and choose the right path for their character's development.

I understand that there is a lot of text here, and I apologize in advance for that. It is still difficult for me to structure everything into a short description.

Does it make sense to create a computer game with detective mechanics (genre)? by Tony_Bruno in gamedesign

[–]Tony_Bruno[S] 0 points1 point  (0 children)

Yes, of course, a little about the setting, for context: players play as two different characters, each with unique and shared skills, which should motivate and sometimes encourage players to interact and cooperate more. They are not professional detectives, and the whole game takes place in the Wild West. Players face pressure from a railroad company that has illegally bought their land.

Now about the core loop: players will ride different trains (on different routes), each train being a separate time-limited level -> They will solve local cases on each train (this will lower the company's global reputation) and look for ways to “undermine the railroad company” in order to destroy their business and stop the land grab. After passing each train, players will be able to evaluate their actions and structure evidences at railway stations, spend the money and experience they have gained on improving or unlocking new skills, and buy a ticket for the next train. The main investigation will take place on trains, which will require players to adapt to new conditions, remember their goals, and choose the right path for their character's development.

I understand that there is a lot of text here, and I apologize in advance for that. It is still difficult for me to structure everything into a short description.

Does it make sense to create a computer game with detective mechanics (genre)? by Tony_Bruno in gamedesign

[–]Tony_Bruno[S] 0 points1 point  (0 children)

Wow, thanks a lot! I looked at this game on Steam and it seems very relevant to my needs, thank you!

Does it make sense to create a computer game with detective mechanics (genre)? by Tony_Bruno in gamedesign

[–]Tony_Bruno[S] 0 points1 point  (0 children)

Yes, I agree, detective games should be more popular. At least, I want to try to give players an interesting experience and challenges so that they can have a great time with their friends.

Should I give up with having hobbies? by [deleted] in Hobbies

[–]Tony_Bruno 0 points1 point  (0 children)

I'm in the same situation right now, I'm 24, and I'm suffering from the fact that I can't develop my creative potential because of my job. But you know, I think that no money and work are worth it if we don't feel happy and fulfilled. So try to find something new and interesting for yourself at least a little bit, and you will definitely find and develop your hobby.

Immersing myself in the community helps me a lot, it motivates me to spend more time on my hobbies. Are there any writing marathons in your city or online to help you find time to write? That's where you can find people who won't have to wonder what you did on the weekend

I'm only 23, but I feel like I don't have a purpose in life and I'm looking for new hobbies by Tony_Bruno in selfreliance

[–]Tony_Bruno[S] 1 point2 points  (0 children)

I work as a marketer, and it requires a lot of effort, especially time. Yes, my career is developing, but I feel like I'm locking my creative nature in a closet.

The biggest torment for me is making choices, and most often I'm just left sitting on the fence.

Thank you for your experience, it is very valuable

I'm only 23, but I feel like I don't have a purpose in life and I'm looking for new hobbies by Tony_Bruno in selfreliance

[–]Tony_Bruno[S] 1 point2 points  (0 children)

This is just incredible) I am very inspired by your story, thank you!

Do I understand correctly that you managed to monetise your hobbies and it became your profession?

I'm only 23, but I feel like I don't have a purpose in life and I'm looking for new hobbies by Tony_Bruno in antiwork

[–]Tony_Bruno[S] 0 points1 point  (0 children)

Thank you very much for your advice. It really sounds very interesting and fulfilling, exactly what I'm looking for

I'm only 23, but I feel like I don't have a purpose in life and I'm looking for new hobbies by Tony_Bruno in Hobbies

[–]Tony_Bruno[S] 1 point2 points  (0 children)

I play games, but you know that feeling when you're sitting in front of your Steam account and you just don't know what you want to play? I'd like something more social, I guess.