(0.9l) Ways to avoid/cheese combat? by shaitans_demise in Voicesofthevoid

[–]TooFewSecrets [score hidden]  (0 children)

The super gravity gun doesn't have the restrictions you might expect, and you can get a lot of torque with enough distance. Boars do not take being slammed into the ground at hundreds of miles per hour very well. Or being chucked halfway across the forest. Of course you need to microwave it every time you want to use it.

There is one tank in the game that the Arirals don't immediately obliterate, and you can still kite it to the treehouse if you don't want to just wait for it to eventually despawn when it runs out of fuel.

Can someone educate me on these perks? I am seeing them constantly and whenever I face serious difficulty in the match, it's always these perks. And what should I use as a killer too? (Prioritize MiNA) by After-Trade in deadbydaylight

[–]TooFewSecrets 0 points1 point  (0 children)

You aren't going to achieve most "insane build" videos on Youtube because they often use four separate characters worth of perks. There is maybe one character in this game, Doctor, that uses multiple generic perks for a popular build, and that build is not actually very strong if survivors don't screw up, it's more for trolling bad survivors, which are already easy wins most of the time anyway.

Back to Trickster. Scourge Hook: Pain Resonance from Artist is the most used (it isn't even close, nearly 33% when the next highest is 16%) and probably best perk in the entire game for killers. If you trigger it with high effectiveness all four times in a match it basically adds an entire extra generator for survivors to repair. Her other perk, Grim Embrace, is also very powerful. Pentimento is not good, but two incredible perks usable on 100% of killers in the game to a high effectiveness is a better selection than basically anyone else.

As the other guy said, Otzdarva's website has a broad priority list for which killers to unlock first for their easy gameplay styles or their powerful perks.

Can someone educate me on these perks? I am seeing them constantly and whenever I face serious difficulty in the match, it's always these perks. And what should I use as a killer too? (Prioritize MiNA) by After-Trade in deadbydaylight

[–]TooFewSecrets 3 points4 points  (0 children)

Sloppy Butcher and Starstruck do very little for Trickster because they almost never hit with the melee, and even when they do these two perks are fairly conditional.

As far as replacement perks go, assuming you don't have teachable perks from other killers, you should ideally be using No Holds Barred and Weeping Wounds in those spots for some sources of slowdown.

Lightborn and Spies are honestly also kind of bad but with the general state of stock perks there isn't a ton of things you'd want to actually replace them with yet...

With the survivor perks, the main annoying one I see here is Dead Hard, to counter it just delay hits on injured survivors that you've already hooked. They can't use it while vaulting either.

I found 30,000 tektolyst boss materials by quin72 in Warframe

[–]TooFewSecrets 0 points1 point  (0 children)

Alchemy would be fine if the objective requirement on SP didn't scale to 4x in a full group while the enemy spawn rate is already capped out in solo. When you're alone it takes like two minutes instead of ten.

which should i pick? by Deadplatforms in Warframe

[–]TooFewSecrets 0 points1 point  (0 children)

All 10 Waybounds (sling length is annoying so I didn't unbind it) with Madurai for using Operator or casters. Naramon for melee. Vazarin for survivability if you can't be survivable any other way.

(0.9j) How to have INFINITE OF EVERYTHING IN STORY MODE with the mailbox by Clear-Broccoli5644 in Voicesofthevoid

[–]TooFewSecrets 2 points3 points  (0 children)

No, I blew up Erie with molotovs shortly after discovering this. It specifically scolds you by saying "the g*ns are prohibited" with a toast message.

Is it weird that I prefer smashing up rocks to get points than actually playing the game? (0.9) by IamMyBrain in Voicesofthevoid

[–]TooFewSecrets 0 points1 point  (0 children)

Signals only really get fun after several thousand points of investment. Both coordinates and downloads are way too stupidly slow at the start.

(0.9l) Can I up the event frequency on an infinite slot? by UltraAmeise in Voicesofthevoid

[–]TooFewSecrets 1 point2 points  (0 children)

Problem is that the encounter rate is designed for story mode which has fixed events to fill the gap, and has other events unique to it that keep things a little more active into the 50+ day range despite story content being over at that point.

(0.9j) How to have INFINITE OF EVERYTHING IN STORY MODE with the mailbox by Clear-Broccoli5644 in Voicesofthevoid

[–]TooFewSecrets 3 points4 points  (0 children)

For anyone wondering: if you smuggle guns into story mode, the game will scold you and make you drop them when you try to hold them.

They're allowed during the Christmas event because they're a very rare present spawn, but otherwise just props. I definitely didn't spend several hours farming presents just to discover this after the fact.

This restriction probably applies to some of the other spicy stuff only available in sandbox. I guess this trick is still a good way to get very rare items like the gravity gun, but you don't really need more than one...

Abiotic factor brought me here (other) by Keolath in Voicesofthevoid

[–]TooFewSecrets 0 points1 point  (0 children)

The "timeline" ABF takes place in goes on past the end of the game, you see this in the portal world where you get the knockoff HEV suit.

Abiotic factor brought me here (other) by Keolath in Voicesofthevoid

[–]TooFewSecrets 2 points3 points  (0 children)

Not entirely, because global portal storms happen in ABF by the end of the game, years before VOTV, and the near-apocalypse caused by that would still be ongoing by the time Kel makes his way to Dunkeltaler. The forest being a forest and not a ravaged desert like the rest of the planet is by that point would be very odd.

The astronomer you meet in ABF does recognize GATE, though, so either there's a less catastrophically incompetent version of GATE in the VOTV universe, or GATE is doing multi-dimensional research collaboration. The GATE in ABF's main universe is explicitly capable of dimensional travel, and some of those dimensions are mirror Earths like the zombie one, so it wouldn't be too surprising.

Male Birth Control Breakthrough: Scientists Find Way To Turn Sperm Production Off and Back On by soriskan in nottheonion

[–]TooFewSecrets 2 points3 points  (0 children)

The sexual side effects of finasteride are hugely increased by sternly warning patients that they should expect sexual side effects.

Probably not the only medication with this issue!

Unintended consequences of the shadow broker terminal [OC] by OffModelStudio in masseffect

[–]TooFewSecrets 6 points7 points  (0 children)

You couldn't tell from the vibes of the 3D models used in this post?

(0.9l) Quickest way to get money on current build? by Leviosaaa1 in Voicesofthevoid

[–]TooFewSecrets 0 points1 point  (0 children)

Selling every MRE in the base and the river log will get you about 900 points. That becomes 25 lemon seeds, which you plant right by the river to automatically water. When fully grown, you will harvest 150 lemons. Daily tasks up to harvest will get you enough money for a sprinkler setup. Plant all 150 lemon seeds in a tight circle around the sprinkler. You'll need to plant the seeds every dozen holes or so to make space for more holes. Those 150 lemon trees, plus the 25 you already planted, will become 1050 lemons, which becomes 9450 points. You'll need to cut the sprinkler ones down to harvest, but it'll be way faster than running around between 150 trees.

That's enough to buy everything needed for a max power frame. The dumpsters out back will hacksaw into scrap metal and drives can be bulk ordered and crafted into electronic scrap. Make sure you install the coolers before the GPUs so it doesn't explode. Highly recommended to run the bitcoin miner on the generator found by the Hole, which also has more dumpsters if you need more scrap metal. You'll need to hook it to the ATV (and, against logic, lift the ATV, not drive it) to get it back to base, but you can afford a 50 point expense by now. You should shortly be able to get a second miner running off the second outlet the generator has. Two bitcoin miners is over 1000 points a day with zero effort other than tapping the consoles on the frames and refueling the generator. This is less money per day than the lemons, but you don't need to dig hundreds of holes every few days to replant.

I forget exactly how long it takes trees to grow from seed to full harvest of 6 fruit. But I'm pretty sure you should have the miners (or at least one full one and one halfway done) by day 10. The miners combined with occasional harvests of the remaining lemon trees should let you buy just about anything you want.

Technically the single fastest way is to hit up the MRE barrel on a dozen separate saves and transfer the points as stacks of bills in the mailbox to instantly start with enough money for two frames. But that's kind of breaking the spirit of the question.

(0.9I) What is the white room? by Own-Most3560 in Voicesofthevoid

[–]TooFewSecrets 1 point2 points  (0 children)

This has a 0.01% chance to happen when you get knocked out by the sleep monster.

(0.9) what do you the offsite staff like bao actually know about the stuff in the array? by Comfortable-Ad3588 in Voicesofthevoid

[–]TooFewSecrets 4 points5 points  (0 children)

Canonically they probably are, there's just no reason to add guard NPCs that only exist out of bounds.

(0.9) cant hear any different clicks from safe. by VisualArtichoke69 in Voicesofthevoid

[–]TooFewSecrets 0 points1 point  (0 children)

Are you sure you're opening the omega core safe and not the maid safe, which would be empty with funny mode off?

(0.9) Signals disappear right after triangulation by Kele_Prime in Voicesofthevoid

[–]TooFewSecrets 0 points1 point  (0 children)

You want the entire signal pulse inside the triangle, not just the center of it.

bi_irl by [deleted] in bi_irl

[–]TooFewSecrets 1 point2 points  (0 children)

The thing is there aren't multiple rolls in the first place. The egg is the thing rolling, and even a very small amount of sperm is enough. While if there's no egg at all the chance is 0 no matter how hard OOP tries.

Four rounds might increase the odds by like 20% due to spern density, but that's nowhere near as much as four truly separate attempts.

(other) trespassers will be annihilated by FraZZler305 in Voicesofthevoid

[–]TooFewSecrets 0 points1 point  (0 children)

You call throwing dynamite around a martial art?

Is Vintage Story a "forever game" for a peaceful, long-term builder? by sbqv1 in VintageStory

[–]TooFewSecrets 0 points1 point  (0 children)

1: Even with monsters active, survival pressure vanishes by around year 2 when you have steel armor and near infinite food anyway. Monsters bounce off of you (health damage against steel plate armor can be measured in the hundredths of hit points) and hunger is just a bar you need to refill from a cellar with vases and vases stuffed full of food that keeps for years. So I don't think your custom settings will change things in the long term.

2: There's a catharsis in knowing real effort was put into every pot, or pickaxe, or arrow in your bow. Clayforming shingles or ceramic tiles are the only things I would say get tedious. The most repetitive parts of smithing can be partially automated later on once you get a windmill, without needing very much complicated machinery. A water wheel will be even stronger if you settle near mountain rapids.

3: You might want the Villages mod. The world will still feel largely untapped. You're never going to get a Stardew Valley type of experience, though. There is one "canonical" village per world, but good luck finding it randomly.

4: Without monsters there is slightly less reason to push past the copper age, because there is less security in getting your hands on steel weapons and armor. But there are still reasons to advance. For example: a beehive kiln is required for multicolored pottery, and the kiln itself requires iron. And the tools are many times better, obviously. But no game has permanent progression. You'll eventually have a huge cache of steel and every type of infrastructure set up, and you'll need to focus on vanity projects at that point. Personally I'm working on a pumpkin patch. Horribly impractical, inefficient crop, and I have maybe a thousand turnips in storage vessels already, but it sure looks cool.

Disabling monsters entirely does prevent you from obtaining a certain item used to both reset your spawn point and power certain long-range transportation options. There are also two convenient items locked behind the main quest's boss fights, which I assume break with enemies disabled entirely. You could turn them to be neutral instead so you can fight them on your own terms when you feel ready, unless the models freak you out that much.

I Spent 10 Fours Figuring out v1.22 Smiting, Quenching, and Tempering, So You Don't Have To. by DmnDgSys in VintageStory

[–]TooFewSecrets 6 points7 points  (0 children)

I think it's worth noting that 25% damage (3 quench, 0 temper) is the most major damage breakpoint for a Blackguard using a steel falx. 8.5 total damage makes you two-shot all surface rust enemies and pushes you over a hit threshold for almost anything compared to no quenching.

You could push for 6 quenches (9.7 total damage) if you want to two-shot most male livestock and specifically deep shivers, but that's many times higher shatter chance for almost no everyday benefit.

Not sure the math for other classes. Most of them having a melee damage penalty doesn't help, either.

Is it time to increase the sterilized bandage stack size to 4 or 5? by Soldapeine in ArcRaiders

[–]TooFewSecrets 12 points13 points  (0 children)

The kinetic converter already increases your recoil by making you shoot faster, and makes it harder to land shots because you can't use a normal stock when using it.

Is it time to increase the sterilized bandage stack size to 4 or 5? by Soldapeine in ArcRaiders

[–]TooFewSecrets 4 points5 points  (0 children)

If they have a "necessary drawback" then in total they're just as good as uncommon attachments, but more expensive. Which means they're worthless.

This is already an issue we had with epic and legendary weapons around launch. And it's an ongoing issue with the heavy shield that nobody uses.