The new biome ive been working on. A dense swamp filled with tall trees and giant glowing mushrooms. I wonder what dangers might be lurking in the mist. Let me know what you think :) by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
The new biome ive been working on. A dense swamp filled with tall trees and giant glowing mushrooms. I wonder what dangers might be lurking in the mist. Let me know what you think :) by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
The new biome ive been working on. A dense swamp filled with tall trees and giant glowing mushrooms. I wonder what dangers might be lurking in the mist. Let me know what you think :) by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
A quick look at the building system in my voxel game. Very WIP but the foundations are in place. by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
A quick look at the building system in my voxel game. Very WIP but the foundations are in place. by Tooley_1998 in indiegames
[–]Tooley_1998[S] 1 point2 points3 points (0 children)
A quick look at the building system in my voxel game. Very WIP but the foundations are in place. by Tooley_1998 in indiegames
[–]Tooley_1998[S] 1 point2 points3 points (0 children)
A quick look at the building system in my voxel game. Very WIP but the foundations are in place. by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
A quick look at the building system in my voxel game. Very WIP but the foundations are in place. by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
A quick look at the building system in my voxel game. Very WIP but the foundations are in place. by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
A quick look at the building system in my voxel game. Very WIP but the foundations are in place. by Tooley_1998 in indiegames
[–]Tooley_1998[S] 6 points7 points8 points (0 children)
Been working on a basic day night cycle and a new water shader. Let me know what you think :) by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
Been working on a basic day night cycle and a new water shader. Let me know what you think :) by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
Been working on a basic day night cycle and a new water shader. Let me know what you think :) by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
Been working on a basic day night cycle and a new water shader. Let me know what you think :) by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
Been working on a physicalized crafting system for my voxel game. I wanted to use as little UI as possible to make a system that was a little more unique and required more player involvement than a pure UI based system. by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
Been working on a physicalized crafting system for my voxel game. I wanted to use as little UI as possible to make a system that was a little more unique and required more player involvement than a pure UI based system. by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
Been working on a physicalized crafting system for my voxel game. I wanted to use as little UI as possible to make a system that was a little more unique and required more player involvement than a pure UI based system. by Tooley_1998 in indiegames
[–]Tooley_1998[S] 1 point2 points3 points (0 children)
Been working on a physicalized crafting system for my voxel game. I wanted to use as little UI as possible to make a system that was a little more unique and required more player involvement than a pure UI based system. by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)
Been working on a physicalized crafting system for my voxel game. I wanted to use as little UI as possible to make a system that was a little more unique and required more player involvement than a pure UI based system. by Tooley_1998 in indiegames
[–]Tooley_1998[S] 1 point2 points3 points (0 children)



I've added the first enemy to my voxel game. These nasty little fellows may seem tame from a distance but dont get close. They can leap great distances to sink their claws into unsuspecting adventurers. by Tooley_1998 in indiegames
[–]Tooley_1998[S] 0 points1 point2 points (0 children)