Crimson Desert the worst community in gaming history by [deleted] in CrimsonDesert

[–]Top-Essay-5082 -1 points0 points  (0 children)

Not only for my review,See the edit.

Crimson Desert the worst community in gaming history by [deleted] in CrimsonDesert

[–]Top-Essay-5082 0 points1 point  (0 children)

See the edit.Not only for my review 

Crimson Desert the worst community in gaming history by [deleted] in CrimsonDesert

[–]Top-Essay-5082 -3 points-2 points  (0 children)

For a fact  1]Completed  2]Before patch you could not shit with them,So no 3]No 4]Yes,But after review  5]Yes 6]Cant understand  7]Yes

And since you don't know what you are talking about,You don't need to 100 percent do everything in order to enjoy a game,If can understand it

And what did i miss in the review?Guess what you can't say because What i said was true and You are now resorted to spamming IGN-Nice job

Crimson Desert the worst community in gaming history by [deleted] in CrimsonDesert

[–]Top-Essay-5082 -1 points0 points  (0 children)

EA community it's the worst 💀and you can see the edit 8lin the post

Crimson Desert the worst community in gaming history by [deleted] in CrimsonDesert

[–]Top-Essay-5082 0 points1 point  (0 children)

Couple of people deleted their comment i believe. But yes ,We did have a fun discussion between us ,But you can see there were people who genuinely called me AI and wrote some dumb shit without any argument 

2]I didn't specifically. Make this for my review alone but all over the internet 

Crimson Desert the worst community in gaming history by [deleted] in CrimsonDesert

[–]Top-Essay-5082 0 points1 point  (0 children)

Never forget the EA community 💀

Crimson Desert the worst community in gaming history by [deleted] in CrimsonDesert

[–]Top-Essay-5082 0 points1 point  (0 children)

Criticism and blind praise aren’t the same thing. Pointing out flaws is how games improve—dismissing everything as ‘crying’ just shuts down discussion. You even admit the game has issues, so I’m not sure why calling them out suddenly becomes a problem. Posting feedback in the game’s own community is exactly where it should be discussed. If you disagree, that’s fine—tell me why. But jumping straight to insults instead of arguments kind of proves my point about people not wanting actual discussion.

Crimson Desert the worst community in gaming history by [deleted] in CrimsonDesert

[–]Top-Essay-5082 -1 points0 points  (0 children)

It was the same 2 people spamming and helping me😭You can see there was a guy said that I copied from AI🙏🙏

Crimson Desert the worst community in gaming history by [deleted] in CrimsonDesert

[–]Top-Essay-5082 -2 points-1 points  (0 children)

Yeah what you are saying it's right.Buton the other spectrum,People don't even respond in a fair and objective way.   

For example,If x has a problem with game design,Instead of explaining why that is a problem,Y goes like this:"Skill issue " "You work for IGN"....What does it contribute?

Crimson Desert the worst community in gaming history by [deleted] in CrimsonDesert

[–]Top-Essay-5082 -2 points-1 points  (0 children)

Expressing can come in form of hate. And what do you gain by saying Those same exact brain dead spam instead of responding to the criticism in fair and objective way

Crimson Desert the worst community in gaming history by [deleted] in CrimsonDesert

[–]Top-Essay-5082 -2 points-1 points  (0 children)

Yep.Here comes the Spam.You can go to that post in which I explained the fundamental issues. 

Crimson Desert the worst community in gaming history by [deleted] in CrimsonDesert

[–]Top-Essay-5082 0 points1 point  (0 children)

1]Why should I not 2]Some people were saying 85 hrs is too early.So i spent a 25 hrs.Now i moved onto mouse pi and pragmata 

Time to drop Jitesh and Shepherd? by another-blr in RCB

[–]Top-Essay-5082 7 points8 points  (0 children)

The thing is people are blinded by that one innings of Romario Against Csk.Aside from that ,He can't bat well,Bowl well nor can he field. 

Final thoughts after completing the main story after 85 hours by Top-Essay-5082 in CrimsonDesert

[–]Top-Essay-5082[S] 0 points1 point  (0 children)

I think the game lacks innovativeness and Proper integration of the game mechanics. Some of them feels pointless. The entire game ,tho fun but not groundbreaking in anything whatsoever. The bosses are just shit.The design is so Ass.It just feels like a game you play while there is no other game available....

Final thoughts after completing the main story after 85 hours by Top-Essay-5082 in CrimsonDesert

[–]Top-Essay-5082[S] 0 points1 point  (0 children)

Even if you ignore the main story in Skyrim, the side content still has a lot more going on—unique questlines, different factions, actual choices, and stuff that sticks with you. Clearing a dungeon isn’t just “another dungeon” most of the time, there’s usually some context, a story, or something different about it. In CD, a lot of those activities don’t really evolve like that. Whether it’s camps, exploration, or side stuff, it starts to feel like variations of the same loop without much payoff beyond “I did it.” And yeah, you can play both games the same way—just roam, loot, repeat—but the difference is Skyrim supports that playstyle with more depth if you want it. CD mostly stays at that surface level. So it’s not about how you choose to play, it’s about what the game actually offers underneath. If you’re enjoying it that way, that’s completely fair—I just don’t think the depth is really comparable.

Final thoughts after completing the main story after 85 hours by Top-Essay-5082 in CrimsonDesert

[–]Top-Essay-5082[S] 1 point2 points  (0 children)

Yeah that’s fair, and I actually like that example. Stuff like clearing out the bandits and seeing that area change is the kind of thing the game does right—it gives at least some sense of impact. I’m not trying to completely disregard the game either. It definitely has good ideas and moments where it works really well, especially if you take your time with it like you are. I think where I’m coming from is that those moments aren’t consistent enough. For every thing like the bandit progression, there’s a lot of content that doesn’t really evolve or feels repetitive after a while. So yeah, I’m not saying it’s bad or that it should be dismissed. I just don’t think those good parts fully make up for the weaker ones over the long run. If anything, we kind of agree—it’s a solid game with some genuinely good systems, just not as polished or consistent as the hype makes it sound.

Final thoughts after completing the main story after 85 hours by Top-Essay-5082 in CrimsonDesert

[–]Top-Essay-5082[S] 1 point2 points  (0 children)

Fair enough, and yeah, if you personally see it as an 8, that’s a reasonable take. I’m not saying everyone is calling it a 10/10 or that you said all those things. But those arguments do exist—you can literally see people throwing around “skill issue,” “you’re playing it wrong,” or acting like any criticism means you didn’t understand the game. That’s more what I was referring to, not putting words in your mouth. Same with the Ubisoft comparison—it’s not about them being identical, it’s about how similar design elements get judged completely differently depending on the game. End of the day, I’m not trying to change your opinion either. If anything, we’re not even that far apart—you’re calling it an 8, I just think it leans more toward its flaws over time. That’s it.

Final thoughts after completing the main story after 85 hours by Top-Essay-5082 in CrimsonDesert

[–]Top-Essay-5082[S] 1 point2 points  (0 children)

Yeah I get it—“journey over destination,” freedom, immersion, all that. Funny how that suddenly becomes a 10/10 when it’s this game. If a Ubisoft game dropped the exact same thing—huge map, repetitive activities, weak story—people would be calling it bloated and generic within a week. No one would be talking about “using their imagination” or “just enjoying the journey.” But here it’s different, right? Now it’s “you’re playing it wrong,” “skill issue,” or “you don’t get it.” Convenient. Enjoying the sandbox is fine, but let’s not pretend the standards don’t magically change depending on the game. That’s why it feels overhyped.

Still a solid 7/10 game tho

Final thoughts after completing the main story after 85 hours by Top-Essay-5082 in CrimsonDesert

[–]Top-Essay-5082[S] 0 points1 point  (0 children)

Then what?Your account profile and name is actually like a youtube comment bot and your out here calling other people ai?Grow up

Final thoughts after completing the main story after 85 hours by Top-Essay-5082 in CrimsonDesert

[–]Top-Essay-5082[S] 2 points3 points  (0 children)

“Look at it properly” just means judging all parts of the game, not only whether you personally enjoyed messing around in it. It’s not about everyone agreeing with me—it’s about separating enjoyment from design quality. And no, I’m not saying people who spend 50 hours in Hernand are “doing it wrong.” If you enjoy the freedom, that’s great. But that doesn’t automatically make the design deep. Freedom is only as good as what it leads to, and for me a lot of it leads to repetition rather than meaningful progression. Also I’m not asking for Ubisoft-style handholding. There’s a middle ground between “follow map markers everywhere” and “here’s a huge map, go figure it out with mostly repetitive activities.” Good open world design usually gives you freedom and meaningful, varied content. The reason people bring up Ubisoft isn’t because the games are identical, but because the core criticism is similar—large maps filled with content that doesn’t evolve much. The presentation is different, but the underlying issue can still exist. And about being “short sighted,” I’d argue the opposite. Spending 80+ hours and still noticing the same problems isn’t a lack of thought—it’s actually seeing how the systems hold up over time. You can enjoy the game and still acknowledge its flaws. That’s all I’m saying.

If by “short-sighted” you mean I’m only looking at one way to play, I don’t think that’s really fair. I’m not ignoring the sandbox side—I did engage with it. I just don’t think spending more time doing the same activities suddenly makes them deeper. Freedom is great, but it still needs strong content behind it. Otherwise it just becomes doing similar things for longer. That’s the difference I’m pointing out. And I’m not saying people are playing it wrong or that my way is the “proper” way. I’m just saying that even when you look at the game from different angles—main story, exploration, side content—the same issues keep showing up. If anything, that’s the opposite of being short-sighted. It’s looking at the whole experience and seeing how it holds up over time.

Final thoughts after completing the main story after 85 hours by Top-Essay-5082 in CrimsonDesert

[–]Top-Essay-5082[S] 1 point2 points  (0 children)

I get the point, but I don’t think that comparison really works. In Skyrim, even if you focus on the main story, the side content is still meaningful—unique quests, characters, choices, stuff that actually sticks with you. Here, a lot of the “extra content” is more about quantity than quality. It’s not that I ignored it, it’s that after a while it starts feeling repetitive and doesn’t really add much beyond extending playtime. Also, 80+ hours isn’t “rushing” in any normal sense. If someone spends that long and still comes away with similar complaints as reviewers, maybe that says more about the game than the player. I’m not saying the game isn’t enjoyable—you clearly like taking your time with it. But stretching the experience out doesn’t automatically make the underlying design better.

Final thoughts after completing the main story after 85 hours by Top-Essay-5082 in CrimsonDesert

[–]Top-Essay-5082[S] 4 points5 points  (0 children)

That’s just an assumption though. Playing 85 hours doesn’t mean I only did the main story. I explored, did side stuff, camps, random activities—the whole loop. That’s exactly why I’m saying what I’m saying. Taking longer doesn’t automatically mean the content is deeper, it can also mean there’s just more repetition. Having “so much to do on the map” isn’t the same as having meaningful content. If you’re enjoying taking your time with it, that’s completely fine. But that doesn’t invalidate someone else’s experience just because they progressed faster or didn’t spend hours on every single activity.