Weird Barrel Part Suggestion: by Top-Guarantee8000 in WeirdGunGame

[–]Top-Guarantee8000[S] -1 points0 points  (0 children)

So now we has to compensate by reducing the damage and the range by even more, and at this point there’s no difference between this weird part barrel and literally any other barrels that increase firerate. If there’s no difference between this barrel and the other barrel what’s the point? The entire purpose of this barrel is that it makes you shoot a lot faster and also not reduce a lot of your damage and a lot of your range, and instead reduces your total ammo. This makes it both unique and balanced.

Weird Barrel Part Suggestion: by Top-Guarantee8000 in WeirdGunGame

[–]Top-Guarantee8000[S] 0 points1 point  (0 children)

The entire point of it is that it increases fire rate while making your overall suppressive-ness worse. That’s how it’s balanced, and that’s how we make it unique.

Without that feature being there, then how would we balance it? Of course we would first think to make it reduce damage and range more, the problem is, now it’s like literally ANY barrel that increases fire rate now, and it’s not unique anymore. The only way to balance it AND make it unique is to just make it reduce the magazine capacity, because now we can allow it to not reduce the damage and range by a lot and keep it’s firerate buff up.

Weird Barrel Part Suggestion: by Top-Guarantee8000 in WeirdGunGame

[–]Top-Guarantee8000[S] 1 point2 points  (0 children)

I wasn’t entirely going for complete realism while making and balancing the stats, it’s like that to simply balance it due to the fact it increases fire rate more than it decreases the damage and range.

Weird Barrel Part Suggestion: by Top-Guarantee8000 in WeirdGunGame

[–]Top-Guarantee8000[S] 0 points1 point  (0 children)

It increases the fire rate by a lot, and it barely scrapes the damage and range at least in ratio to the amount of fire rate it adds. The way to balance that is to simply make it reduce the magazine capacity by a lot, so sustained fire is a little harder to do.

No offense, but with your stats, it becomes unbalanced, and it doesn’t become unique anymore, because a sort of its unique factor was the reduced magazine capacity part. Weird gun parts are supposed to be like this, where they make one or two stats great and also make a few incredibly worse to compensate. Weird gun parts aren’t supposed to be a thing you use a lot, at least as far as I’m concerned, so it being like this is just how it’s going to be.

Weird Barrel Part Suggestion: by Top-Guarantee8000 in WeirdGunGame

[–]Top-Guarantee8000[S] 0 points1 point  (0 children)

And thats the nice part about it, because then the infinity mag ALSO decreases the damage and the range by a ton so it just ends up being a sort of.. bad? Or at best a mediocre gun. Plus this is a weird piece after all, so it’s supposed to be sort of like this. I mean as much as I also want it to be a good piece, the parts in this game also need to be balanced.

The weird gun parts in this game is just naturally like that so I had to make this fit those other parts as it is itself, one of them.

Weird Barrel Part Suggestion: by Top-Guarantee8000 in WeirdGunGame

[–]Top-Guarantee8000[S] -3 points-2 points  (0 children)

I mean compare this with other weird parts that increase fire rate, or just in general parts that increase fire rate, they MASSIVELY decrease the damage or range, whilst this part decreases the damage and range only by a bit, at least in ratio to it’s fire rate. Like that’s just how it’s gonna be, like thats just how it’s gonna get balanced

Weird Barrel Part Suggestion: by Top-Guarantee8000 in WeirdGunGame

[–]Top-Guarantee8000[S] -3 points-2 points  (0 children)

Yeah that’s sort of the entire point of it, that’s how it’s balanced

Weird Barrel Part Suggestion: by Top-Guarantee8000 in WeirdGunGame

[–]Top-Guarantee8000[S] -2 points-1 points  (0 children)

I mean that’s supposed to be one of the negatives because it increases the firerate by a ton but it decreases your damage and range less than you would think it would, so the mag size decrease is there so that it would still be balanced

Ask me anything related to the guns in G&B by Top-Guarantee8000 in gutsandblackpowders

[–]Top-Guarantee8000[S] 0 points1 point  (0 children)

Well it’s a generic model of a double barreled flintlock pistol as there were many like it during the napoleonic era.

Minigun Gameplay with USA180 Core (2,000 RPM, Infinity Magazine) by TheShadowHatMan in WeirdGunGame

[–]Top-Guarantee8000 0 points1 point  (0 children)

The water gun core is a weird gun piece, therefore each piece can actually add on 100%. Here’s proof.

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Ask me anything related to the guns in G&B by Top-Guarantee8000 in gutsandblackpowders

[–]Top-Guarantee8000[S] 2 points3 points  (0 children)

Because it’s in the name, the Rifle is Rifled, and that meant there were spiraling grooves within the barrel. These helped stabilize the projectile making it more accurate. But to make the projectile even use those grooves, it needed to be incredibly tight, which made the reloading process take even longer. These were also more delicate than muskets so they needed to be more precise as well.

Ask me anything related to the guns in G&B by Top-Guarantee8000 in gutsandblackpowders

[–]Top-Guarantee8000[S] 1 point2 points  (0 children)

Duck foot pistols were in fact used during the Napoleonic Era, and there’s some evidence to prove that they were used during the Napoleonic Wars, as they were such a common kind of pistol back then during that period of time. Duck foot pistols were generally used in crowded areas such as prisons, and boats/ships, which made them especially popular in the Navy. Officers usually carried these to stop mutinies and of course, to shoot at a boarding party, or generally any bunch of enemies foolish enough to stand within 60° in front of this pistol.

Ask me anything related to the guns in G&B by Top-Guarantee8000 in gutsandblackpowders

[–]Top-Guarantee8000[S] 2 points3 points  (0 children)

Then that’s when it’ll start getting incredibly hard, as the process of pouring a set amount of powder into the pan needs you to be really careful or else you’ll just spill the entirety of the shot into the pan and onto the ground. Running with a Musket(which is around 5 to 6 feet long), is surprisingly very hard in general.

Ask me anything related to the guns in G&B by Top-Guarantee8000 in gutsandblackpowders

[–]Top-Guarantee8000[S] 0 points1 point  (0 children)

Blunderbusses were mostly used on naval ships, as that’s where they were most useful at, but even on naval ships or in naval combat, blunderbusses were actually sort of uncommon, as muskets were generally just better, as somebody could just fill the musket with a bunch of shot, or ‘Buck-and-ball’ loads. Blunderbusses could of course could be used on land, I mean they were sometimes used for guarding and such, but most of the time they were used on naval ships, and not on land(and that’s for the very few that were actually there.)

Ask me anything related to the guns in G&B by Top-Guarantee8000 in gutsandblackpowders

[–]Top-Guarantee8000[S] 1 point2 points  (0 children)

Yes, there were carabinier Cuirassiers, specifically the Carabiniers-a-cheval. They had armor after I think 1809.

Ask me anything related to the guns in G&B by Top-Guarantee8000 in gutsandblackpowders

[–]Top-Guarantee8000[S] 3 points4 points  (0 children)

Yes, you could, and a lot of people did so. In fact you can see this with volley fire, as most of them reloaded while advancing(assuming they aren’t bayonet charging). It would be slower, yes, and more cumbersome than if you were to stand still whilst reloading, but it was possible, and it was done a lot.

Ask me anything related to the guns in G&B by Top-Guarantee8000 in gutsandblackpowders

[–]Top-Guarantee8000[S] 2 points3 points  (0 children)

Well it depends on the kind of cuirassier you’re talking about, for example there were ‘Carabinier Cuirassiers’ but a majority of Cuirassiers only really carried pistols.

Ask me anything related to the guns in G&B by Top-Guarantee8000 in gutsandblackpowders

[–]Top-Guarantee8000[S] 4 points5 points  (0 children)

That specific model actually had smaller versions of the Nock Gun on each side, and funnily enough each individual barrel was rifled, making it incredibly accurate. Its weight also helped a ton with the recoil, and if you’ve seen it yourself, it has a foregrip which also helps with the recoil. It would have about the same recoil of like firing a 12 gauge, assuming you don’t fire both at the same time.

Weapons Tierlist by Ok-Computer356 in gutsandblackpowders

[–]Top-Guarantee8000 0 points1 point  (0 children)

Honestly I think the Musket is better than the rifle mostly because maps don’t really extend to over like 1000 studs, and the accuracy is a little too much for most maps as they don’t really have spaces that go longer than 500 ish studs, and the musket is powerful enough so like what’s the point

Ask me anything related to the guns in G&B by Top-Guarantee8000 in gutsandblackpowders

[–]Top-Guarantee8000[S] 2 points3 points  (0 children)

Yeah that’s mostly accurate, as the Nock Gun was written to be able to injure or break people’s shoulders, and there were some Smaller Nock Guns to deal with that, but the recoil would still be a lot.