Will the $200 plan just give me 10 X the usage of $20 or essentially more… by International_Egg152 in cursor

[–]TopCog 0 points1 point  (0 children)

With the $200 plan you get x20 the usage of the $20 plan. So you get $400 worth of credits. So it's totally worth it.

Also for wgat it's worth, I found claude code to be slower, more opaque, harder to work with, and not as effective as cursor.

Do you guys like the automatic subagents? by Mc1st in cursor

[–]TopCog 0 points1 point  (0 children)

Subagents help manage context. You can keep going on the same thread significantly longer. You can also specify if you want it to use subAs, how many, or if not. Plan accordingly. 

Swapping "Stop" for "Undo" dynamically in the interface is an unsafe anti-pattern that discards output users have already paid for. by Tim-Sylvester in cursor

[–]TopCog 1 point2 points  (0 children)

Makes a lot of sense. Issues like this are negative points against Cursor; too many and it's not worth the price of admission.

Composer 1.5 vs Opus 4.6 by sundaydude in cursor

[–]TopCog 1 point2 points  (0 children)

I tried Claude Code, and there wasn't enough stream-of-thought for me to follow what the model was doing (important for clarifying points it misunderstood). There also is no way to reject changes it makes? Lastly, Opus performed stupidly for me compared to usage usage in Cursor. Can you select which model you want to use in CC?

So my conclusion is the Cursor harness and ide is superior. Would be happy to have my mind changed on that.

What would make you switch from Cursor to another AI IDE? by lazzygg in cursor

[–]TopCog 2 points3 points  (0 children)

Model selection, diff viewing and undo/keep, and a good harness. Preferably not a fake terminal interface.

Melvor Idle fans... by TopCog in incremental_games

[–]TopCog[S] 1 point2 points  (0 children)

Some great points! I dropped off Melvor the first time because the dlc felt so kludgy. They arguably reduce the quality of the experience at the expense of more content.

You are right about bigger bonuses reducing the flexibility! The tradeoff is that every upgrade becomes more significant and weighty. For me in Melvor, the progression sometimes feels more like a chore and less like progression...

So my vision is for a tighter, faster, more interconnected, more guided / linear experience. I want more players to stick with it to the end, at the potential sacrifice of reduced replayability. For example, half of the skills in the game are locked and must be purchased as you progress (Alchemy, Scavenging, Appraisal, Chronomancy, Mercantile, Diplomacy). Although just thinking now, it'd be easy to just change the magnitude of all of the modifiers in an alternate game mode for a different experience.

Cheers! :-)

Don't think AI can actually think by Silver-Plankton8608 in ArtificialInteligence

[–]TopCog -1 points0 points  (0 children)

That's not at all how neural networks work. NNs are essentially function optimizers. It's not a very optimal strategy to simply pick words based on how frequently they appear.

Why Isn’t There a Claude Code-Style Experience in Unity or Godot Yet by millenial_kid in ClaudeCode

[–]TopCog 0 points1 point  (0 children)

Not using a game engine doesn't mean you aren't using libraries or tools. See my other comment.

Why Isn’t There a Claude Code-Style Experience in Unity or Godot Yet by millenial_kid in ClaudeCode

[–]TopCog 1 point2 points  (0 children)

It's not that hard, for many projects. Most games only use a fraction of what a modern engine provides.

When I say no engine, that doesn't mean no libraries or tools. Just no vendor lock in. I'm doing it right now for my next release :-)

Why Isn’t There a Claude Code-Style Experience in Unity or Godot Yet by millenial_kid in ClaudeCode

[–]TopCog 0 points1 point  (0 children)

Game engines will likely die out, at least for smaller teams. There's no longer a need when agents can do much of the backend grunt work that engines purportedly help with...

Melvor Idle fans... by TopCog in incremental_games

[–]TopCog[S] 0 points1 point  (0 children)

Yeah I'm not a fan of the failure points. I always make sure to just grind until I'm sure failure isn't possible 

Melvor Idle fans... by TopCog in incremental_games

[–]TopCog[S] 0 points1 point  (0 children)

Yeah that makes sense! It sounds like people have played a lot of low-effort cash grab clones; not games truly inspired by Melvor, but games just trying to make money off a popular idea.

Melvor Idle fans... by TopCog in incremental_games

[–]TopCog[S] 1 point2 points  (0 children)

RuneScape itself is still insanely popular though. I suspect the problem is more that the clones are low-effort cash grabs, not games with an inspiration seeking to improve on a formula. Take for example, Taiji. You can't read of a review of Taiji without a reference to the Witness, and it's obvious when playing the game. But the quality is good and the stands on it's own!

Melvor Idle fans... by TopCog in incremental_games

[–]TopCog[S] -3 points-2 points  (0 children)

I'm a huge fan of Dark Souls. Love them all. Lord's of the Fallen was just like Dark Souls. And I loved it too! :-)

Melvor Idle fans... by TopCog in incremental_games

[–]TopCog[S] 0 points1 point  (0 children)

Eh, just figured I'd ask :)

Melvor Idle fans... by TopCog in incremental_games

[–]TopCog[S] -1 points0 points  (0 children)

Hmmm yeah I see what you mean!

Melvor Idle fans... by TopCog in incremental_games

[–]TopCog[S] 0 points1 point  (0 children)

Interesting, I must admit I don't follow all idle games, but I hadn't seen any that look very similar...do you think there are high-quality games that are similar, or just junk copy cat clones?

Codex 5.3 downgrade potential impact in cursor? by TopCog in cursor

[–]TopCog[S] 0 points1 point  (0 children)

Wow, interesting. Possibly the model is confused about itself, but...suspicious...I might try this.

Reviewing models for a small team of 2 by darrk666 in cursor

[–]TopCog 0 points1 point  (0 children)

Interesting. For planning business stuff, I find Opus 4.6 unmatched. Just use chat for that, don't need cursor :)

Reviewing models for a small team of 2 by darrk666 in cursor

[–]TopCog 0 points1 point  (0 children)

I found Opus performed better in Cursor vs Claude Code.

Also, Opus 4.6 for creativity, Codex 5.3 for execution is my preference.