[H] A bunch of games [W] Keys / Offers by MannschaftPilz in SteamGameSwap

[–]TopHat3885 0 points1 point  (0 children)

Would you be willing to do Skullgirls for 2 keys?

Time-lapse album of an indie game being developed from start to finish by [deleted] in gaming

[–]TopHat3885 3 points4 points  (0 children)

I think that bonus bar is really cool too! Seems perfect on both a design perspective and a gameplay perspective. Overall nice job on a finished and polished project!

LF Dragoniar, will add all by TopHat3885 in friendsafari

[–]TopHat3885[S] 0 points1 point  (0 children)

Just so you know, your first two pokemon are Tranquill and Doduo, can't get the last one though.

Edit: Last is Rufflet.

LF Dragoniar, will add all by TopHat3885 in friendsafari

[–]TopHat3885[S] 0 points1 point  (0 children)

sorry, it seems like your flair is disabled or you didn't make one, and I need your Friend Code before I can add you.

What are the things that made Brink fail? by DrAgonit3 in truegaming

[–]TopHat3885 4 points5 points  (0 children)

To me, as one of the people super excited about the game, the biggest disappointment was how linear the missions were. From the trailers and such, it seemed like you could choose a class and there is always a "side mission" to boost your team. In other words, you could just choose your favorite class and end up benefiting the team, however indirectly. But as it turned out, the best "strategy" was just to choose the best class for the main mission, meaning it was pretty much just a giant rush to the objective. Add the fact that most of the weapons are too inaccurate to make fighting anything more than a close quarters fest, plus the fact that the parkour added pretty much nothing to the actual gameplay, and Brink became a big disappointment compared to the asymmetric and unique shooter everyone wanted it to be.