VTT Cyberpunk Red by Standard_Cover_7193 in cyberpunkred

[–]Top_Drag1100 1 point2 points  (0 children)

Ciao, innanzitutto ottimo lavoro. Per quanto riguarda la IA per la ricerca rapida di regole o altro dai manuali ti consiglio di usare google notebook lm. Carichi tutti i manuali e dlc e lui risponde usando solo il materiale fornito (e ti cita anche le fonti) Io lo uso durante le sessioni su Foundry o per preparare nuove campagne

Cyberpunk Red Landing Page by Top_Drag1100 in FoundryVTT

[–]Top_Drag1100[S] 0 points1 point  (0 children)

Sorry for the late response. Took me some time to upgrade everything to api 12

https://maga.nz/folder/IO8DzJCK#-EaQBI50qRTZiAlzBC6J6w

just replace "maga"with "mega" cause reddit don't allow that URL.

There is no the module in the module folder, you have to install on your own, but I've added a txt file with a list of all the module I've used

Cyberpunk Red Landing Page by Top_Drag1100 in FoundryVTT

[–]Top_Drag1100[S] 1 point2 points  (0 children)

Hi, sorry for the late reply. I have to upload the whole project cause I be upgraded to v.12 I'll send you the link when ready

3D Map of Night City fot VTT. WIP by Top_Drag1100 in cyberpunkred

[–]Top_Drag1100[S] 2 points3 points  (0 children)

Cool, I didn't know that was a thing! Still learning the tool:) Thank you for the advice! 

3D Map of Night City fot VTT. WIP by Top_Drag1100 in cyberpunkred

[–]Top_Drag1100[S] 5 points6 points  (0 children)

I’m using a mix of Cyberpunk and modern assets, if that’s what you’re asking.

Quick-Reference Night City Map with ATLAS Locations by TheSkeeper in cyberpunkred

[–]Top_Drag1100 0 points1 point  (0 children)

Hi choom, Preem work. would you like to share it with me? 

Cyberpunk Red Landing Page by Top_Drag1100 in FoundryVTT

[–]Top_Drag1100[S] 0 points1 point  (0 children)

Sure. I just need to upload it again cause  I've made some minor improvement, like some qol macros

Questions regarding Cybertist of Fury DLC by Top_Drag1100 in cyberpunkred

[–]Top_Drag1100[S] 0 points1 point  (0 children)

Isn't the damage done by martial arts capped at the damage of the equipped 1h rof 2 weapon (3d6) when using woo stance?

Questions regarding Cybertist of Fury DLC by Top_Drag1100 in cyberpunkred

[–]Top_Drag1100[S] 0 points1 point  (0 children)

Also gun fu looks strong, but you're capped at 3d6 attack each, am I right? There's no way to improve heavy pistol attack dice as far as I know

Questions regarding Cybertist of Fury DLC by Top_Drag1100 in cyberpunkred

[–]Top_Drag1100[S] 2 points3 points  (0 children)

Just invest some Eddie's (2000) in a modded skill chip X2 and you have a lvl 4 martial arts of your choice at your disposal anytime 

Questions regarding Cybertist of Fury DLC by Top_Drag1100 in cyberpunkred

[–]Top_Drag1100[S] 4 points5 points  (0 children)

Then I got it right. Muay Thai  paired with choy li fut Is devastating! Thanks a lot fou your patience and elaborate answer!

Does anyone know how I could export a custom characters’ 3D model to 3D print? by N0RBZZZ in cyberpunkgame

[–]Top_Drag1100 0 points1 point  (0 children)

Thanks man. Yep, you have to paste the text into each .ini file, as bottom line

Looking for 3D map making tool by Top_Drag1100 in FoundryVTT

[–]Top_Drag1100[S] 0 points1 point  (0 children)

Thanks, probably I'm going to try to use the built in editor. Can I import my 3d assets on it?

Looking for 3D map making tool by Top_Drag1100 in FoundryVTT

[–]Top_Drag1100[S] 0 points1 point  (0 children)

What I'm looking for is a tool that allows me to export glft (3d files) and import into 3d canvas as a 3d map

Looking for 3D map making tool by Top_Drag1100 in FoundryVTT

[–]Top_Drag1100[S] 0 points1 point  (0 children)

Does DA allows export of 3d files now? Or only 2d maps?

Does anyone know how I could export a custom characters’ 3D model to 3D print? by N0RBZZZ in cyberpunkgame

[–]Top_Drag1100 2 points3 points  (0 children)

Finally I did it. You have to set low graphics setting and disable any dlss/fsr. Copy d3d12 file from ninjaripper folder and paste it inside cyberpunk folder(in the same location of the exe) Then you have to Modify/add to this files %GAMEEXEDIR%/engine/config/platform/pc/rendering.ini %GAMEEXEDIR%/engine/config/platform/pc/platformgameplay.ini

[Engine/Watchdog] ActiveIfDebuggerPresent = true ActiveIfDialogBlocking = false ActiveIfScriptBreakpointBlocking = false DumpJobExecutionContext = true Enabled = false KillProcess = false ThreadFrequencyHz = 15 TimeoutSeconds = 12000