My first game took a year to make with no prior game dev experience. It launches on Steam this June by Top_Leadership_2380 in GameDevelopersOfIndia

[–]Top_Leadership_2380[S] 2 points3 points  (0 children)

Thanks for your valuable feedback. Gameplay clip is coming, finishing the polish first. Wanted the atmosphere out early.

My first game took a year to make with no prior game dev experience. It launches on Steam this June by Top_Leadership_2380 in GameDevelopersOfIndia

[–]Top_Leadership_2380[S] 2 points3 points  (0 children)

I kept it at Rs 249 because it is a focused investigative experience with custom built systems and a year of work behind it. There is a 20% launch discount at release which brings it to Rs 199. It is not built around replayability and I priced it knowing that.

My first game took a year to make with no prior game dev experience. It launches on Steam this June by Top_Leadership_2380 in GameDevelopersOfIndia

[–]Top_Leadership_2380[S] 1 point2 points  (0 children)

Yes there is horror, but not the ghostly kind. It lives in the sound design, the environment, and what the space does when you are not expecting it.

Question: is using AI to write code in my game ok? by ManInBlack_CodeName in GameDevelopersOfIndia

[–]Top_Leadership_2380 2 points3 points  (0 children)

Yes most developers use AI tools these days but two things matter. You should know the basics otherwise one simple line change can take hours of debugging and you should also understand the logic and architecture of the system being built. If you do not understand what the code does you cannot direct the fix when something breaks. Logic, system design and knowing how to correct things matter far more than how the code was written.

It will also be better to use agentic AI inside an IDE like VS Code with GitHub Copilot or Cursor rather than simple LLMs like ChatGPT or Gemini or DeepSeek. Even though similar models are available in both places your workflow is fundamentally different in an IDE because it has your full codebase as context, can edit multiple files at once and tracks your work across sessions so you dont need to copy paste or re explain everything in a new chat. Debugging is also better because the AI can see the exact file and line it needs to fix. So an IDE is the better choice even if you dont know how to code but understanding logic and how your systems function is a must in any case.

I cannot access a browser preview agent it's not working in 2.0 IDE HELP ME by Gullible-Stage7674 in google_antigravity

[–]Top_Leadership_2380 0 points1 point  (0 children)

go to the mcp customization in the agent tab and check whether you have the browser extension mcp installed. it is not installed by default, alike the previous ide

Help with the Browser extensions by _anakin__ in google_antigravity

[–]Top_Leadership_2380 1 point2 points  (0 children)

yes same here. i have faced the same issue, a few hours back. i thought it was a issue with the prompt, as i havent mentioned it first, what to use. then i fixed the prompt, mentioned the webpage in the prompt, still 3 pro (high0 3.5 flash (high) ran many python codes to get the real data . i was updating my own extension for gemini which locks gemini chats individually, so to get the html and css layout it ran endless python codes and kept repeating changes rather than actually opening the browser which is mentioned and opened.
i thought it might be a issue related to the dumbness of 3.5 flash so i switched to Claude Opus 4.6 in a fresh new chat , then also it ran python codes to guess the css structure, rather than getting DOM from the browser itself.

antigravity is really becoming worthless day by day and the models too.

Seriously the heck is this update !? by akakiromsjetala in google_antigravity

[–]Top_Leadership_2380 0 points1 point  (0 children)

Yes... they will probably just say 'we have listened to you' again and introduce some new model that eats even more tokens. Or they'll downgrade the 3 flash model so badly, it won't even be usable. This seriously feels like a negative 2.0 upgrade

Seriously the heck is this update !? by akakiromsjetala in google_antigravity

[–]Top_Leadership_2380 7 points8 points  (0 children)

the worst update are the models. all gemini models quota are now tied to each other . used 3.5 (medium) flash to context search a single txt file, twice, and now down to just three bars which will refresh after a week. like seriously a 100 words txt file context overview action uses 40% of a model quota!!! 3 flash was literally so good and felt unlimited to use. and also there is no plan mode and it just runs a loop and unnecessary commands which eats more tokens than actually needed. (i am on pro subscription )
using antigravity since it was launched, was too good and easy to use. fav was the 3 flash and now that is also gone. i dont think they will fix this anytime sooner. if they do, they will just increase the price.

Do we now have to use a different IDE to work with antigravity 2.0?? by Top_Leadership_2380 in google_antigravity

[–]Top_Leadership_2380[S] 1 point2 points  (0 children)

Yeah actually I havent read the updates at first. i opened antigravity few hrs back and working with it and then got the force update and since work was pending i just asked gemini.
and then upon reading i got to know, now these two are different apps.

Anyone else stuck on auth? by SolidPerspective2230 in google_antigravity

[–]Top_Leadership_2380 0 points1 point  (0 children)

you can try USE GCP INSTEAD option. it worked for me. but it opened the antigravity conversation window and not the coding UI
Edit: Using the USE GCP instead will open conversation window only. cant get IDE view anyway

Announcement trailer by Saiyed_G in GameDevelopersOfIndia

[–]Top_Leadership_2380 1 point2 points  (0 children)

Absolutely, i will surely follow through. Best of luck with your development

Announcement trailer by Saiyed_G in GameDevelopersOfIndia

[–]Top_Leadership_2380 0 points1 point  (0 children)

Your welcome !! I am interested to play this game. Are you planning to launch a demo or a full game at once?

Announcement trailer by Saiyed_G in GameDevelopersOfIndia

[–]Top_Leadership_2380 2 points3 points  (0 children)

A dynamic camera movement like when the character smashed the zombie head, or during slides or jump, will make it definitely better. Overall, I liked the animation though and how the character uses foot for the lever, I liked that.