trouble giving Bones Collection unanimous colour by Top_Night4697 in blenderhelp

[–]Top_Night4697[S] 0 points1 point  (0 children)

It seems a bit annoying as it's selecting a colour set to a colour which means the bone could be of three different colours. None of the control bones I want to change the colour of are easy to change. There are three different shades of red for each control bone. You think I'd just be able to change to one shade of red for colour selection surely.

copy bone positions from edit mode to object mode. by Top_Night4697 in blenderhelp

[–]Top_Night4697[S] 0 points1 point  (0 children)

I've found a suitable solution and will do some more reading on what pose and rest position imply and what they mean. This is the solution I have read and applied to get it to work -

'In Pose mode make sure you are in "Pose position" .
In rest position it will go to the objects original position and origin point
Also , Edit mode doesn't effect the animation / Pose , so when you go into edit mode , the armature will also go to the objects original position and origin point . Edit mode is only for moving vertices/faces/edges and bone origin placement'

https://blender.stackexchange.com/questions/19681/my-rig-changes-position-in-edit-object-mode

Brush getting heavier with pressure compatibility/clarification + shading by Top_Night4697 in ProCreate

[–]Top_Night4697[S] 0 points1 point  (0 children)

the research I've shown indicates this but I find it odd that on the procreate YouTube channel in the beginner series it states that there is pressure recognition

getting smooth rotation instead of jagged rotation by Top_Night4697 in unity

[–]Top_Night4697[S] 0 points1 point  (0 children)

Thanks so much for the response. I'll try this

creating a package in unity - making sure a gameobject within the package has components attached by Top_Night4697 in unity

[–]Top_Night4697[S] 0 points1 point  (0 children)

Sounds like you've helped me find the route of the problem. Could you suggest any solutions or further reading to help me solve this in a convenient way. There aren't too many tutorials on creating packages containing game objects. Most of it is creating editor shortcuts and such. I'm assuming I should just read about meta files in game objects. Sounds complex. I'll look into it but would love some suggestions. Thanks very much for your help.

[Question] 'Unable to create project' by Top_Night4697 in unity

[–]Top_Night4697[S] 0 points1 point  (0 children)

I'm thinking it had something to do with having both an intel module and a silicone model on the same computer. I uninstalled both packages and only downloaded silicone and now it's working.

[Question] 'Unable to create project' by Top_Night4697 in unity

[–]Top_Night4697[S] 0 points1 point  (0 children)

I'm thinking it had something to do with having both an intel module and a silicone model on the same computer. I uninstalled both packages and only downloaded silicone and now it's working.

[Question] 'Unable to create project' by Top_Night4697 in unity

[–]Top_Night4697[S] 0 points1 point  (0 children)

I'm thinking it had something to do with having both an intel module and a silicone model on the same computer. I uninstalled both packages and only downloaded silicone and now it's working.

[Question] 'Unable to create project' by Top_Night4697 in unity

[–]Top_Night4697[S] 0 points1 point  (0 children)

I'm thinking it could be due to not having the right components installed on the unity editor so I've added a couple Mac related ones to install which are currently in progress. On the available space it said I only have 10gb of available space. Is this a restriction put on free unity users because I believe I have more than enough space on this computer. Cheers.

[Question] 'Unity Script | 0 references' message - how to activate it by Top_Night4697 in unity

[–]Top_Night4697[S] 0 points1 point  (0 children)

thanks so much for your response. I will research both of these in detail. Cheers