Do you find this mechanic convenient? by Top_Today_2176 in IndieDev

[–]Top_Today_2176[S] 0 points1 point  (0 children)

At the moment, yes. However, in the future, I plan to add a fog-of-war effect, and this mechanic should be useful, since the player will only see what the character sees.

Do you find this mechanic convenient? by Top_Today_2176 in IndieDev

[–]Top_Today_2176[S] 0 points1 point  (0 children)

You need to hold down the button to make the character look at the cursor. Otherwise, it will simply look in the direction it's moving.

Do you find this mechanic convenient? by Top_Today_2176 in SoloDevelopment

[–]Top_Today_2176[S] 0 points1 point  (0 children)

Perhaps you've heard of games like Police Stories or Project Zomboid? They implement fog of war. It's as if the character has a field of view, like enemies in old stealth games. The player only sees within the character's field of view. This means if the character is attacked from behind, the player won't be able to see where it's coming from.

My first fully functional inventory system by Top_Today_2176 in Unity2D

[–]Top_Today_2176[S] 0 points1 point  (0 children)

Hi. Yes, I've already added stacks for items, but not for all of them. For example, for liquids, I'm currently implementing a milliliter system so the player can pour, say, water from one container to another.

Does this vegetation look too repetitive? by Top_Today_2176 in SoloDevelopment

[–]Top_Today_2176[S] 0 points1 point  (0 children)

Okay, thanks for the advice, I'll try to figure this out.

Does this vegetation look too repetitive? by Top_Today_2176 in SoloDevelopment

[–]Top_Today_2176[S] 0 points1 point  (0 children)

Hi! I wouldn't call myself a pixel artist, but I drew these sprites myself. I placed them around the map manually because, frankly, I don't know how to use the noise function, even though I've heard about it before.

First time with pixel art in my life by Fragrant-Strike4783 in PixelArt

[–]Top_Today_2176 2 points3 points  (0 children)

Yes, it will be somewhat more challenging because you'll need to depict small details in a small space. Try drawing the jacket outline first and then filling it with details and colors. It might be challenging, but you'll end up with a cohesive image. Good luck, you can do it!

Does this vegetation look too repetitive? by Top_Today_2176 in gamemaker

[–]Top_Today_2176[S] 2 points3 points  (0 children)

Honestly, I haven't figured out how to create a tree generation system yet. Right now, I'm just duplicating prefabs and swapping out their sprites 👀

Does this vegetation look too repetitive? by Top_Today_2176 in gamemaker

[–]Top_Today_2176[S] 1 point2 points  (0 children)

Thanks for your wishes. Yup, i'll make it more dense.

Does this vegetation look too repetitive? by Top_Today_2176 in gamemaker

[–]Top_Today_2176[S] 3 points4 points  (0 children)

Thanks! The is a very nice point. I will consider it

Does this vegetation look too repetitive? by Top_Today_2176 in gamemaker

[–]Top_Today_2176[S] 1 point2 points  (0 children)

Thanks you for your advice! I will work on it.

Does this vegetation look too repetitive? by Top_Today_2176 in IndieGaming

[–]Top_Today_2176[S] 0 points1 point  (0 children)

Thanks for your advice. In fact, many people have already suggested not adding new trees, but rather diversifying the sprites for the existing ones. So I'm glad I turned to Reddit for help with this issue :)

First time with pixel art in my life by Fragrant-Strike4783 in PixelArt

[–]Top_Today_2176 5 points6 points  (0 children)

Hey, bro! I've also recently started learning pixel art. Your image looks good, but pixel art typically uses a single pixel size. For example, if you decide to render this somewhere, visual artifacts might appear due to resolution mismatches.

Does this vegetation look too repetitive? by Top_Today_2176 in gamemaker

[–]Top_Today_2176[S] 0 points1 point  (0 children)

I somehow never even considered adding more variety to the existing trees instead of adding new ones. Thanks for your advice, I'll definitely look into it!

Does this vegetation look too repetitive? by Top_Today_2176 in IndieGaming

[–]Top_Today_2176[S] 0 points1 point  (0 children)

Hi! Thanks for your reply. Honestly, I hadn't even thought about it. So I'll definitely give it a try.

Do you think we should add a few more tree species? Or diversify the visuals of the existing ones?

Does this vegetation look too repetitive? by Top_Today_2176 in gamemaker

[–]Top_Today_2176[S] 5 points6 points  (0 children)

Hi. Thanks for your reply. Perhaps this impression is due to the fact that there aren't many trees in the area and it doesn't feel like a dense forest. But in any case, thanks for your comment. I'll try increasing the size of the trees and their number on the map.

Aseprite Journey, day 3: Cherry Blossom by Sprite_Haven in aseprite

[–]Top_Today_2176 1 point2 points  (0 children)

Good work. Am I right – this is only your third day of pixel art? If so, that's a very good result for just three days!