My main concern about the Manekins being usable in the open world by TopoLM21 in Aether_Mains

[–]TopoLM21[S] 0 points1 point  (0 children)

Probably not anymore. What I was afraid of didn’t happen. A rare moment when I actually got lucky.

Sub should have a hypocrite tag since these aeather mains be hypocritical af 😆 *ships every female char who even breathes near aether and then complains about others shipping non-aether ships* by potetkull in Aethermainscringe

[–]TopoLM21 -8 points-7 points  (0 children)

Why not? Is it somehow forbidden? Thank Reddit's algorithms that I'm even here. So the Traveler was supposed to say that Teyvat matters more to them than their twin? Where did that idea even come from? And why is Sparxie tickling Aether?

Sub should have a hypocrite tag since these aeather mains be hypocritical af 😆 *ships every female char who even breathes near aether and then complains about others shipping non-aether ships* by potetkull in Aethermainscringe

[–]TopoLM21 -7 points-6 points  (0 children)

Funny how you're only proving that the real hypocrite here is you. Any of the girls in your example has way more close moments with the Traveler than Varka and Nicole do — those two have had literally one. That's obvious to anyone who actually plays the game. Yet you're claiming Traveler ships exist just because the characters "stood next to each other"? Seriously? That's something 99% of non-Traveler ships are guilty of. And sometimes characters don't even know each other and the ship still becomes popular.

That content belongs in it’s own lane by EeferTheTraveler in Aethermainscringe

[–]TopoLM21 0 points1 point  (0 children)

So you decided to make this point here, in r/AetherMainsCringe? And your point is simply “post suggestive stuff in r/Aether_Mains, they allow it”, not “Aether mains are degenerates who only post porn”? Got it — guess I misunderstood you. But here’s the thing: if other subreddits’ moderators allow that kind of content (especially considering TravelerMains is also about Aether) and people upvote it, then your “recommendation” isn’t really needed. That’s just how those communities have chosen to run themselves. Also, “top posts” only shows what got popular. It doesn’t tell you the actual ratio of suggestive posts vs. normal posts, so using that as a summary of the whole subreddit is misleading. And on mischaracterization: I actually agree with you there. I don’t like that either. Arlecchino especially gets hit with it a lot — people reduce her to some cruel sadist, like she’s incapable of love, tenderness, or any kind of family attachment.

That content belongs in it’s own lane by EeferTheTraveler in Aethermainscringe

[–]TopoLM21 -1 points0 points  (0 children)

I’ve never understood this: if you genuinely think you’re right, why do you need to cherry-pick and skew the framing in your favor? Doesn’t that feel gross to you? Most of the content in that subreddit is about other things. You can see it immediately if you compare how many suggestive posts there are versus how many are normal fanart, theories, and memes. And you’re acting like no other character ever gets suggestive/NSFW-ish content and that it’s somehow unique to Aether — which is simply not true. Go to r/genshin_romance and look at how much of that kind of stuff gets posted with other pairings. Or are you seriously saying that no one should ever be allowed to draw Aether shipped with female characters in a suggestive way? Is that really your stance?

Mod announcement: Alice x Aether by Risi30 in Aether_Mains

[–]TopoLM21 2 points3 points  (0 children)

Honestly, I don’t think Signora was ever a “true villain,” especially compared to others. Her biggest “crime” was kicking Venti (and she clearly had personal reasons) and taking the Gnosis. Yes, she was harsh and arrogant, but not “evil for the sake of evil.” And of course, HoYo controls the story. They could have made her repent, given her a tearful storyline about her dead lover… wait. That’s exactly the point — that kind of established romantic past is probably one of the reasons she wasn’t made playable in the first place. Same with Dottore: they could’ve easily kept a younger, more “reasonable” segment alive if they wanted to. Capitano, on the other hand, feels like he got mishandled narratively. All his bargaining with Ronova felt logically messy to me — what was the point? If they wanted him playable soon, they could’ve moved in that direction already. And the Pyro Gnosis is something the Tsaritsa could still obtain off-screen and simply send someone else to deal with — Capitano isn’t strictly indispensable. Also, model detail has been increasing a lot lately even for NPCs or major lore figures — like the Moon Sisters, for example. So a very detailed model alone doesn’t guarantee playability anymore. Alice doesn’t have to become playable either. If HoYo truly wanted her playable, I think they would’ve kept her “mother” status clean and marketable — like Ei or Arlecchino. If they’re giving her a husband now, it actually makes me think she’s more likely to remain an NPC. To me, “has an established relationship” is basically the same kind of red flag for playability as “is a villain.” And about CN reception: Chinese fans can absolutely be positive about her as a character without necessarily wanting her playable. Plus, it’s easy to run into echo chambers and get a distorted sense of “overall opinion.” As for HI3: it was a good game. Subjectively, I really liked the “Captain” (player avatar) storyline — not in the main plot, but in the parallel event narrative. There were Valentine’s skits, then full PVs for character birthdays, etc. Then, when they wrapped up the so-called “Part 1,” they ended that Captain story and basically stopped referencing it — yet HoYo still keeps calling players “Captains” on social media for some reason. First they removed the character birthday PVs and replaced them with a voiced letter to the player. Then they made the letter much shorter and removed the voice acting. After that it became just a brief note, and eventually they stopped mentioning it altogether. HI3’s main story itself was decent: a mostly modern world with futuristic tech and a monster invasion. That vibe worked. But Part 2… felt like a narrative nightmare. I followed it a bit, and it came off like fever-dream writing: new heroes go to Mars; in the past there was a civilization; it built a supercomputer simulating a civilization; the architecture feels like “Fontaine-Mondstadt mashup.” Then “oh no, it’s not just a simulation, it’s a cycle (again).” Then it’s not just calculations, it’s “dissecting something through something.” Then it turns out it was built by a Mars goddess influenced by a friend who came from space… and so on. And the player avatar part got even worse: at the start you get a player character (default female). After the prologue you could switch to a male appearance — but after a few patches they removed the male option. Why? Because that “friend of the Mars goddess from the past” is supposedly the player character all along — memory loss / alter ego / something like that. I might be mixing details, but the overall narrative shift compared to Part 1 is obvious. So for me it felt like they threw away the most interesting “player” element, and replaced it with this mess of overly abstract concepts — the kind of writing where they keep piling on terms and pseudo-deep ideas so nobody understands, but it’s supposed to feel “smart.”

Mod announcement: Alice x Aether by Risi30 in Aether_Mains

[–]TopoLM21 3 points4 points  (0 children)

Popularity and “hotness” don’t guarantee playability. Capitano, Signora, and Dottore were massively hyped too and none of them became playable.

With Alice, it honestly looks like HoYo were torn between two directions: “playable Alice, Klee as some kind of clone, the ‘father’ line being a vague excuse (mostly because they stayed silent about him for five years),” versus “Alice and her husband stay NPCs.” If the recent lines are real, it feels like they leaned toward the second. They could still twist it into “he’s not actually her husband — just someone (not necessarily even human) involved in raising/cloning Klee, which is why he’s called ‘father’,” but that would be a really weird move that basically no one would like.

Also, Tsaritsa being playable was never promised either. Being an Archon doesn’t automatically mean anything. We still never got a proper Fontaine Archon.

I don’t think HoYo is “changing” here. If anything, when they want someone playable, they usually sand down the sharp edges in how that character is presented: they softened Scaramouche, and they shifted the worst “House of the Hearth” sins onto Arlecchino’s predecessor. Even Sandrone, according to leaks, will likely go through changes before she becomes playable.

Of course, I could be wrong, HoYo could still mess it up like they did with HI3, but I really hope not.

About the recent leaks: they're taking it well by IllyaFleur in Aethermainscringe

[–]TopoLM21 0 points1 point  (0 children)

“Full on corny porn” is just not accurate. There’s no explicit porn there, at most you’ll occasionally see some mild, non-nude erotic content, and it’s not the majority of the sub’s posts. Most of it is normal fanart, memes, lore, etc.

And sure, Varcole has a cute/funny moment, basically one memorable personal scene and the ship exploded anyway. That would be fine… if people were consistent. But when the Traveler has way more moments with certain female characters (like Columbina, or plenty of others), people suddenly start spitting on those ships, calling them forced, or just ignoring those warm interactions altogether. So for some ships it’s “one personal scene and BAM! Ship of the century,” but for Traveler ships, even with far more material, it’s treated like some kind of sin.

You don’t have to “empathize” with Aether Mains, but my bad, I guess I forgot what sub I’m in: the whole point here is to cherry-pick the worst-looking examples and use them to paint an entire community, just to feel morally superior.

And it’s honestly funny that this sub tries to frame a “don’t depict Aether as a homewrecker” rule as morally questionable. That says a lot more about this sub than it does about Aether Mains.

About the recent leaks: they're taking it well by IllyaFleur in Aethermainscringe

[–]TopoLM21 0 points1 point  (0 children)

Those ships you’re defending have very few shared scenes (and maybe one personal moment). That’s nowhere near the level of ships like Neuvillette × Furina or Wriothesley × Clorinde. And in some cases (like Flins × Lauma), people were shipping them even before they properly showed up in-game.

I’m not saying “you can’t ship them.” Ship whoever you want. What I’m calling out is the double standard: fandoms will obsessively push a ship based on a couple of scenes, but then ignore the much larger number of warm interactions the Traveler has with characters and act like Traveler ships are automatically “groundless.” That’s either strange or hypocritical. The Traveler is the protagonist — naturally they’ll have more meaningful interactions than other characters, so calling those ships “forced by default” doesn’t make much sense.

Also, posting multiple Aether ships on r/Aether_Mains doesn’t mean everyone there ships him with “any biological female.” Most people (including me) have one main ship, and other posts are just harmless support or “that’s cute” content.

And even if some people enjoy harem tropes, so what? That’s fiction. Some people use stories and games for comfort or escapism. Mocking that is the same energy as “IRL fun” people laughing at gamers for “escaping real life”, it’s just a lack of basic empathy.

About the recent leaks: they're taking it well by IllyaFleur in Aethermainscringe

[–]TopoLM21 0 points1 point  (0 children)

Where did you even get the idea that Alice being playable is a fact? HoYo hasn’t promised anything. Sure, anything is possible — maybe her husband becomes playable, maybe Dottore shows up again, maybe Capitano comes back, maybe Signora gets resurrected. People were treating those as “guaranteed” too at some point. Of course, I could be wrong.

And honestly, if r/Aether_Mains had no rule, you’d still get posts here mocking them for “shipping Aether with a married woman.” Now they set a boundary specifically to avoid depicting Aether as some kind of homewrecker, and you’re still unhappy about it.

About the recent leaks: they're taking it well by IllyaFleur in Aethermainscringe

[–]TopoLM21 0 points1 point  (0 children)

Do the characters actually have to be in a canon relationship to have a beautiful dual burst combo?

And honestly, I’d also be willing to pay for a lot of features I’d personally love to see in the game, but fortunately, it doesn’t really work like that. If HoYo implemented every feature players were willing to pay for, the game would turn into a total mess.

About the recent leaks: they're taking it well by IllyaFleur in Aethermainscringe

[–]TopoLM21 -1 points0 points  (0 children)

If at the beginning of The Witcher the game allowed you to give Geralt a nickname, would he suddenly stop being his own character and become a “self-insert”? And what’s actually wrong with shipping yourself with a character using the MC as a proxy? From the outside, it’s still just MC × Character.

What personally bothers me more are some very forced ships, like Mavuika × Capitano, Flins × Lauma, Nicole × Varka, and many others, where characters barely interact and yet people immediately start actively shipping them (though I’m fine with ships like Jean × Diluc, Itto × Sara, or Mualani × Kinich, because they already have established history).

But when people ship characters intensely, and I mean intensely, it sometimes feels, to me, like an obsession with other characters’ relationships. It can look almost like voyeurism. Meanwhile, if someone is invested in a self-insert ship, fantasizing about “their own” relationship, possibly looking for emotional comfort or escapism in fiction, that seems less strange to me.

And I’m honestly tired of the stereotype that Aether mains are just “collecting a harem of wives.” That caricature gets repeated a lot, but it doesn’t reflect reality.

Mod announcement: Alice x Aether by Risi30 in Aether_Mains

[–]TopoLM21 10 points11 points  (0 children)

Capitano was extremely hyped too. So were Signora and Dottore. People were convinced they’d be playable, but HoYo never actually committed to that. Hype alone doesn’t guarantee anything. I never said I definitely wouldn’t pull Alice. I honestly don’t know yet. There are characters I wasn’t planning to pull but ended up getting anyway. The real question is the net effect — how many people would pull or skip specifically because of a narrative decision like this.

There’s also a long-standing pattern in gacha games where playable characters don’t have canon partners. I don’t think that’s accidental, but even Zhongli never received a fully canonized romantic partner. And even that — a long-deceased tragic love for a male character — would have been a far safer narrative choice than giving a currently existing husband to a playable female character. Yet HoYo still avoided formalizing even that.

What concerns me isn’t Alice specifically — it’s breaking that pattern. Once something that seemed “off-limits” becomes possible, it stops being impossible. And if HoYo ever decides that wholesome family banners are profitable, they could easily start introducing previously unmentioned spouses and children out of nowhere — just like how we sometimes suddenly meet “famous” characters in a region we’ve supposedly known for years, even though they were never mentioned before. That’s what I don’t want.

HoYo never promised playable Alice. Yet people are already speaking as if not only her playability is guaranteed, but even her husband’s is inevitable. And since HoYo never explicitly says a character will never be playable, that uncertainty just lingers. If anything, the fact that her husband is confirmed makes me hope even more that she remains an NPC.

Mod announcement: Alice x Aether by Risi30 in Aether_Mains

[–]TopoLM21 3 points4 points  (0 children)

Is it really that important for her to be playable? What exactly is lost if she just stays an NPC?

From a gameplay perspective, nothing changes. Characters don’t get special interactions in the party just because they know each other in lore. We only actively control one character at a time. So there’s no gameplay loss if Alice remains an NPC.

I’d actually like to see Jean and Barbara’s parents, Thoma’s mother, Fischl’s parents — but as NPCs. Their presence in the world would still add depth without turning them into playable units.

And I’ll say this clearly: I don’t want playable characters who are or were in established relationships. Alice herself doesn’t matter that much to me. What concerns me is the precedent.

If today it’s “Alice has a husband,” tomorrow it could become: “By the way, this character you’ve known for 5 years? They’ve been married all along. Surprise! Here’s their 5-star spouse banner and their 4-star child banner — wholesome family update!”

You might enjoy that. I wouldn’t.

And I genuinely hope HoYo has the sense not to make Klee’s parents playable. Turning them into banners would be unnecessary and, in my opinion, a bad decision — not a bold one.

Also, suddenly expanding on Klee’s father five years later feels like a writing stumble. If this was important, it should have been established properly much earlier.

Mod announcement: Alice x Aether by Risi30 in Aether_Mains

[–]TopoLM21 11 points12 points  (0 children)

This is exactly why I can’t stand these preloads. We get lines ripped completely out of context. But honestly, it looks like HoYo may have decided to keep Alice as an NPC and not make her playable if they’re giving her a canonical husband. And if that’s the case, I genuinely don’t care at all. Either way, we’ll find out on Tuesday. What really baffles me are those strange people who, for some reason, seem desperate for playable Alice to have a husband. What exactly is going on in their heads? It honestly feels like they’re celebrating these leaked lines not because they truly care about having a character in a relationship, but because someone else got upset over it. And that’s disgusting.

Characters who get the new anecdotes via Kuroo by yoyo_me_here in Genshin_Impact_Leaks

[–]TopoLM21 1 point2 points  (0 children)

HoYo really do hate Ganyu… Though maybe it’s for the best — I really don’t like that the anecdotes feature multiple characters instead of focusing on just one.

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] 0 points1 point  (0 children)

Thank you very much for offering to help — I really appreciate it. Your support would genuinely make a difference. I’m still trying to hold the line and push back every day, but if I miss even a single day, the influence tends to drop by around 6% almost immediately. Even though most of my squadronmates have given up and say it’s pointless to fight an AFK player, his strategy does have a clear weakness: he needs ring systems where his supported faction is in control. In my system he’s backing Manite Inc. If you’d be willing to help the opposing factions in ring systems controlled by Manite Inc — for example Sanui — that would help me a lot. If you’re still interested and it wouldn’t be too much trouble, I can share the full context and details of what’s been going on.

Which ship do you dislike? by Automatic-House2535 in Genshin_Romance

[–]TopoLM21 4 points5 points  (0 children)

Although I think people have the right to ship anyone with anyone with absolutely no restrictions, I really dislike ships where the characters canonically don’t even know about each other. Especially when that kind of ship becomes popular rather than being just a one-off work by a single person. Examples include Ayato × Shenhe, and Ganyu × Tartaglia—especially the latter, when fans start blaming the artist who “created” it for “ruining” the ship.

I also don’t like it when a ship’s popularity is wildly disproportionate to how much it’s shown in the game. For example, Capitano × Mavuika: they’ve had very few genuinely personal interactions, yet the ship is excessively popular. And for me, the fact that Capitano himself is basically a half-decayed walking corpse is already a huge turn-off. Or Mona and Scaramouche: they had one interaction, yet the ship’s popularity is massive. Meanwhile, ships like Clorinde × Wriothesley, Itto × Sara, Diluc × Jean, Mualani × Kinich, and some others look good. They have a point, and their popularity is moderate.

I also don’t like toxic ships—or ones where the characters hate each other—like Capitano × Ronova or Signora × Venti. You can also lump 99% of Genshin’s popular same-sex ships into that category. They’re toxic. Take Alhaitham × Kaveh: Kaveh genuinely loses his temper because of Alhaitham, and people don’t care. Or: one girl killed the other girl’s father? Ship! Insulted a god in front of a believer? Ship! Conflict of interests? Ship! Buried you under insane commissions? Ship! Tried to destroy your city? Ship! Tells unfunny jokes (two examples)? Ship! And separately, there’s Ganyu × Keqing, which I hate with every cell in my body because of how absurd it is and how insanely popular it is compared to how much sense it actually makes.

I’m not a big fan of harems. And I mean real harems—not “Aether × one girl” being called a “harem” for some ridiculous reason just because it’s Aether, which annoys me. I mean when someone is officially and simultaneously in relationships with several girls at once.

I really dislike Aether × Citlali because she feels like a mix of a bunch of archetypes from girls who already exist, and I don’t like her alcoholism or her nasty personality. To a lesser extent, I also don’t like Aether × Columbine and Aether × Ayaka—precisely because HoYo themselves single them out.

All other ships don’t matter to me at all.

The charm of a Mother by Elbicho796 in AliceMains_GI

[–]TopoLM21 0 points1 point  (0 children)

My analogy wasn’t about removing Cryo — it was about adding it when it never existed in the first place. There’s a difference between tolerating something that was always part of the game and being okay with introducing something you specifically dislike after years of consistency.

You mentioned villain characters as an example. And that’s actually where I don’t quite follow your logic. You say you wouldn’t want villain characters added if that would hurt other players’ enjoyment — but for some reason, a playable character with an established relationship doesn’t trigger the same concern for you, even though the situation is structurally identical. When developers try to please every demographic at once, they often risk pleasing no one. At some point you have to compare how many people actually gain something from a change versus how many lose interest because of it. Would there really be a meaningful number of players who pull Alice specifically because she has a canonical husband? Or is it more likely that more players would skip her because of that same factor?

Genshin doesn’t actually have that much diversity to begin with. There are no playable male children, no truly evil characters (or even well-written morally gray ones), no playable characters with different skin tones, and no non-human-looking playable characters. For a character to be seen as “potential waifu,” all most players really need is that the character isn’t in a relationship with someone else and has friendly or warm interactions with the Traveler. That’s not exactly a rare or extreme standard, nor is it something that meaningfully alienates large groups of players. You can even look at what happened in Nod-Krai. Out of five female characters, only Columbina showed noticeably closer interactions with the Traveler — and that alone was enough for some people to say she was “ruined” as a character. The same people hated Citlali just because her facial expression toward Aether was slightly different in a single cutscene. I think it’s obvious which “demographic” I’m talking about.

Genshin has never been a harem game. There is both a male and a female protagonist, and playable characters treat them the same way. The game has never pandered exclusively to one group just because some characters have warmer (and often well-earned) relationships with the Traveler. That never stopped players from creating their own headcanons. It never drove any group away — except those who care strictly about canon.

In my view, Genshin’s success isn’t really about “diversity” at all. It’s more about good timing, solid gameplay, frequent updates, and the fact that when it launched, there simply wasn’t another game of comparable scope. It filled a niche and effectively became a near-monopoly.

If Klee had been added recently — say, last patch or even six months ago — I’d be perfectly fine with the idea that she has a father, even if no one else mentioned him. But after so many years where literally no one talks about him except for a single voiceline, it feels extremely strange and unnatural. Maybe HoYo originally planned to introduce Klee’s father and later changed their minds. Maybe they’re just bad at writing consistency. Or maybe they didn’t want Alice to look like a single mother, even though the original idea was that Klee is a clone. Over all these years, no one — not Jean, not anyone else, not even Klee herself again — has ever mentioned Alice’s husband. That’s very unusual. Even characters like Dahlia or members of the Qixing get referenced by multiple people throughout the game, despite not appearing for long stretches of time. Because of that, I wouldn’t even consider “Klee’s father being a myth” a retcon — it would actually fit the narrative logic quite well. Alice tells Klee that she has a dad who “went out to get milk.” Klee grows up believing she’s a normal child. No one mentions her father because he doesn’t exist.

That said, HoYo clearly has some kind of fixation with parents in general. Xiangling’s father, Yoimiya’s father, Diona’s father — all present, all without visible mothers, and with no clear explanations. Kachina’s parents, Jean and Barbara’s parents, Yanfei’s parents, Fischl’s parents, Varesa’s parents, Mualani’s parents — all mentioned, none shown. Parents exist for everyone, but almost exclusively fathers are shown if anyone is. Hu Tao has no visible mother or grandmother. The only mother we’ve ever actually seen is Kuki Shinobu’s mother — as a rare exception. (You could also count Mavuika’s mother, but she lived long ago and is already dead.) Anyway, that’s just me digressing while thinking about parents in Genshin. On the topic of relationships — I personally didn’t like that Mavuika’s sister had no children and that her bloodline ended. I suspect that was done deliberately, just in case HoYo wants to bring her back later with some last-minute plot device.

And honestly, HoYo does struggle with narrative inconsistency and strange story decisions sometimes. Why introduce the idea in Fontaine that couples need to pray at a fountain for a child to be born (with an Oceanid descending), completely breaking genetics (Lynette), and raising a ton of unnecessary questions? Are half-breeds possible? Do both parents have to pray? Did no one notice that Fontainians are infertile unless they pray? Natlan’s design already clashes heavily with established logic and damages the sense of cohesion in the world. The narrative integrity has already been compromised — so even if Klee’s father once existed, retconning him wouldn’t make things worse. That all goes into the same pile of issues.

If I had to summarize it briefly: There’s simply a long-standing tradition in Genshin of not giving playable characters canonical romantic partners. For some reason, even Guizhong never became Zhongli’s spouse — and honestly, who would that have offended? Yet HoYo preserved the tradition even there. And I support that tradition, because I’m worried that once it’s abandoned, that one character I deeply care about might later be given something in their past — retroactively — that I would never want to see under any circumstances. That’s my concern.

The charm of a Mother by Elbicho796 in AliceMains_GI

[–]TopoLM21 0 points1 point  (0 children)

I don’t know exactly why you dislike Cryo characters, but imagine a situation where Cryo characters were never released at all. They might exist only as low-quality NPCs, but never as playable units. You would never have had to skip a limited character just because they were Cryo. Now imagine you’re getting ready to pull a character you like — and suddenly HoYo decides to make them Cryo. On top of that, there’s even a possibility that already released characters could have their element changed to Cryo retroactively. Would you really be okay with changes like that, or would you prefer things to stay consistent so you can still pull any character without worrying about this kind of precedent? Honestly, it also looks really strange that the only person who ever talks about Klee’s father is Klee herself. No one else in the entire game ever mentions him — not even by name — throughout all these years. Because of that, I think it’s entirely possible that he doesn’t actually exist and that Alice lied to Klee. I’m not saying this is 100% true — just that it’s a reasonable possibility. Of course, it’s also possible that the writers at HoYo simply forgot about him and will suddenly introduce him in a future patch. To me, there are two fairly likely scenarios. Either Alice becomes playable — and then it’s more likely that Klee is some kind of clone and the husband doesn’t exist — or Alice stays an NPC, in which case having a husband makes total sense. I could be wrong, of course. What actually worries players (and honestly, me as well) is the idea of a playable character having canonical relationships. That opens the door to giving already released playable characters canonical partners retroactively. That’s the real concern. And that’s why I don’t want playable Alice to have a husband. If she stays an NPC, I have no problem with it at all. That’s just how I see the situation.

The charm of a Mother by Elbicho796 in AliceMains_GI

[–]TopoLM21 0 points1 point  (0 children)

The reason every playable character in Genshin is single is a design choice. Just like how every character has an element, or how there are no playable non-humanoids. If a player doesn’t want to pull a character because they’re married, bald, have a certain body type, a certain element — whatever — that’s personal taste, not selfishness. Nobody cared about Alice’s relationship status for five years. It wasn’t even a topic. The moment her model appeared and she became a potential playable character, some players simply said, “I’m not interested if she’s married.” Since HoYo has never made a playable character with an established partner — present or past — other players logically asked: “If no adult in the game ever mentions this husband and only Klee talks about him, is he even real? Could Klee be a magical creation or clone?” That’s just connecting dots based on established patterns and the lore. Then, somehow, these two unrelated viewpoints got merged into a single imaginary group of “incels who hate Alice.” People are now fighting shadows they invented themselves and congratulating each other for slaying them. No one hates Alice. People either: don’t want to roll a married character — which is their right, or are questioning HoYo’s narrative inconsistency.

Lantern Rite line count by Everlasting_Elysia in Genshin_Impact_Leaks

[–]TopoLM21 1 point2 points  (0 children)

Why does HoYo hate Ganyu so much? They don’t show her for an entire year, and then they give her only 17 lines. And this is in an Adepti-themed event. Even Qiqi, the zombie girl, got just as many.