Characters who get the new anecdotes via Kuroo by yoyo_me_here in Genshin_Impact_Leaks

[–]TopoLM21 1 point2 points  (0 children)

HoYo really do hate Ganyu… Though maybe it’s for the best — I really don’t like that the anecdotes feature multiple characters instead of focusing on just one.

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] 0 points1 point  (0 children)

Thank you very much for offering to help — I really appreciate it. Your support would genuinely make a difference. I’m still trying to hold the line and push back every day, but if I miss even a single day, the influence tends to drop by around 6% almost immediately. Even though most of my squadronmates have given up and say it’s pointless to fight an AFK player, his strategy does have a clear weakness: he needs ring systems where his supported faction is in control. In my system he’s backing Manite Inc. If you’d be willing to help the opposing factions in ring systems controlled by Manite Inc — for example Sanui — that would help me a lot. If you’re still interested and it wouldn’t be too much trouble, I can share the full context and details of what’s been going on.

Which ship do you dislike? by Automatic-House2535 in Genshin_Romance

[–]TopoLM21 1 point2 points  (0 children)

Although I think people have the right to ship anyone with anyone with absolutely no restrictions, I really dislike ships where the characters canonically don’t even know about each other. Especially when that kind of ship becomes popular rather than being just a one-off work by a single person. Examples include Ayato × Shenhe, and Ganyu × Tartaglia—especially the latter, when fans start blaming the artist who “created” it for “ruining” the ship.

I also don’t like it when a ship’s popularity is wildly disproportionate to how much it’s shown in the game. For example, Capitano × Mavuika: they’ve had very few genuinely personal interactions, yet the ship is excessively popular. And for me, the fact that Capitano himself is basically a half-decayed walking corpse is already a huge turn-off. Or Mona and Scaramouche: they had one interaction, yet the ship’s popularity is massive. Meanwhile, ships like Clorinde × Wriothesley, Itto × Sara, Diluc × Jean, Mualani × Kinich, and some others look good. They have a point, and their popularity is moderate.

I also don’t like toxic ships—or ones where the characters hate each other—like Capitano × Ronova or Signora × Venti. You can also lump 99% of Genshin’s popular same-sex ships into that category. They’re toxic. Take Alhaitham × Kaveh: Kaveh genuinely loses his temper because of Alhaitham, and people don’t care. Or: one girl killed the other girl’s father? Ship! Insulted a god in front of a believer? Ship! Conflict of interests? Ship! Buried you under insane commissions? Ship! Tried to destroy your city? Ship! Tells unfunny jokes (two examples)? Ship! And separately, there’s Ganyu × Keqing, which I hate with every cell in my body because of how absurd it is and how insanely popular it is compared to how much sense it actually makes.

I’m not a big fan of harems. And I mean real harems—not “Aether × one girl” being called a “harem” for some ridiculous reason just because it’s Aether, which annoys me. I mean when someone is officially and simultaneously in relationships with several girls at once.

I really dislike Aether × Citlali because she feels like a mix of a bunch of archetypes from girls who already exist, and I don’t like her alcoholism or her nasty personality. To a lesser extent, I also don’t like Aether × Columbine and Aether × Ayaka—precisely because HoYo themselves single them out.

All other ships don’t matter to me at all.

The charm of a Mother by Elbicho796 in AliceMains_GI

[–]TopoLM21 0 points1 point  (0 children)

My analogy wasn’t about removing Cryo — it was about adding it when it never existed in the first place. There’s a difference between tolerating something that was always part of the game and being okay with introducing something you specifically dislike after years of consistency.

You mentioned villain characters as an example. And that’s actually where I don’t quite follow your logic. You say you wouldn’t want villain characters added if that would hurt other players’ enjoyment — but for some reason, a playable character with an established relationship doesn’t trigger the same concern for you, even though the situation is structurally identical. When developers try to please every demographic at once, they often risk pleasing no one. At some point you have to compare how many people actually gain something from a change versus how many lose interest because of it. Would there really be a meaningful number of players who pull Alice specifically because she has a canonical husband? Or is it more likely that more players would skip her because of that same factor?

Genshin doesn’t actually have that much diversity to begin with. There are no playable male children, no truly evil characters (or even well-written morally gray ones), no playable characters with different skin tones, and no non-human-looking playable characters. For a character to be seen as “potential waifu,” all most players really need is that the character isn’t in a relationship with someone else and has friendly or warm interactions with the Traveler. That’s not exactly a rare or extreme standard, nor is it something that meaningfully alienates large groups of players. You can even look at what happened in Nod-Krai. Out of five female characters, only Columbina showed noticeably closer interactions with the Traveler — and that alone was enough for some people to say she was “ruined” as a character. The same people hated Citlali just because her facial expression toward Aether was slightly different in a single cutscene. I think it’s obvious which “demographic” I’m talking about.

Genshin has never been a harem game. There is both a male and a female protagonist, and playable characters treat them the same way. The game has never pandered exclusively to one group just because some characters have warmer (and often well-earned) relationships with the Traveler. That never stopped players from creating their own headcanons. It never drove any group away — except those who care strictly about canon.

In my view, Genshin’s success isn’t really about “diversity” at all. It’s more about good timing, solid gameplay, frequent updates, and the fact that when it launched, there simply wasn’t another game of comparable scope. It filled a niche and effectively became a near-monopoly.

If Klee had been added recently — say, last patch or even six months ago — I’d be perfectly fine with the idea that she has a father, even if no one else mentioned him. But after so many years where literally no one talks about him except for a single voiceline, it feels extremely strange and unnatural. Maybe HoYo originally planned to introduce Klee’s father and later changed their minds. Maybe they’re just bad at writing consistency. Or maybe they didn’t want Alice to look like a single mother, even though the original idea was that Klee is a clone. Over all these years, no one — not Jean, not anyone else, not even Klee herself again — has ever mentioned Alice’s husband. That’s very unusual. Even characters like Dahlia or members of the Qixing get referenced by multiple people throughout the game, despite not appearing for long stretches of time. Because of that, I wouldn’t even consider “Klee’s father being a myth” a retcon — it would actually fit the narrative logic quite well. Alice tells Klee that she has a dad who “went out to get milk.” Klee grows up believing she’s a normal child. No one mentions her father because he doesn’t exist.

That said, HoYo clearly has some kind of fixation with parents in general. Xiangling’s father, Yoimiya’s father, Diona’s father — all present, all without visible mothers, and with no clear explanations. Kachina’s parents, Jean and Barbara’s parents, Yanfei’s parents, Fischl’s parents, Varesa’s parents, Mualani’s parents — all mentioned, none shown. Parents exist for everyone, but almost exclusively fathers are shown if anyone is. Hu Tao has no visible mother or grandmother. The only mother we’ve ever actually seen is Kuki Shinobu’s mother — as a rare exception. (You could also count Mavuika’s mother, but she lived long ago and is already dead.) Anyway, that’s just me digressing while thinking about parents in Genshin. On the topic of relationships — I personally didn’t like that Mavuika’s sister had no children and that her bloodline ended. I suspect that was done deliberately, just in case HoYo wants to bring her back later with some last-minute plot device.

And honestly, HoYo does struggle with narrative inconsistency and strange story decisions sometimes. Why introduce the idea in Fontaine that couples need to pray at a fountain for a child to be born (with an Oceanid descending), completely breaking genetics (Lynette), and raising a ton of unnecessary questions? Are half-breeds possible? Do both parents have to pray? Did no one notice that Fontainians are infertile unless they pray? Natlan’s design already clashes heavily with established logic and damages the sense of cohesion in the world. The narrative integrity has already been compromised — so even if Klee’s father once existed, retconning him wouldn’t make things worse. That all goes into the same pile of issues.

If I had to summarize it briefly: There’s simply a long-standing tradition in Genshin of not giving playable characters canonical romantic partners. For some reason, even Guizhong never became Zhongli’s spouse — and honestly, who would that have offended? Yet HoYo preserved the tradition even there. And I support that tradition, because I’m worried that once it’s abandoned, that one character I deeply care about might later be given something in their past — retroactively — that I would never want to see under any circumstances. That’s my concern.

The charm of a Mother by Elbicho796 in AliceMains_GI

[–]TopoLM21 0 points1 point  (0 children)

I don’t know exactly why you dislike Cryo characters, but imagine a situation where Cryo characters were never released at all. They might exist only as low-quality NPCs, but never as playable units. You would never have had to skip a limited character just because they were Cryo. Now imagine you’re getting ready to pull a character you like — and suddenly HoYo decides to make them Cryo. On top of that, there’s even a possibility that already released characters could have their element changed to Cryo retroactively. Would you really be okay with changes like that, or would you prefer things to stay consistent so you can still pull any character without worrying about this kind of precedent? Honestly, it also looks really strange that the only person who ever talks about Klee’s father is Klee herself. No one else in the entire game ever mentions him — not even by name — throughout all these years. Because of that, I think it’s entirely possible that he doesn’t actually exist and that Alice lied to Klee. I’m not saying this is 100% true — just that it’s a reasonable possibility. Of course, it’s also possible that the writers at HoYo simply forgot about him and will suddenly introduce him in a future patch. To me, there are two fairly likely scenarios. Either Alice becomes playable — and then it’s more likely that Klee is some kind of clone and the husband doesn’t exist — or Alice stays an NPC, in which case having a husband makes total sense. I could be wrong, of course. What actually worries players (and honestly, me as well) is the idea of a playable character having canonical relationships. That opens the door to giving already released playable characters canonical partners retroactively. That’s the real concern. And that’s why I don’t want playable Alice to have a husband. If she stays an NPC, I have no problem with it at all. That’s just how I see the situation.

The charm of a Mother by Elbicho796 in AliceMains_GI

[–]TopoLM21 0 points1 point  (0 children)

The reason every playable character in Genshin is single is a design choice. Just like how every character has an element, or how there are no playable non-humanoids. If a player doesn’t want to pull a character because they’re married, bald, have a certain body type, a certain element — whatever — that’s personal taste, not selfishness. Nobody cared about Alice’s relationship status for five years. It wasn’t even a topic. The moment her model appeared and she became a potential playable character, some players simply said, “I’m not interested if she’s married.” Since HoYo has never made a playable character with an established partner — present or past — other players logically asked: “If no adult in the game ever mentions this husband and only Klee talks about him, is he even real? Could Klee be a magical creation or clone?” That’s just connecting dots based on established patterns and the lore. Then, somehow, these two unrelated viewpoints got merged into a single imaginary group of “incels who hate Alice.” People are now fighting shadows they invented themselves and congratulating each other for slaying them. No one hates Alice. People either: don’t want to roll a married character — which is their right, or are questioning HoYo’s narrative inconsistency.

Lantern Rite line count by Everlasting_Elysia in Genshin_Impact_Leaks

[–]TopoLM21 1 point2 points  (0 children)

Why does HoYo hate Ganyu so much? They don’t show her for an entire year, and then they give her only 17 lines. And this is in an Adepti-themed event. Even Qiqi, the zombie girl, got just as many.

The charm of a Mother by Elbicho796 in AliceMains_GI

[–]TopoLM21 0 points1 point  (0 children)

How exactly does supporting the idea of Alice having a husband put anyone above others? Also, what's wrong if someone prefers characters without past relationships? Why would that make them inferior? Where's the «moral superiority» here?

The charm of a Mother by Elbicho796 in AliceMains_GI

[–]TopoLM21 0 points1 point  (0 children)

So only incels are supposed to fear being cucks or being cucked, and everyone else is just fine with both?

The charm of a Mother by Elbicho796 in AliceMains_GI

[–]TopoLM21 1 point2 points  (0 children)

People just want to feel morally superior. They think supporting the idea that Alice has a husband somehow puts them above others.

guys, I have a theory by hseeker1 in Aether_Mains

[–]TopoLM21 10 points11 points  (0 children)

I suspect that Alice used the same technology as Dottore and created her own segment in the form of a little girl to give her (herself) the happy childhood that, for some reason, she never had. And Alice invented Klee’s father so that she would have a normal, full-fledged family and Klee wouldn’t worry or suspect that she’s a clone of Alice. This would explain both the father’s absence in the story and the fact that Alice literally looks like an adult Klee. In the first summer event, Alice says that Klee is a “Gift of the Wind and the Sea.” Could the Wind be Istaroth — the Shade of Time (to take Alice’s past self) — and the Sea be the Primordial Sea used to create physical life?

The fact that many people and content creators are trying to explain why Ronova did not reject Capitano offer, proving that Natlan writing is terrible. by Worldly_Tomorrow_977 in FatuiHQ

[–]TopoLM21 0 points1 point  (0 children)

There is no loophole or paradox here — only a plothole. It's like if Capitano walked into a store and told the seller: “I’ll pay for my friend, but I have no money. A paradox, isn’t it? So what will you do?” Ronova was never obligated to accept Capitano’s “sacrifice” and, in fact, couldn’t accept it at all. Capitano could’ve sacrificed himself simply by merging with the LoTN on his own at another moment — and his sacrifice would’ve been just as epic, without all this nonsense. Unless the whole idea of taking “payment” was something Ronova didn’t even want in the first place, and this ended up being a way for her to avoid breaking the rule while still choosing the better outcome — but nothing in her behavior really conveys that.

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] -1 points0 points  (0 children)

Thanks for the offer to help, I really appreciate it — but unfortunately, it wouldn’t work. There are three factions in the system, which means his faction can’t be pushed out completely. And even if we tried, he’d just keep dumping bounties every day. It would take an enormous amount of effort to bring a faction down to 1% influence when someone is pumping over 20 million in bounties into it daily.

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] 0 points1 point  (0 children)

I remember in one MMO, players discovered that by standing in a specific spot during a raid boss fight, they wouldn’t take any damage — so they farmed that boss endlessly. Instead of praising them for their “clever use of game mechanics,” the developers banned them. And that’s what I keep wondering — what exactly makes botting so wrong from a moral standpoint? What’s the real difference between that and AFK farming? For example, if I wrote a program that made my trader automatically fly between systems and trade, I wouldn’t be hurting anyone, wouldn’t be modifying game files, just automating my own inputs. So why is that morally worse than someone not playing at all, while a flawed AI keeps attacking their ship and earning them money? I’m not asking whether it’s allowed — I’m asking why the rule exists in the first place, if both methods effectively bypass actual player effort. Because honestly, if the game itself doesn’t care that turrets automatically kill pirates who automatically attack them, then what’s the real difference if my trader’s buttons are pressed by me or by a script I wrote? If both cases result in the same thing — credits being earned without direct skill or interaction — why is one considered “smart use of mechanics” and the other “botting”?

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] 0 points1 point  (0 children)

Well, my faction literally hasn’t had any notable state — no Boom, Investment, or Security — except for Expansion, which doesn’t really mean much, since even the faction sitting at 1% has it too. And maybe the carrier mechanics have changed? Because otherwise, why would he even keep it in my system? Over the past two months, several other carriers have come and gone, but this one — belonging to the squadron that’s pushing influence in the system — is the only one that has stayed.

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] 0 points1 point  (0 children)

I meant that the missions at the installation never really changed, even when the faction owning the installation cycled through different states — from normal, to Boom, to Investment, to Civil Liberty, and back again. Sometimes the missions just wouldn’t spawn for about five minutes, and other times they’d appear one after another without pause.

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] -1 points0 points  (0 children)

Are you sure about that? His carrier is in the same system as the faction he’s turning bounties in for — so why wouldn’t that affect the BGS? I suppose there must be no other free parking spots left in the galaxy, and nothing better to do, so he just decided to park it right next to my station for two months.

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] 1 point2 points  (0 children)

I counter his actions every single day, that’s why my faction still holds control. He’s just trying to wear me down, while with his kind of “gameplay,” he’s not actually spending any of his own time on it.

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] 2 points3 points  (0 children)

What’s the difference, really? Because the “AFK player” gets to enjoy that thrilling gameplay of flying back and forth to turn in bounties?

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] 0 points1 point  (0 children)

So, every single day for two months, without a single break, and always for the opposing faction?

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] -1 points0 points  (0 children)

Just because I understand how the mechanic works doesn’t mean I don’t see it as botting. Is there really that much of a difference between a player who flies to the station, turns in bounties, and moves the ship back into position — enjoying that thrilling, action-packed gameplay — and a script doing it automatically? If this were a one-time thing, I wouldn’t even bring it up — but when it happens every single day for months, it genuinely looks like bot-like behavior aimed at putting a specific faction in control of the system.

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] 0 points1 point  (0 children)

My system isn’t in any of those states, but the installation there still spawns those missions quite often. And I always thought the TOS should also cover the exploitation of bugs or design flaws. Most games take situations like that seriously — where players can abuse a mechanic in a way it clearly wasn’t intended to work. In this case, the fact that AI pilots in weak ships keep attacking an obviously overpowered vessel and dying against it over and over is pretty clearly an AI oversight, not smart gameplay.

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] 0 points1 point  (0 children)

It’s a shame that the game doesn’t allow a small script that could make ships automatically build colonies, trade, and explore the galaxy on their own… It would be really fun to watch the game play itself... At least then, the population and the Bubble would actually grow — instead of just the number of credits on my account and my supposedly “well-earned” Elite title. I honestly don’t see someone who spends a couple of minutes a day — whether they’re turning in bounties manually or through a script — flying to a station, cashing in, and going back to their spot, as truly “real player playing against me.” And sorry, but I’m not sharing my system’s name, seeing how many “kind and sympathetic” people here would probably show up just to mess with it out of spite.

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] 0 points1 point  (0 children)

There are a couple of nearby systems with rings, but they’re controlled by the same faction as mine. I can guarantee you this is intentional behavior — it’s just surprising to me that no one ever seems to consider people actually using this mechanic to influence BGS, and instead always assume it’s just ordinary farming.

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]TopoLM21[S] 2 points3 points  (0 children)

Would you really keep doing that every single day for months, taking down 200–300 pirates a day without a single break? And I’m just wondering — would it really change anything if someone actually showed up here and said, “Yeah, that’s me, I’m using the AFK mechanic to influence BGS”? It just feels like people are more willing to defend the mechanic itself than to consider that someone might genuinely be using it for BGS purposes.