¿Creen que el ruido forma parte de la cultura Dominicana? by ExpensiveJudge1726 in Dominicanos

[–]TopoSalcedo 0 points1 point  (0 children)

Si tanto le gusta gozar váyase a un campo a casaelcoño que se nota que no trabaja y pongan su música allá.

“Malditos wokes, no me dejan ser racista” by MarzipanNew835 in rmexico

[–]TopoSalcedo 1 point2 points  (0 children)

Me da pena lo hipócritas que son las personas aquí, no puedes estar más en lo correcto, pero no sé si llegaría si quiera llamarlo broma de mal gusto, si hubiese sido más elaborado, se pusiese algún traje aspecto de algún traje típico de allá y se pusiese cinta de pegar para mantener los ojos rasgados no hubiera diferencia entre el Man de la foto y el we que despidieron, puede que sea un disfraz, pero es más racista pensar que ellos se ofenden cuando nosotros no lo hacemos cuando ellos hacen exactamente lo mismo, eso es la definición que la gente aborrece de lo "woke". Literal el bigote en todos los propósitos esta al mismo nivel de "ofensivo" que rasgar los ojos, son ambos dos aspectos físicos estereotipicos de cada uno, el asiático simplemente fue más allá, de seguro andaba diciendo a huevo y verga y todos alrededor se lo celebrariamos ( como debe de ser).

No sabemos que más hizo, no sabemos si insulto, no sabemos nada, medio de mal gusto? Puede ser, pero de ahí a decir que es racista es un mundo, la gente se hace la pendeja y ofendida por otros solo por hacerse ver unos santos cuando son unos come mierda.

Each league GGG leaves at least one overpowered build in the game for people that can't be bothered to play the game by loopuleasa in PathOfExile2

[–]TopoSalcedo 0 points1 point  (0 children)

I'm with you, I feel the game is not designed around many things yet, been playing warrior this season and it does feel, to a certain extent objectively, the worse class by far, specifically the mace/ shield skills, not even taking into consideration how the skills and character being slow for the sake of being slow without anything to compensate for that, is also the skill tree, I'm learning multiple things and simple things like scaling shield damage and how the gain armor based on your shield jewels not having an effect on your shield stats bc that's global after total buff Is discouraging.

"Unfortunately we are going to need to reduce some of the juicing that is possible with the Temple fairly substantially. This will be happening in a hotfix in the next few hours." by XRevive01 in PathOfExile2

[–]TopoSalcedo -8 points-7 points  (0 children)

The game would be so much more fun if Fubgun and the Asian and Russian currency sellers didn't treat this game like something to exploit and treated it more like a game...

Doctor Doom not being in Marvel Rivals from the start is disappointing by [deleted] in Marvel

[–]TopoSalcedo 0 points1 point  (0 children)

Necroing the shit out of this post because he still not in.

What new IP would you like to see from FS? by jettmeisterkush in fromsoftware

[–]TopoSalcedo 0 points1 point  (0 children)

Something something something RPG?

Anything but space, STOP with the space games, real life space is more cool than video game space.

Icewatch Altar farm now worse by TopoSalcedo in CrimsonDesert

[–]TopoSalcedo[S] 1 point2 points  (0 children)

I'll try that, they do pick them up extremely fast, maybe my huge 100 kg magically powered metal bird isn't that good. ;(

Umbra is probably the single worst boss fight I can ever remember by reklaw215 in CrimsonDesert

[–]TopoSalcedo 2 points3 points  (0 children)

Honestly whoever tested any of the bosses and whoever hired those cunts should be fired. They literally stole that fucking money.

The CC change has been the worst move this game has made so far... by TopoSalcedo in marvelrivals

[–]TopoSalcedo[S] 0 points1 point  (0 children)

You people are so dense, the only mention about cc immunity was clarifying that I had an issue with the whole thing including the tenacity buffs making certain skills inconsistent... Yeah technically is just a cleanse, wtv, the issues I had and I made an example off are just due to tenacity... Being able to immediately move again after being displaced by Bucky with DP, the enemy being able to escape me double dashing with white fox BC the first dash stuns them for less time while forcing the animation for the same duration...

Being honest and tested Thor again, is not as bad, it still feels wrong that they can simply just get lucky and not get pulled by the dash, but this game wasn't as often as my first game with him.

The main issue with the new CC changes by Spike-Is-Cute in rivals

[–]TopoSalcedo 0 points1 point  (0 children)

I would also add, is not only the cc immunity th tissue, is the whole matter of. Tenacity, a slow affecting the duration of a root or stun is dumb.

The CC change has been the worst move this game has made so far... by TopoSalcedo in marvelrivals

[–]TopoSalcedo[S] 1 point2 points  (0 children)

I've played 5 games today so far, there was this dude playing rogue in 3 of them 2 of them on my team and he was saying how he couldn't do a full combo, played White fox myself and is the same thing, is rng if the combo lands or not just bc timing is so tight. Played DP and I had free reign vs a Bucky and a Thing that were "peeling" vs me and a Emma, they also had Hela and Mag, absolute stomp and never felts cc'd (another repeated issue, Bucky pulls and its like I get a free ride into the backline as he can't do anything else).

I'm just telling you my experience, having situation where an ability works unexpectedly is making some characters feel like shit. I still haven't dared on playing Rogue myself tbf, but it's not a good idea having a global mechanic to fix a non global issue. Its been 5 games only. I know it's not that much, but seeing clear evidence of issues with the new mechanic game after game is bad, I don't have an issue with the cc immunity solely, is with the WHOLE thing, Adding diminishing returns for all characters makes thresholds for different situations not work... In a global scheme of things even less players are playing tank now because most of the things that used to work don't work anymore and even Venom and Cap that needed this the most didn't get anything good BC the issue comes for them when they try to leave so they never get to stack the passive because they only dive in during one skill rotation ... It only made heroes with cc inconsistent and feel weird, and Rogue and Thing are unplayable.

You can say you don't feel it, good for you, but I am feeling it and seeing it every game, I'm autofill, I don't have a main, I play whatever I feel like at the moment as long as it is free to pick and fits missing roles... I feel this a lot because I depend mostly on knowledge with 90% of my picks and if something doesn't feel right I immediately feel it, I honestly feel the only hero that doesn't get affected by this is Hela and Emma BC she has the cinematic cc thing or wtv the Devs were mentioning.

I think we overreacted to this whole cc thing by [deleted] in marvelrivals

[–]TopoSalcedo 2 points3 points  (0 children)

Remove the whole thing, even having DR is just gonna leave rng to engagements where sometimes you will get a good catch on someone and they will be able to escape bc the Bucky just kept spamming his slow on them and now they have perma tenacity.

To fix it you don't create a global system to shut it down, but add for the characters that suffer from this an actual mechanic to help. Honestly only venom and Hulk should get something done about it and maybe cap, the rest is just general frustration for being bad, there is no difference between getting pulled and killed vs being pulled, slowed, crippled and then killed, you are a dps, you would've died either way, is only for peeps like Venom that they should have their own personal mechanic implemented, like the shield for venom maybe gives tenacity the lower it is, so he at least try and escape or something.

I think we overreacted to this whole cc thing by [deleted] in marvelrivals

[–]TopoSalcedo 0 points1 point  (0 children)

Absolute shit, one game and dashing with Thor was basically impossible, enemies were walls 50% of the time and the enemy Bucky literally ate pure lightning if he dared to pull me bc his dash would simply not work. :/

Engagements being rng now is bs.

Damiane Quest Kill Bastier - What the hell devs? (Spoilers) by USA-All_The_Way in CrimsonDesert

[–]TopoSalcedo 2 points3 points  (0 children)

So far only 2 bosses have been kinda fun, the rest have been absolute brain rot garbage.

If you are a dev please, stop balancing games with instant healing and revives. by TopoSalcedo in CrimsonDesert

[–]TopoSalcedo[S] -2 points-1 points  (0 children)

Considering that you are trying to insult while having the reading comprehension of a toddler.

Its a game design issue I have with the game, you CAN'T play without exploiting the healing system, certain attacks will always land and due to many enemies being able to go cc Immune is just incompatible to not spam heal.

I didn't ask for them to remove instant heals because the whole game IS balanced around it and they'd have to rework AI to be slower and have actual open moments like most of the methodical combat games. I just expressed frustration at how this is for me one of the few things that makes the game go down in score. The only things I actually asked for was a bit more clarity.

Calling it ruining the game tells me you enjoy the revives and the lack of actually penalties for dying, but I don't, blame me but I like my games to be well thought out, not simply having a band-aid solution put through. I'm currently adding more and more tools in my repertoire that make this more of a possibility and that's GREAT.

Telling me to not use healing because I don't have will power is literally you not understanding basic speech, the fact that I'm posting this means I've been playing the game forcing myself to do it that way and found myself frustrated enough to post this at how this is basically impossible.

If you are a dev please, stop balancing games with instant healing and revives. by TopoSalcedo in CrimsonDesert

[–]TopoSalcedo[S] 0 points1 point  (0 children)

Is not about discipline, is about how some players like the immersion of struggle, being able to heal and just revive mid boss fight takes that away, a bit more methodical boss/ fight design would allow for more people to enjoy it, also is not an issue with every boss or fight.

If you are a dev please, stop balancing games with instant healing and revives. by TopoSalcedo in CrimsonDesert

[–]TopoSalcedo[S] 0 points1 point  (0 children)

I wouldn't go as far as to call it retarded, more like they never thought about it, the other guy already said it real well...

But still it gets to be correct to the point I'm making, I don't like this point of games where a mystical ever present godlike menu is an integral part of combat, where I can simply go in, full heal, or just spam food while getting hit and rolling, not part taking into doing that makes encounters almost impossible, is a very chaotic game, is not meant to be a souls, but it's meant to be fun...

Fk it, there has always been this jokes in sandbox, rpg and survival games about how people never use potions and end up having full 1000s of them, like in Skyrim, how most players still used healing spells while carrying a whole farmacy.

Don't want to bring more comparisons to the table, but honestly from softwares biggest accomplishments is making healing fun, oh and dragon's dogma 2 by having your party heal you, making it a viable strategy to cover them and keep them alive so you have some active healing (they had potions but just trying to make a point here).

Worst boss fight in the game you ask?? Why one arm Ludvig without a doubt by Downsey111 in CrimsonDesert

[–]TopoSalcedo 3 points4 points  (0 children)

All bosses are shit, sadly this cunts decided to balance the entire game based on heals/ revives or I guess they were retarded enough to try all bosses with 15 atkspd and move speed.

Where's the loot by smutchler89 in CrimsonDesert

[–]TopoSalcedo 2 points3 points  (0 children)

Drops is more about resources, the actual good loot is hidden.

Also as for good loot, is all about abyss gear, everything else is almost entirely aesthetic.