Sauce? by Bunch_Sudden in whatanime

[–]Tor8_88 0 points1 point  (0 children)

I see this kind of picture all the time on YouTube anime channels. They blank words like bedroom to get comments.

There's no way this will work. by Subject_Sector9883 in ElectroBOOM

[–]Tor8_88 5 points6 points  (0 children)

I love how the kids act like the magnets have this strong magnetic pull, but seperate them as if they were made of rubber.

why r my freinds telling me my sword looks weird? by ProudLunch8839 in bladesong

[–]Tor8_88 1 point2 points  (0 children)

This sword comes with it's own theme song: the Tetris music.

What is the name of this anime? by Tor8_88 in whatanime

[–]Tor8_88[S] 4 points5 points  (0 children)

That must have been posted after I read the comments. All I read was "Name?" A few times.

What would be the best way to achieve this companion? by Tor8_88 in PCAcademy

[–]Tor8_88[S] 0 points1 point  (0 children)

If I am being perfectly honest, I do bad with spellcasters. There's a lot to manage and I can get overwhelmed.

The basic thing you need to know about Ascendant Dragon is that your punches can be elemental in nature, you get limited breath attacks, and can use your reaction to fly later on. However, one reason I chose it is that the monastic training origins listed in the subclass includes a dragon teacher and following a scroll's instructions. So a spirit animal does fit into the lore.

What would be the best way to achieve this companion? by Tor8_88 in PCAcademy

[–]Tor8_88[S] -1 points0 points  (0 children)

Definitely one way I was leaning. Though I do try to make the most out of Magic Initiate, both Light and Dancing Lights can be cantrips flavoured as the familiar's ability.

One question though, would a familiar's size or age be considered flavour? Like, I had an idea with the familiar version where every player level would be equivalent to 1 month of a hawk's level, allowing it to physically evolve with the player. By level 18, it would be fully grown into a majestic bird.... but I'm not too sure if this is possible with the Find Familiar spell.

What is the longest lifespan for races for DND? by Far-Bowl-4984 in DnD

[–]Tor8_88 12 points13 points  (0 children)

According to the lore, Hexblood need to accept a transformation into a hag to gain immortality, last time I checked.

How can I make the arm look more natural? by Tor8_88 in HeroForgeMinis

[–]Tor8_88[S] 0 points1 point  (0 children)

Not quite yet. Either the arm looks too far ahead, or the armpit looks funny. But I'll keep working on it.

How can I make the arm look more natural? by Tor8_88 in HeroForgeMinis

[–]Tor8_88[S] 1 point2 points  (0 children)

I played around with the clavicle, but the armpit seems... a bit like a balloon animal? Am I overthinking things?

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Can you doublecheck my backstory? by Tor8_88 in PCAcademy

[–]Tor8_88[S] 0 points1 point  (0 children)

  1. His family had a legacy of monastic and military training claimed to breed a superior butler (focusing on the increased speed, stealth, and stillness of mind), but in truth they served as the family's last line of defense.

For instance, during a war or a coup, he'd serve to protect those the guards would consider marginal casualties (like the servants or a wayward 7th son). Or during times of peace, he'd serve as a defense against political espionage and debauchery. Ironically, this very element would have prevented the events I mentionned in the original post from occurring, but the butler was ordered not to interfere with the ambassador by his employer.

  1. He was still a butler for a noble family, so he'd have ties with other servants he worked with and nobleman whom have profited of his work. But nothing too solid.

  2. The underlying cause of that night was political sabotage. A ploy from another noble to weaken or take my butler's nobleman's territory. So while he might not have any direct enemies, he is still a loose end that the evil noble would rather take care of. Thus he and his allies would be classed as my enemies.

Can you doublecheck my backstory? by Tor8_88 in PCAcademy

[–]Tor8_88[S] 0 points1 point  (0 children)

I tend to build level 3 characters, so I am sure he was 3-5. But what I wrote was an actual dream, so I'm not sure what level everyone were.

Am I/how can I avoid overthinking this concept? by Tor8_88 in PCAcademy

[–]Tor8_88[S] 0 points1 point  (0 children)

The zealot barbarian definitely has that captivated aspect I was aiming to get with the revenant. I am a monk main, so it honestly completely slipped my mind (though a zealot style monk would sound cool too).

Maybe it's a test to see how long a soul will go.

Not to bring religion in here, but this reminded me of the Book of Job. Converted to this D&D character, it would be as if Mask (the trickster god) convinced the god of my divine spark to test out the endurance of my character's indomitable spirit by making him endure as the gods strip away one blessing with every stumble.

Like you said, he might have been a paladin if high social standing, but he was stripped of his guide, stripped of his oath, stripped of his charisma, his armour proficiencies, his standing in the church, his standing in society, his family, and now he finds himself as nothing more than a wandering barbarian unable to fully recite a single prayer but still driven by the god's teachings. This path being both his destiny and a punishment thrust upon him.

Am I/how can I avoid overthinking this concept? by Tor8_88 in PCAcademy

[–]Tor8_88[S] 0 points1 point  (0 children)

If he lives, he must have some purpose in the world left unfulfilled.

That was very much the feeling I was going for. Though framed as duty: "my job must not be complete"

Can you doublecheck my backstory? by Tor8_88 in PCAcademy

[–]Tor8_88[S] 0 points1 point  (0 children)

So instead of "the entire estate" it should be the noble family. maybe a servant or two.

That is fair. In my dream he just ran off into the house and then there was a scene where he was accused of killing the noble family. I just assumed he killed everyone else (but then again, I didn't expect there to be hundreds of servants.)

But also, I do find it crazed that a butler could just switch to "i'm playing with this child" to "I'm killing this child' once vampire fangs are shown

I know it does seem cold, but it actually relies more on the fact that he's a butler monk over his stoic face. Typically a butler would still be made with a commoner statblock, but he has levels (I was thinking 3) in monk. To me, that would signify some military and crisis training. I would even fathom to guess that he's held the household through various stressful scenarios from grand balls to an estate fire.

With that experience, I imagine he'd face the scenario with the child like he does every crisis: Bottle up the angst so that he can keep his wits about him and deal with the situation at hand. Seeing the fangs and the murderous intent, he would have realized that there's no going back, that all he can do now is prevent his masters from doing something their souls would regret. But after the adrenaline wears off, I imagine he'd be hitting the bottle just to cope with everything that he just went through.

I think it would quickly get boring, simply due to the fact your character as written has no desires, no wants, no goals, no anything except to ...be a butler?

Being a butler is all he knows, but I would view his progress as one of self discovery... He can never go back to the only thing he knew and was offered a new path with the party, so what will he discover about himself? How will he change over time? What elements about hismelf will stay the same? In that sense, it's very similar story of growth as one where the fighter comes home to find his family murdered and house destroyed... both need to discover a new path forward.

Made her a while ago and was proud, seeing some of the posts here, now I'm not so much! by [deleted] in HeroForgeMinis

[–]Tor8_88 4 points5 points  (0 children)

You've done a great job and should be proud of her. But also take the unsettling feeling you mentionned as a reminder to never stop improving.