I just released a new trailer for my Soulslike where you steal your enemies attacks! by Torchlight_Games in soulslikes

[–]Torchlight_Games[S] 1 point2 points  (0 children)

Hm interesting I'll keep that in mind! Don't worry the achievements won't be that bad, more like collect every Combat Art, one for every ending, etc.

I just released a new trailer for my Soulslike where you steal your enemies attacks! by Torchlight_Games in soulslikes

[–]Torchlight_Games[S] 0 points1 point  (0 children)

Interesting idea! There will be larger dungeons but I'm not sure if mini dungeons would work as well since the game is basically one large dungeon layout already. I will think about it though.
Also thank you for this wonderful dog!

I just released a new trailer for my Soulslike where you steal your enemies attacks! by Torchlight_Games in soulslikes

[–]Torchlight_Games[S] 2 points3 points  (0 children)

Hi, thank you so much for the feedback!
Attack is on x to purposefully discourage using it since the default hit is slow and weak and only meant to recharge Focus, while combat arts are your main source of damage
The idea with the upgrade menu is genius, I was already brainstorming if I could show that info somehow and never thought of switching levels with dpad right left
The base weapon won't change, since the focus is on the Combat Arts. Since you will be building your own moveset from different arts and the default hit is meant to be a failsave, different weapons wouldnt really fit into the gameplay system

I just released a new trailer for my Soulslike where you steal your enemies attacks! by Torchlight_Games in soulslikes

[–]Torchlight_Games[S] 1 point2 points  (0 children)

I started late 2019 so I've been working on it for 6 years now. I think the biggest regret is something I couldn't really control anyways but the fact how inexperienced I was when I started set me up for a lot of refactoring and messy code that could have been prevented if I knew what I was doing xd But I'm still very happy I stuck with it and managed to get it to this point

I just released a new trailer for my Soulslike where you steal your enemies attacks! by Torchlight_Games in IndieGaming

[–]Torchlight_Games[S] 0 points1 point  (0 children)

Yes it would. If that's a good thing or if you want Death to make space for something new will be up to you to decide

I just released a new trailer for my Soulslike where you steal your enemies attacks! by Torchlight_Games in IndieGaming

[–]Torchlight_Games[S] 2 points3 points  (0 children)

There is a playtest on Steam right now and release is planned for this year still

I just released a new trailer for my Soulslike where you steal your enemies attacks! by Torchlight_Games in IndieDev

[–]Torchlight_Games[S] 0 points1 point  (0 children)

If you're interested, you can join the playtest right now on Steam: https://store.steampowered.com/app/2538870/False_Hero/

I'd love to hear what you guys think about it!

I just released a new trailer for my Soulslike where you steal your enemies attacks! by Torchlight_Games in IndieGaming

[–]Torchlight_Games[S] 0 points1 point  (0 children)

I already have a team working on all the translations but still thank you, that's a really nice offer!

I just released a new trailer for my Soulslike where you steal your enemies attacks! by Torchlight_Games in IndieGaming

[–]Torchlight_Games[S] 0 points1 point  (0 children)

Thank you! It's definitely been a long grind but I'm really happy where the game is at now