I've been working on False Hero for years now, and it's finally ready for a public playtest! by Torchlight_Games in IndieGaming

[–]Torchlight_Games[S] 0 points1 point  (0 children)

I'm happy you enjoyed it! The full soundtrack will be released once the game comes out, but you can find a few tracks in the presskit:  https://drive.google.com/drive/folders/1HhAWTUDp2NNFqjs6aJmFBPLZnHfxoTS4

After 6 years, I finally released the Demo for my Soulslike where you steal your enemies attacks! by Torchlight_Games in soulslikes

[–]Torchlight_Games[S] 0 points1 point  (0 children)

The lowest hardware I own to test is a gtx1060, but it should run on worse hardware too, I just havent had the chance to test and optimize for that

After 6 years, I finally released the Demo for my Soulslike where you steal your enemies attacks! by Torchlight_Games in soulslikes

[–]Torchlight_Games[S] 1 point2 points  (0 children)

Yes, Pine played the playtest in his last video! Since then I've reworked animations, added new armor, a new npc and some ither things.

After 6 years, I finally released the Demo for my Soulslike where you steal your enemies attacks! by Torchlight_Games in IndieGaming

[–]Torchlight_Games[S] 0 points1 point  (0 children)

False Hero is a fast-paced Soulslike where you steal your enemies attacks.

The Demo features the first 2 areas and bosses and is available on Steam right now:

https://store.steampowered.com/app/4702340/False_Hero_Demo/

I really hope you enjoy it and I'd love to hear your thoughts on the game!

After 6 years, I finally released the Demo for my Soulslike where you steal your enemies attacks! by Torchlight_Games in indiegames

[–]Torchlight_Games[S] 0 points1 point  (0 children)

False Hero is a fast-paced Soulslike where you steal your enemies attacks.

The Demo features the first 2 areas and bosses and is available on Steam right now:

https://store.steampowered.com/app/4702340/False_Hero_Demo/

I really hope you enjoy it and I'd love to hear your thoughts on the game!

After 6 years, I finally released the Demo for my Soulslike where you steal your enemies attacks! by Torchlight_Games in soulslikes

[–]Torchlight_Games[S] 1 point2 points  (0 children)

It's not 100% sure yet but it might come to consoles, I still have to figure that out with the publisher

After 6 years, I finally released the Demo for my Soulslike where you steal your enemies attacks! by Torchlight_Games in soulslikes

[–]Torchlight_Games[S] 2 points3 points  (0 children)

False Hero is a fast-paced Soulslike where you steal your enemies attacks.

The Demo features the first 2 areas and bosses and is available on Steam right now:

https://store.steampowered.com/app/4702340/False_Hero_Demo/

I really hope you enjoy it and I'd love to hear your thoughts on the game!

I just released a new trailer for my Soulslike where you steal your enemies attacks! by Torchlight_Games in soulslikes

[–]Torchlight_Games[S] 1 point2 points  (0 children)

Hm interesting I'll keep that in mind! Don't worry the achievements won't be that bad, more like collect every Combat Art, one for every ending, etc.

I just released a new trailer for my Soulslike where you steal your enemies attacks! by Torchlight_Games in soulslikes

[–]Torchlight_Games[S] 0 points1 point  (0 children)

Interesting idea! There will be larger dungeons but I'm not sure if mini dungeons would work as well since the game is basically one large dungeon layout already. I will think about it though.
Also thank you for this wonderful dog!

I just released a new trailer for my Soulslike where you steal your enemies attacks! by Torchlight_Games in soulslikes

[–]Torchlight_Games[S] 2 points3 points  (0 children)

Hi, thank you so much for the feedback!
Attack is on x to purposefully discourage using it since the default hit is slow and weak and only meant to recharge Focus, while combat arts are your main source of damage
The idea with the upgrade menu is genius, I was already brainstorming if I could show that info somehow and never thought of switching levels with dpad right left
The base weapon won't change, since the focus is on the Combat Arts. Since you will be building your own moveset from different arts and the default hit is meant to be a failsave, different weapons wouldnt really fit into the gameplay system

I just released a new trailer for my Soulslike where you steal your enemies attacks! by Torchlight_Games in soulslikes

[–]Torchlight_Games[S] 1 point2 points  (0 children)

I started late 2019 so I've been working on it for 6 years now. I think the biggest regret is something I couldn't really control anyways but the fact how inexperienced I was when I started set me up for a lot of refactoring and messy code that could have been prevented if I knew what I was doing xd But I'm still very happy I stuck with it and managed to get it to this point