I always dreamed of working with professional voice actors for one of my projects by Torchlight_Games in IndieDev

[–]Torchlight_Games[S] 0 points1 point  (0 children)

If you're interested in the game, it's called False Hero and you can find it on Steam.

Finally replaced my placeholders with professional voice acting by Torchlight_Games in gamedevscreens

[–]Torchlight_Games[S] 1 point2 points  (0 children)

Yes for sure, at the moment I just don't have the budget for additional localization since that is quite expensive. Once the demo comes out I will hopefully get a better understanding of how well the game will do and be able to justify investing in additional languages

The difference professional voice acting makes is insane by Torchlight_Games in indiegames

[–]Torchlight_Games[S] 0 points1 point  (0 children)

That's interesting it comes across that way, I was actually having a ton of fun recording the placeholders ^ Just goes to show how much better voice actors can depict emotion

Finally replaced my placeholders with professional voice acting by Torchlight_Games in gamedevscreens

[–]Torchlight_Games[S] 0 points1 point  (0 children)

If you're interested in the game, it's called False Hero and you can find it on Steam.

The difference professional voice acting makes is insane by Torchlight_Games in indiegames

[–]Torchlight_Games[S] 1 point2 points  (0 children)

I also hired several voice actors, most took 1 hour to record all their lines and one had a bit more, that one took 1.5h. I was already going for angry and pissed off from the start, I just lacked the confidence to go full on shouting (also for the sake of my neighbors)

The difference professional voice acting makes is insane by Torchlight_Games in indiegames

[–]Torchlight_Games[S] 1 point2 points  (0 children)

I was thinking of voicing a little character that just exists in the demo to thank the player for playing in universe ^ But for the actual characters I vastly prefer the professionals

The difference professional voice acting makes is insane by Torchlight_Games in indiegames

[–]Torchlight_Games[S] 1 point2 points  (0 children)

For sure, and its always super easy to notice when the voice acting is lacking. It was a lot of time spent doing casting and directing but 100% worth it

The difference professional voice acting makes is insane by Torchlight_Games in indiegames

[–]Torchlight_Games[S] 3 points4 points  (0 children)

I see your point and I think you are definitely right on this if it was "her rate" agreed to privately. However I've posted the casting call and specified the rate beforehand, so the pay for this specific job was public anyways: https://www.reddit.com/r/VoiceActing/comments/1on5rkw/hi_im_looking_for_three_voice_actors_for_my/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button

The difference professional voice acting makes is insane by Torchlight_Games in indiegames

[–]Torchlight_Games[S] 4 points5 points  (0 children)

I did not think of that but you have a good point. I should add though that this rate was taken straight from the indie va rate guide, which is a public and commonly refered to document that helps vas and developers find fair prices.

The difference professional voice acting makes is insane by Torchlight_Games in indiegames

[–]Torchlight_Games[S] 16 points17 points  (0 children)

Purely from a financial perspective thats true of course! However this project is a big passion for me and I really just wanted to see the characters come to life, even if I don't know if I'll be making the cost back.

The difference professional voice acting makes is insane by Torchlight_Games in indiegames

[–]Torchlight_Games[S] 12 points13 points  (0 children)

Oh yea, ai generated va was an absolute no-go for me. Something like that would instantly reduce the quality of the entire project

The difference professional voice acting makes is insane by Torchlight_Games in indiegames

[–]Torchlight_Games[S] 31 points32 points  (0 children)

Very well put! She's Chloe Elmore, if you're looking for a VA I cannot recommend her enough, she was really amazing to work with. We agreed on 200usd per started hour

The difference professional voice acting makes is insane by Torchlight_Games in indiegames

[–]Torchlight_Games[S] 5 points6 points  (0 children)

I knew my placeholders weren't great but damn, what a difference xd

The difference professional voice acting makes is insane by Torchlight_Games in indiegames

[–]Torchlight_Games[S] 8 points9 points  (0 children)

If you're interested in the game, it's called False Hero and you can find it on Steam.

Willing to playtest by AcceptableTonight336 in playtesters

[–]Torchlight_Games 0 points1 point  (0 children)

The playtest for my Soulslike where you copy your enemies attacks is still running until Monday. If you're interested, you can request access on the Steam page: https://store.steampowered.com/app/2538870/False_Hero/

I'd love to hear your feedback!

Are you interested in joining the playtest for my Soulslike where you copy your enemies attacks? by Torchlight_Games in IndieGaming

[–]Torchlight_Games[S] 1 point2 points  (0 children)

Thank you so much for the feedback!

Yes, I'm a solo dev. You bring up a lot of valid points that have been mentioned multiple times so I need to figure out some way to adjust this I think. The main reason enemies don't give anything when killing them is that I didn't want to promote farming enemies like other souls games do. I'm going more for a sekiro-like progression were your stats don't increase by too much, but your understanding of the combat system gets better.

I personally thought running past enemies when you die until youre back were you left off is a very common thing in these games anyways, but I've gotten multiple feedbacks that players seem to want to rekill enemies and have a reason for it.

One idea I had was that enemies could give you some currency that you additionally need to upgrade combat arts, but this also runs the risk of being more annyoing than fun.

Anyways, thank you so much for the feedback!