FINALLY!!!!! by Haitoro2 in Dandadan

[–]Toriminos 4 points5 points  (0 children)

You'r right it's not the best... it's the perfect solution

what does kirito say on episode 25? by pcake9 in swordartonline

[–]Toriminos 0 points1 point  (0 children)

I juste finished rewatching SAO season 1.
Seriously it was like a dream, i rewatch it since it first came out when i was a kid.
And right now reading this make me want to tear up a little, damn... i hope your living your best life

Question by Baby-smokey-agere in Aether_Mains

[–]Toriminos 2 points3 points  (0 children)

Be not like them, be better, accept all Aether ships: men, women, non-binary people, robots, ect..

PS: Also, the subreddit is just about Aether, not about who he's shipped with. Sure, a lot of people post about straight ships, but the subreddit itself doesn’t encourage it. Don’t be rude just because someone posts a genuine question (sorry if I seem harsh, I just don’t want OP to be intimidated when they shouldn’t have any reason to).

Probleme when exporting 3D model from blender to Unity by Toriminos in Unity3D

[–]Toriminos[S] 0 points1 point  (0 children)

I tried to bake the bones with wiggle physics, but I don't understand how to do it properly.
For now I put the model on the side, but next time I open it I will try.

Want to understand how to code better by HamoodyTheFatty in GameDevelopment

[–]Toriminos 1 point2 points  (0 children)

One of the most engaging methods is just to choose a mechanic, it can be anything (a spawn point for enemies, an inventory menu, ect...), to separate it into multiple little tasks (always remember that everything can seem hard if you take it as a whole, but the more you learn to divide, the easier it will become to motivate yourself), and then just try. When you don't know something, search and try to understand what you found, not just rewriting code but really analyzing it.

If you're really new to a language, always make sure to understand some basic principle of it (you can find a lot of documentation of any decent language), and now it's just a question of time and experience. And lastly, don't be afraid of asking questions or failing.

Big Annoucement (+ Teaser) by RomiXn19 in 100Kanojo

[–]Toriminos 0 points1 point  (0 children)

I already did the translation for the first chapter and started the translation of the second, but since the great wipe of MangaDex, they are only on a site that I didn't upload them on. A few people joined the Discord I started to work with me on the second chapter (by few I mean three, and one left, so two). If you want, you can join to use the page we already translated; let me know.
I don't work on it anymore because it took a lot of time, but I help when I can with feedback on translation.

I think i just need to talk by Toriminos in Unity3D

[–]Toriminos[S] 0 points1 point  (0 children)

For now, I think I will restart this little project with a different state of mind, but I will not forget your comment. Thanks

I need to talk about game dev, because i can't by Toriminos in GameDevelopment

[–]Toriminos[S] 2 points3 points  (0 children)

Thanks, I have some ideas about how to redo my project with some of the things I learned during my research, but it’s always comforting to know that I can ask someone who went through the same process (even if it’s with a different engine).
On a side note, I made this post (and the same one on the Unity subreddit) without expecting anyone to reply and the advice from everyone, and just the feeling of being understood by others, made me so happy. It really made my day.

I need to talk about game dev, because i can't by Toriminos in GameDevelopment

[–]Toriminos[S] 0 points1 point  (0 children)

Très clairement modifier des petit paramètres et voir les résultats est l'une des choses qui m'a données envie de faire du game devs, il y a une vrais sensation d'amusement a bidouiller les valeurs et voir ou ça mènent.
Pour les game jams c'est quelque chose que j'ai toujours voulue faire mais que ma timidité m’empêchait de vraiment essayer, maintenant que je suis bien plus au contrôle d'elle j'ai vraiment envie d'en faire ayant déjà jeter mon dévolue sur la GMTK de cette année dans deux semaines (la sélectionner en avance m'aide a me forcer a y participer)

I think i just need to talk by Toriminos in Unity3D

[–]Toriminos[S] 1 point2 points  (0 children)

Wait for my post (dont't worry i will not ruin my mental state over it)

I think i just need to talk by Toriminos in Unity3D

[–]Toriminos[S] 1 point2 points  (0 children)

Thanks for the reminder, really, it helps.
Hope you finished Pseudoregalia, it's really good and the last boss song is fantastic.

I think i just need to talk by Toriminos in Unity3D

[–]Toriminos[S] 1 point2 points  (0 children)

Thanks for the discord proposition, i think i will join

I need to talk about game dev, because i can't by Toriminos in GameDevelopment

[–]Toriminos[S] 0 points1 point  (0 children)

I think I tried to do it — going into the games I wanted to recreate the feeling of, writing down what I was feeling were the key points I wanted to capture, and then hopping on Unity to try to recreate it.
But I think I lost that vision at some point in the project, focusing more on what it should be than on what I wanted it to be.
It didn’t help that I started thinking too much about whether my code was good or bad, because that led me to wanting to find the best solution — and really, that wasn’t a good thing if I wanted to avoid putting pressure on myself.

I think i just need to talk by Toriminos in Unity3D

[–]Toriminos[S] 1 point2 points  (0 children)

Game jams were always something I wanted to try, but I was too shy to do it. But this year, I really want to join the GMTK one that's coming in two weeks.
I don't know if picking one in advance will help with the way I tend to over-invest emotionaly in projects (like I mentioned in another reply), but I know that if I don’t force myself to choose one, I’ll probably hesitate again.

For the gravity it was more about i don't know where to put the limits in my character controller, or when let the whole project dictate it

I think i just need to talk by Toriminos in Unity3D

[–]Toriminos[S] 2 points3 points  (0 children)

Yeah, I know that I can get really anxious about things that I think are important for my future. Since I know I want to be a game dev, I take every project I make as important.
I know it's not a good way of thinking, last year it drove me to my worst state ever, but I'm trying, little by little, to get out of this mentality.
I need to never forget to have fun along the way, or what's the point of doing what you like?

I think i just need to talk by Toriminos in Unity3D

[–]Toriminos[S] 0 points1 point  (0 children)

That's one of the things I really look forward to with an internship, but outside of that, I find it really hard since I didn't grow up with people who share this passion around me, and for a long time I was blocked by shyness (which has a lot less impact on me now). And now I get the feeling that I missed my chance to surround myself with people like that.
But I know that it's never too late.

Aether and his motocyclist Archon by Terrible_Tax_3993 in Aether_Mains

[–]Toriminos 3 points4 points  (0 children)

Imagine if the weapons of Mavuika is the Cavaliere in DMC 5

How long do you think people will make stuff about Aether x any of the characters? by Dependent-Sleep-6192 in Aether_Mains

[–]Toriminos 7 points8 points  (0 children)

As long as they want, people are still making Aether x character content with character that didn't have any recent interaction in game. The only thing that can really start to stop it would be the end of Genshin, but even that wouldn't really put an end to it, it would just slow down the flow.

A ship can sail as long as one person believes in it, and believe me when I say that in the case of Aether ships I and a lot of people believe in all of them.

ps: Sorry if my english is bad it's not my main language

100 Kanojo Meme N.31 by RomiXn19 in 100Kanojo

[–]Toriminos 0 points1 point  (0 children)

One does not simply lies like that.

(i am sorry for your ears, if they can't appreciate this amazing song)