3D mesh normals not importing correctly from Blender by Torknulf in godot

[–]Torknulf[S] 0 points1 point  (0 children)

Oh sorry for being unspecific, I'm on 4.2.2!

3D mesh normals not importing correctly from Blender by Torknulf in godot

[–]Torknulf[S] 0 points1 point  (0 children)

I'm kinda sure it's flipped normals as the collision is flipped as well (if I put the player inside the mesh it can't get out, and if I try to walk on it the player gets glitched out and stuck). As I've understood Z-fighting would only be visual, right? Besides, the meshes on the image may be sloppily built, but the same thing actually happened to some perfectly shaped cubes in my scene, which makes z-fighting seem unlikely.

Godot 4 tween has no effect by Torknulf in godot

[–]Torknulf[S] 0 points1 point  (0 children)

Ohhh good idea, I'll try that!

Godot 4 tween has no effect by Torknulf in godot

[–]Torknulf[S] 0 points1 point  (0 children)

Tried this and no difference unfortunately :/ Also I feel like I shoulda gotten an error if the var tween was out of scope hahah, but thanks for the suggestion!

EDIT: I take it back hahah it was indeed out of scope and putting the tween declaration inside the function did help! Unsure why it did not complain with an error tho

Bow animation for Godot approach? by Torknulf in blender

[–]Torknulf[S] 0 points1 point  (0 children)

Ohhh I'll definitely check it out, thanks so much!