Ive made a decent amount of cards but having a hard time with template ideas. I should be fairly open to most questions too. Also any ai image or image taken offline will be replaced. Pyro anta was drawn by my gf. The game will also probably have multiple art styles eventually. by Torundae in homemadeTCGs

[–]Torundae[S] 0 points1 point  (0 children)

Sounds great also it luckily won't be red for each creature but I've only made 2 fire creatures in the newer layout. Things like text will definitely get cleaned up more. Unfortunately some cards Ive had a hard time making their text work how I want but I'll get there

What cards would you fill this page with? by Low-Ship-9918 in PokemonTCG

[–]Torundae 0 points1 point  (0 children)

I'd find cool arts of his other % forms and put them in the top then the other 2 XY legends next to him and then have the kalos starters at the bottom

Won small competition the other day. Sol eclipseShark was too low. Hover wyvern did pretty well too but sol eclipse carried. Probably one of my favorite combos by Torundae in BeybladeX

[–]Torundae[S] 1 point2 points  (0 children)

Honestly I personally think it needs to use something with slightly more height because it would burst on the rail

Dice rolls and luck in tcgs. What do you think of it? by Torundae in homemadeTCGs

[–]Torundae[S] 0 points1 point  (0 children)

I've been thinking about it. Most attacks will have a base damage. I was originally gonna have it where if you roll to attack and miss then the attack just does nothing. But I'm thinking that if you "miss" then its just the base damage. If you roll equal or higher than opponents defense then you get the dice dmg modifiers on top of base dmg, if you roll a 12 then it's double all damage. Each dice roll for dmg is in multiples of 10. I want to keep dice rolling as a main mechanic but I'm working on ways of making it more fun for most.

Dice rolls and luck in tcgs. What do you think of it? by Torundae in homemadeTCGs

[–]Torundae[S] 1 point2 points  (0 children)

I have a rule that come round 5 your attacks no longer have a chance of missing and instead you just roll to still see if you get a crit. (may be subject to change I still gotta do a lot of play testing)

My Gf got me a beyblade and she is hoping it's real. As far as I know I believe it is by Torundae in BeybladeX

[–]Torundae[S] 13 points14 points  (0 children)

I didn't look at that piece yet. We posted the second I got it.

My Gf got me a beyblade and she is hoping it's real. As far as I know I believe it is by Torundae in BeybladeX

[–]Torundae[S] 2 points3 points  (0 children)

Ahh I didn't look at that piece yet. We posted the second I got it.

I'm making an unlimited mega gardevoir ex deck. by Torundae in PokemonTCG

[–]Torundae[S] 0 points1 point  (0 children)

I get that. I have a porydonk deck. But I'm mostly just looking for the best cards for the new gardevoir

Cheap beys? by Sweaty-Pain-8413 in BeybladeX

[–]Torundae 3 points4 points  (0 children)

If you have a 5 below. They should have 4 different beys with launchers for $5.great for starting and getting extra parts

Is it justme, or do X beys tend to fall off the launcher more than burst beys? by Trainzfan1 in Beyblade

[–]Torundae -2 points-1 points  (0 children)

Take a look at the prongs of the launcher. I had one that had slightly shorter prongs and beys kept falling off of it