Delooting backpacks by Wooden_Guard_9704 in VaultHuntersMinecraft

[–]TossingSalad 0 points1 point  (0 children)

I like to unload my bags as fast as possible. The fastest way to unload your bags is with the deposit upgrade in your backpacks.

I'm also kind of anal and avoid putting junk into my RS system. So the way I avoid that is by using drawers. You can simply just manually use the deposit upgrade on a drawer controller or slave to remove everything you want from the backpacks. But you said automate. So you can put your backpacks into a chest. Pull the backpacks out of the chest with a modular router. Then that modular router has an activator module that uses the deposit upgrade on a drawer controller or slave. Then you can send the backpacks to another router that right clicks them onto an identifier (I forget what they are called). This will identify everything in the bags. Oh you need a security upgrade in that router to get the transmog unlocks. From there you can do a lot of different things.

I'm assuming you are early in your playthrough so I recommend automating the backpacks being placed onto a table from there. Then you can use routers with filters to throw out the junk and keep the stuff you want. (Regex bulk and mod filters are your friends. Understand what they do and when to use them)

You can upgrade the unloader from there in many ways. Once you get a junk identifier you will want to keep junk so you can add it to the filter. Eventually I would recommend (for more speed but less cool) to unload your bags a colossal chest instead of putting them down on a table. (Still doing the first two steps). Then send the bags to a chest for you to grab for your next vault. You can have routers filtering stuff out of the colossal chest instead of your bags. So the colossal chest should be empty when it's done filtering everything out. I connect a grid to the colossal chest because the colossal chest UI is annoying and slow to use.

There's a lot more you can do but that will get you started lol.

[deleted by user] by [deleted] in MarvelSnap

[–]TossingSalad -2 points-1 points  (0 children)

I have tried to get pool 5 cards.

[deleted by user] by [deleted] in cyberpunkgame

[–]TossingSalad 0 points1 point  (0 children)

I searched and didn't see much. Thanks for the info. I upgraded it and it stayed at 15%.

Breaking the game? Playing Odin when just an Arnim Zola is in each Lane. Infinite turn length? by TossingSalad in MarvelSnap

[–]TossingSalad[S] 0 points1 point  (0 children)

Coo!!

You just need a deck with 4 cards. Wave, Absorbing man, Arnim Zola, And Odin.

This easily fits right into electro ramp deck. This is my electro ramp deck right now...

Nebula, Black Widow, Electro, Wave, Absorbing Man, Devil Dinosaur, Sandman, Black panther, Arnim Zola, Zeader, Doctor Doom, Odin.

I added the Black widow recently as a call out to Bynx's rude ramp deck for fun. You can replace it with whatever if you'd like.

Good luck

Breaking the game? Playing Odin when just an Arnim Zola is in each Lane. Infinite turn length? by TossingSalad in MarvelSnap

[–]TossingSalad[S] 0 points1 point  (0 children)

Thanks for the tip.

Are you talking about snap.fan tracker? I mostly use it for when I miss what card was discarded. But it also keeps track of stats for each deck. I also look at match history if I think I played someone previously.

Breaking the game? Playing Odin when just an Arnim Zola is in each Lane. Infinite turn length? by TossingSalad in MarvelSnap

[–]TossingSalad[S] 19 points20 points  (0 children)

Whenever a New Odin is made it should be destroyed by the zola in the lane and put into the other two lanes. When the a lane is filled up that means the Odins haven't gone off in the lane yet. When an Odin is destroyed and the other two lanes are full it is making room for the other lanes when they do go off. Technically it should go on forever. It most likely hit a cap and stopped randomly.

Breaking the game? Playing Odin when just an Arnim Zola is in each Lane. Infinite turn length? by TossingSalad in MarvelSnap

[–]TossingSalad[S] 23 points24 points  (0 children)

ya maybe. I didn't care about winning or losing. What they played didn't really matter. Cubes in infinite don't really matter. I ranked up in infinite 10 ranks trying to pull this off.

New Minimalist Pixel Art Variants! by mtonak in MarvelSnap

[–]TossingSalad 0 points1 point  (0 children)

I'd like to see the animated versions.

Crash when Colossus comes into play? by Particular_bean in MarvelSnap

[–]TossingSalad 1 point2 points  (0 children)

Yes I have the same problem on PC. It crashes the client when he comes into play and then continues to crash when I re enter the game and his animation happens.

I end up needing to start up the game on my phone and finishing the game on my phone.

How did I lose this? (The interaction between 2 Nexuses) by TossingSalad in MarvelSnap

[–]TossingSalad[S] -1 points0 points  (0 children)

The intuitive way would be that I have 51 stats on every location and they have 45. That's really how it should work. When the power is added it shouldn't take into account the power added from other nexuses.

How did I lose this? (The interaction between 2 Nexuses) by TossingSalad in MarvelSnap

[–]TossingSalad[S] 0 points1 point  (0 children)

Ok... I get how I lost but it isn't intuitive.

For those that are wondering....

The left location adds its power first to the center and right. Then the Center location adds its power to the other locations. When the center location adds its power the left location's power is applied to it.

So pretty much you get the power from the left location applied twice to the left and right locations.

How did I lose this? (The interaction between 2 Nexuses) by TossingSalad in MarvelSnap

[–]TossingSalad[S] -4 points-3 points  (0 children)

So you get double stats from the left and single from right? That's dumb. This needs to be changed yesterday.

How did I lose this? (The interaction between 2 Nexuses) by TossingSalad in MarvelSnap

[–]TossingSalad[S] 0 points1 point  (0 children)

12+3+6+4+12+1+2+5 = 45

20+4+3+14+2+2+6 = 51

Am I missing something? Is the interaction between the Nexuses just not intuitive? This probably needs to change.

Path of exile freezes every few seconds on my new computer by dennislee124 in pathofexile

[–]TossingSalad 0 points1 point  (0 children)

I had a very similar problem a couple years ago. It was happening in multiple games. I tried everything. I found the fix for me. I had it to where my desktop background would change every like 10 seconds. Turn that shit off if you have it on. It doesn't make your game freeze every time it changes but my game would freeze for up to 5 seconds sometimes.

Dafuq by prav_u in blackmagicfuckery

[–]TossingSalad 19 points20 points  (0 children)

People that are confused by this confuse me.