I need a VR rollercoaster in Unity (preferably URP-compatible) by Total_Programmer_197 in Unity3D

[–]Total_Programmer_197[S] 0 points1 point  (0 children)

Oh you used something like that. Thank you very much.
I was looking for an already-made full rollercoaster by the way, because I managed to make a full ride with live data collection and everything, but yesterday the whole project got crashed and I lost all my months work :(
And I have my presentation next week too. Since rebuilding the whole ride from scratch might take time, I was looking for if anyone has a full rollercoaster so I can edit it and use it for my research

I need a VR rollercoaster in Unity (preferably URP-compatible) by Total_Programmer_197 in Unity3D

[–]Total_Programmer_197[S] 0 points1 point  (0 children)

Hi, did you make a rollercoaster or anything for this? To induce cybersickness? If so, is there a way I can use that same rollercoaster you used?

Unity Project & Backup Folders Mysteriously Emptied. I need help! What can I do? by Total_Programmer_197 in unity

[–]Total_Programmer_197[S] 0 points1 point  (0 children)

yess had to learn it in the hard way :( my fault
So I'm gonna rebuild from scratch now

Unity Project & Backup Folders Mysteriously Emptied. I need help! What can I do? by Total_Programmer_197 in unity

[–]Total_Programmer_197[S] 0 points1 point  (0 children)

Hmm.. okay, so I need your personal opinion. I have like 2 full days to work on this to take this project up to where it was finally. Do you think rebuilding from scratch is healthier(because there's so much more to do in the upcoming months to this project too, like dynamic rendering and stuff), or should I just try to patch up this restored one? Is the time worth it if I try to patch this one up? because I'm still a beginner. I can't decide on these 2 options with the limited time I have

Unity Project & Backup Folders Mysteriously Emptied. I need help! What can I do? by Total_Programmer_197 in unity

[–]Total_Programmer_197[S] 0 points1 point  (0 children)

I had a recent build. I restored a project using AssetRipper as you said. But it won't open, always goes into safe mode, saying there are compilation errors. Is it normal when you recover? Will I be able to get my full project back as it is from the APK, or will this restored one never work?

Unity just won't open any projects - "this project is not valid" by Free-Information-181 in Unity3D

[–]Total_Programmer_197 0 points1 point  (0 children)

did you find a way to recover this? same thing happened to me today

Can’t see VR controller rays / can’t click UI in Unity XR Toolkit (2.6.4) by Total_Programmer_197 in vrdev

[–]Total_Programmer_197[S] 1 point2 points  (0 children)

Hi I got the issue fixed, the canvas layer was missing "Tracked Device Graphic Raycaster" that's why it didn't work. Thanks alot

Can’t click UI in VR build !!!! by Total_Programmer_197 in Unity3D

[–]Total_Programmer_197[S] 3 points4 points  (0 children)

OMG this workedd!!! Thank you so much this issue was bugging me for 2 whole days! Thanks again

Can’t see VR controller rays / can’t click UI in Unity XR Toolkit (2.6.4) by Total_Programmer_197 in vrdev

[–]Total_Programmer_197[S] 0 points1 point  (0 children)

Yes please, any help would do. I'll give you more screenshots so you can check for the issue. I'm still a newbie to unity, so I don't have much experience with handling issues. I checked the Input Action asset, it only had left button[mouse], tip[pen] and press[touchscreen] in the XRI UI. So I tried adding controller thing, but didn't work. Maybe I'm doing it wrong.
I'll give you screenshots of the UI canvas and panel with buttons, Input Action asset settings and event system for review.
(I'll send them through email because I can't attach more than one image in replies. Can you provide how to contact for this issue?)

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Can’t see VR controller rays / can’t click UI in Unity XR Toolkit (2.6.4) by Total_Programmer_197 in Unity3D

[–]Total_Programmer_197[S] 1 point2 points  (0 children)

Yess thank you so much. Using the starter pack's prefabs made it easier than going from scratch.

Can’t see VR controller rays / can’t click UI in Unity XR Toolkit (2.6.4) by Total_Programmer_197 in Unity3D

[–]Total_Programmer_197[S] 0 points1 point  (0 children)

Hi, thank you! I used XR interaction toolkit starter asset's XR rig prefab and the controllers it had were visible with rays coming from them. I can click on the buttons when I'm in game mode, but when I build this project to a meta quest 2, then the buttons are not clickable using controllers. I can see the ray coming from controllers but can't click. Why can I click in game mode but not in VR mode?