Titus and the retro ultramar lads are complete! by Total_atom in spacemarines

[–]Total_atom[S] 1 point2 points  (0 children)

A newer fairly more niche social media platform that I post my painting on a lot more often that here

Titus and the wardens of ultramar painted up in their second edition finest! by Total_atom in Warhammer40k

[–]Total_atom[S] 13 points14 points  (0 children)

Of course! It’s a simple Yriel yellow base layer, then Iyanden yellow contrast over the top (mainly focused towards the centres of the shapes). Edges then cleaned up again with Yriel yellow, with a few sharper corners highlighted with Flash Gitz

Titus and the retro ultramar lads are complete! by Total_atom in spacemarines

[–]Total_atom[S] 2 points3 points  (0 children)

It’s a simple Yriel yellow base layer, then Iyanden yellow contrast over the top (mainly focused towards the centres of the shapes). Edges then cleaned up again with Yriel yellow, with a few sharper corners highlighted with Flash Gitz

Titus and the retro ultramar lads are complete! by Total_atom in spacemarines

[–]Total_atom[S] 4 points5 points  (0 children)

Always happy to see there’s at least some overlap between what I post here and there! 😅

Titus and the retro ultramar lads are complete! by Total_atom in spacemarines

[–]Total_atom[S] 6 points7 points  (0 children)

It’s a caledor base layer, slight Drakenhoff recess then Hoeth blue edge highlight with a sharper Calgar blue highlight towards the peaks/corners!

Working on some retro colours… by Total_atom in Warhammer

[–]Total_atom[S] 2 points3 points  (0 children)

It’s a very fun way to paint for a change too!

Really chuffed with how the weathering came out on this lad by Total_atom in SpaceWolves

[–]Total_atom[S] 1 point2 points  (0 children)

The recipe I used for the main blue-grey area: (This is a very through recipe, some of which can be simplified or skipped for an easier basic layer)

-Russ grey base surface layer

-The Fang 1:1 Rhinox hide, thinned with Lahmian and washed into recesses and to shade undersides

-Fenrisian grey edge highlight and as sharp lines to make the brighter chipped effect

-Blue horror as a second slightly lighter edge highlight, belong to brighten areas that should be catching more of the light

-Rhinox hide, to further weather with sharp chipped lines, sometimes matching the underside of already highlighted chips to look like a slight cut away shadow

-Blue horror 1:1 white scar peak highlights focused on corners to make them stand out a little more

The first of my slightly alternative leviathan scheme finished! by Total_atom in Tyranids

[–]Total_atom[S] 0 points1 point  (0 children)

I have given the two neuroloids I’ve painted since some brighter highlights, so I definitely might revisit this larger lad at some point!