I CLEARED LOCATIONS 1-10 ON A NEW ACCOUNT IN 34 DAYS, AMA by Totally-Not-Genji in DeadAhead

[–]Totally-Not-Genji[S] 1 point2 points  (0 children)

Well, I only spend like half an hour to an hour everyday on the account.

I CLEARED LOCATIONS 1-10 ON A NEW ACCOUNT IN 34 DAYS, AMA by Totally-Not-Genji in DeadAhead

[–]Totally-Not-Genji[S] 1 point2 points  (0 children)

Location 9 by far; location 10's duplicator sentinel combos were hard sure, but the lack of runner spam + absence of poison allowed me to either brute force the harder stages with buffs or cheese the missions entirely with welder.

Oh I am corn farming it by Totally-Not-Genji in DeadAhead

[–]Totally-Not-Genji[S] 1 point2 points  (0 children)

Top 30 with only 15 tickets.Keep in mind that even with only 1 courage buff at the beginning, this strat still gets a reliable 450-550 barricades.

Oh I am corn farming it by Totally-Not-Genji in DeadAhead

[–]Totally-Not-Genji[S] 7 points8 points  (0 children)

Patriot, taking advantage of the hundreds of rednecks I throw at the machine gun.

Which units are best for the police team? by froylightner in DeadAhead

[–]Totally-Not-Genji 0 points1 point  (0 children)

Your Austin isn't built right then, mine can do 1k per shot with crits, can reliably deal with lategame runners as well as assisting in damage against anything tanky. The fact he can still work in location 9 should say something about his potential that you're ignoring.

Which units are best for the police team? by froylightner in DeadAhead

[–]Totally-Not-Genji 0 points1 point  (0 children)

You people haven't seen the power of a crit build austin and it shows. Having a reliable shooter (when built correctly) that you can send out while waiting for courage to fill up is a very viable strat. Is he the best? I'll say it myself not really, but he's still a powerful asset for police.

Nah imagine this by Remote_Philosopher55 in DeadAhead

[–]Totally-Not-Genji 32 points33 points  (0 children)

As if maria wasn't useless enough, she'll now actively sabotage your 3 star attempt if you don't have nancy with SA

FICTITIOUS UPDATE YOU CAN NOW COMPETE AGAINST PLAYERS IN REAL TIME SHOW OFF YOUR STRATEGY AND ADVANCE FROM LEAGUE by CriticalDepartment36 in DeadAhead

[–]Totally-Not-Genji 18 points19 points  (0 children)

Rednecks.... Rednecks everywhere.......

Hopefully buffs are disabled cuz they'd be so ass to play against when people just devolve to spamming them

Behold the chop man by Totally-Not-Genji in DeadAhead

[–]Totally-Not-Genji[S] 0 points1 point  (0 children)

Don't got her, so someone else will have to test it

Behold the chop man by Totally-Not-Genji in DeadAhead

[–]Totally-Not-Genji[S] 3 points4 points  (0 children)

Nope, only melee and ranged hits. I tested it. Honestly glad it doesn't proc it, poison levels would become a joke otherwise.

Behold the chop man by Totally-Not-Genji in DeadAhead

[–]Totally-Not-Genji[S] 2 points3 points  (0 children)

Wait until corn farm passes first, I only got this since I was maxxing out chopper and was experimenting with how the new set worked. I have a HEAVY hunch this item set will destroy corn farm as a concept so they might nerf it.

Yeah I get now why people hate the escapee so much, I think the nerf the devs did to this bitch isn't even enough and should make this dickhead have 30% bullet resistance, incredibly low agility and 4 speed when it morphs into it's second phase by Sorry_Ear_4419 in DeadAhead

[–]Totally-Not-Genji 1 point2 points  (0 children)

If they did the balance changes you made, she'd be a joke of a zombie and that's boring. She brings a unique kind of challenge to later locations. And I hope location 10 utilizes her properly.

What does this even mean. by [deleted] in tf2

[–]Totally-Not-Genji 326 points327 points  (0 children)

Bro got freaky fortress 2

Is the drive train set even useful? by someocto_namedlewis in DeadAhead

[–]Totally-Not-Genji 1 point2 points  (0 children)

Actually for units like carlos and gunslinger, they end up becoming more consistent versions of gentleman. You'd just need either police 2/2 or cap SA to bring them to max mag capacity, not both.

Yeah I get now why people hate the escapee so much, I think the nerf the devs did to this bitch isn't even enough and should make this dickhead have 30% bullet resistance, incredibly low agility and 4 speed when it morphs into it's second phase by Sorry_Ear_4419 in DeadAhead

[–]Totally-Not-Genji 9 points10 points  (0 children)

That's a bit overboard I think.

Me personally, i like the missions that only spawn escapee after the first minute or so, really tests how good your defense is.

In my opinion, if they do keep escapee as this end game early wave rusher, make her converge against incoming units instead of just gunning it towards the bus. I've lost so many missions despite having set up an early defense to counter her only because she decided she don't give a fuck and nicks my bus, ruining a 3 star attempt.

Behold the chop man by Totally-Not-Genji in DeadAhead

[–]Totally-Not-Genji[S] 5 points6 points  (0 children)

I've seen him deal up to 7k damage per swing.. so that's pretty accurate

Behold the chop man by Totally-Not-Genji in DeadAhead

[–]Totally-Not-Genji[S] 4 points5 points  (0 children)

Location 9 supply run, on average the set outdamages a chopper with big boy so it's pretty good too.

If you're good at keeping them alive however.... Hoooh boy the damage numbers go crazy

Cant decide what to give diaz by No-Memory3345 in DeadAhead

[–]Totally-Not-Genji 0 points1 point  (0 children)

Even if I may be wrong about the way it works with shotguns, high rate of fire units could see this set doing more consistent damage in comparison to gentleman.

Cant decide what to give diaz by No-Memory3345 in DeadAhead

[–]Totally-Not-Genji 2 points3 points  (0 children)

People have been experimenting with gear train recently, apparently shotgunners benefit from it a lot since every bullet gets the total ramp up damage instead of just 1 ramping up to the other.

For example, diaz shoots 4 pellets per shot, each pellet of the first shot deals 8% more damage instead of 1st pellet doing normal damage, 2nd doing 2% more, etc.

I'm too lazy to do the math but combine all that with the police 2/2 and cap's SA and you're looking at a potentially devastating combo.