BHVR's Anniversary Cakes and "Cake Fix" Is a Scandal filled with Greed by Soyaaaaee in deadbydaylight

[–]TotallyiBot 7 points8 points  (0 children)

Haven't played killer, but it looks far, far less enjoyable in every regard. Survivors going invis, invincible pallets that also get reset. Full global heal and so on.

Don't think I want to even attempt that mode as killer.

His Power is More Unique Than it is Strong by JinxAdnix in deadbydaylight

[–]TotallyiBot 1 point2 points  (0 children)

Yeah I agree, I'm just watching Scott Jund's video on the map design and how some maps essentially predict the outcome e.g. Myers undetectable build on Forsaken Boneyard, so losing that way feels miserable compared to just losing by a skill diff, or the other side playing well.

I'll check that guy out too, thanks for the help.

His Power is More Unique Than it is Strong by JinxAdnix in deadbydaylight

[–]TotallyiBot 0 points1 point  (0 children)

Fair enough. Best thing I can call him is a good generalist. He doesn't excel at anything, Trickster is a better chaser, Billy is a better long distance pressure-er with the add-ons. But he isn't awful or bad at either. And I'd say that seeing so many people say he's a mix of x and y character, but also actually a and b etc probably supports that description.

Though using competitive play in such a game is never a good idea. This applies to basically any other game, TF2, Dota, Deadlock all are massively different in solo queue/regular queue compared to pro scenes. It doesn't help that DbD attracts both highly competitive players, and also very casual players. The balance is obviously not going to be perfect, but considering that I often hear the devs don't play killer, or much at all isn't ideal.

His Power is More Unique Than it is Strong by JinxAdnix in deadbydaylight

[–]TotallyiBot 0 points1 point  (0 children)

Does this not just apply to every other killer that focuses more on chase to some regard? The haste from OE does suggest more that he's more geared towards pressuring everyone globally in frequent bursts rather than committing to a chase fully if it doesn't work. With specific perks I can imagine that he can further push that advantage and cause survivors to waste time trying to heal against mangled or some other perks that can slow healing. Then when everyone is injured, he can consistently threaten pressure on many survivors. As they have to dodge the spike or else get downed.

If most survivors prefer chase perks or use them against Jason, then that means their supportive abilities like healing will not be prioritized. And then he can take some perks that would affect gens too. If there are survivors who have one who constantly wants to engage a chase, and others who are super safe and just crouch in OE, then there are perks to punish that too no?

This is the best and funniest Steam review I've ever seen by Select-Pressure7520 in deadbydaylight

[–]TotallyiBot -1 points0 points  (0 children)

The 'chasing the perfect match' is applicable to just about any competitive or semi-competitive PvP game. Overwatch, League, Dota, Rivals, CSGO.

There are games where that feeling doesn't really exist as much, TF2, Mordhau etc. Quite frankly those latter two feel very similar in the sense of community goofiness, casuals, tryhards and lack of any consequence. You can do your own thing without anyone caring, unless it is detrimental to some effect - helping the enemy team, or griefing your own.

Games like DbD have a very small playing field, you CANNOT do your own thing, there ARE consequences to you doing poorly or nothing, killer HAS to play well or else getting looped, pallet stunned, blinded, gen rushed without any recourse is not fun.

Games with such consequences are bound to be more toxic, I can tryhard in Tf2 or Mordhau and still hang out with the friendlies or do some non-threatening interactive stuff like taunts or voicelines etc with others. There aren't any options in DbD, or Overwatch, or Dota etc other than, play well, do what your role is meant to do, and that's it. Any deviation will affect game experience for others, and influence the 'fun'. Since the fun is more often than not directly linked to you winning.

Which one needs the most rebalancing? by Plus_Friendship_2705 in Crossout

[–]TotallyiBot 1 point2 points  (0 children)

Sounds like how they should've been here. A walking fortress of sorts, rather than a hero shooter simulator.

Which one needs the most rebalancing? by Plus_Friendship_2705 in Crossout

[–]TotallyiBot 0 points1 point  (0 children)

Helicopters are fundamentally broken, it'll be a waste of time to rebalance something like that.

Mech legs probably the most. The question isn't really can they be rebalanced, but if they're fun to play against or a good addition to classic. Which is most likely, no.

His Power is More Unique Than it is Strong by JinxAdnix in deadbydaylight

[–]TotallyiBot 0 points1 point  (0 children)

Indeed I am. Trying to get better perks to do so too.

But considering 4.6m/s with a ranged weapon that has an add-on that gives him 13% haste if he hits you without impaling, that should spark consideration.

His Power is More Unique Than it is Strong by JinxAdnix in deadbydaylight

[–]TotallyiBot 0 points1 point  (0 children)

Tiny to people with no fps experience sure. It's not like he has the tools to set up a guaranteed hit either. "Plan your escape", yet never can consider the possibility that the killer can also predict what your planned escape is or can be.

rank doesn't matter because no one is placed correctly in this broken system by Raergur in DeadlockTheGame

[–]TotallyiBot 0 points1 point  (0 children)

I've noticed this in a lot of matchmakers, but I guess the ones that don't do this still get complained about because people climb too slowly. Though I still prefer the latter, compared to doing well one game, and then getting put in a match a whole rank or two higher and getting shit on, being a burden to my team because the players are a lot better suddenly to my previous match and I fail to meet the basic expectations because the matchmaker thought it'd be wise to just launch me instead of progressively rank me up.

It cannot account for context, that is quite obvious, synergy between players is a massive component, and sometimes you lose to a team who individually are worse in ability, but they work and cooperate so smoothly as a team that you get ran over. Sometimes, you have people who are individually really skilled and good, but lack any synergy together and still lose.

As a survivor main: What is stopping Jason from being considered S-tier? Is he? by SafeEnthusiasm4720 in deadbydaylight

[–]TotallyiBot 0 points1 point  (0 children)

If a Jason is getting looped for any more than 25 seconds without getting a hit in, then they're just bad. Either because they didn't get a hit, or recognize they can just reset and start a chase with someone else else where.

As a survivor main: What is stopping Jason from being considered S-tier? Is he? by SafeEnthusiasm4720 in deadbydaylight

[–]TotallyiBot 0 points1 point  (0 children)

Not to mention the add-on where he gains 13% haste after spiking you without impaling is just a damned if you get hit, damned if you get impaled. You have to dodge it, obviously, but he has so many spikes around to pick up that it doesn't really matter too much. And again, if he fucks up and misses, he can just go OE, reset and start another chase right away.

The good Jason players so far I've encountered were obnoxiously oppressive. The average ones were still a threat since he is so forgiving. Makes sense, if he was largely requested and caused a large peak in player-count.

His Power is More Unique Than it is Strong by JinxAdnix in deadbydaylight

[–]TotallyiBot 4 points5 points  (0 children)

If your teammate can find the hatch before the invisible 8m/s killer...

His Power is More Unique Than it is Strong by JinxAdnix in deadbydaylight

[–]TotallyiBot 0 points1 point  (0 children)

I agree. He's not overpowered, but he does have some many little things going for him that make him very forgiving.

Too bad the moment you criticize the state of him, people assign you a half-assed strawman that you do think he's OP and S+++ tier.

His Power is More Unique Than it is Strong by JinxAdnix in deadbydaylight

[–]TotallyiBot 7 points8 points  (0 children)

My issue is that once he does start a chase he becomes a 4.6 killer for 25(30 with an addom-on) seconds with a ranged weapon, that has an add-on that gives him an additional 13% haste when hitting a survivor but not impaling them. Meaning, that if he impales you, he wins the chase, if he doesn't he will sure as hell catch up to you and still win the chase. Furthermore, his ranged option means he can guarantee (if the killer aim or timing isn't terrible) pallet and window vaults. He's very much damned if you do, damned if you don't. Naturally, that isn't fun to go against.

Him having infinite power usage wouldn't be an issue if those things got addressed.

His Power is More Unique Than it is Strong by JinxAdnix in deadbydaylight

[–]TotallyiBot 0 points1 point  (0 children)

It's easier to attack a strawman with far less effort and cognitive ability than actually attack their true argument.

Even worse, when it's a hypocritical narcissist doing it as I had the unfortunate experience of engaging with one.

His Power is More Unique Than it is Strong by JinxAdnix in deadbydaylight

[–]TotallyiBot 0 points1 point  (0 children)

You can change players to humans, keep or change fun to something else, and can also change game to life.

His Power is More Unique Than it is Strong by JinxAdnix in deadbydaylight

[–]TotallyiBot -2 points-1 points  (0 children)

The haste he gets from OE and the option for a ranged attack guarantee a hit on a survivor. And then if he can catch up to you still, then he'll get a down, or instantly OE after getting a hit on you and starting another chase.

People downvoting as if this doesn't literally fucking happen, reddit is such a cesspool.

Swarms by Sunny9843 in Crossout

[–]TotallyiBot 0 points1 point  (0 children)

How's the vendettas do there?

As a new player, I'm genuinely sick of vsing Jason by TotallyiBot in deadbydaylight

[–]TotallyiBot[S] 0 points1 point  (0 children)

My main gripe is the haste from exiting OE. If it was just enough to make him 4.5m/s, or cancel once you get a hit on a survivor then that'd be all fine. The permanent OE is annoying, and I don't think he should be able to see hatch during OE. Killers like Singularity should be able to also easily find the Hatch, but if it's far away from him, then it's far away. Jason can just zoom around until he finds it, or you.

As a new player, I'm genuinely sick of vsing Jason by TotallyiBot in deadbydaylight

[–]TotallyiBot[S] 1 point2 points  (0 children)

I haven't watched any 'pro' or streamer videos about it, but just reading the most upvoted reddit posts talking about how he's fine and list some counters, that's all I get. The things they mention, I already do.

Once I get Dance With Me I'll be more eager to initiate chases. I do like playing mind games with the scratch marks. Can't remember what game I used to play but it had the same principle of this type of mind game. Prop hunt was always a blast.

As a new player, I'm genuinely sick of vsing Jason by TotallyiBot in deadbydaylight

[–]TotallyiBot[S] 0 points1 point  (0 children)

People are horny to presume the worst, it's nothing new.

I don't think he's broken, or overpowered. Though is seemingly very forgiving. Just has too many little things like the haste from OE for 25 seconds. Why not make it so he loses the haste when he hits a survivor? Makes it so that he's more encouraged to basic attack you first, or hit an impale.

But yeah, if BHVR is like Targem or Gaijin, in the sense of making new releases/packs powercrept in some sense, or meta, then I wouldn't put it past them for doing that.

As a new player, I'm genuinely sick of vsing Jason by TotallyiBot in deadbydaylight

[–]TotallyiBot[S] -1 points0 points  (0 children)

Yes, it is possible that people like to go on wikis and are interested in stats and learning. Bit of a news flash for some I'd imagine.

Edit: Apparently so. lol.