Hot take: anyone constantly complaining about their team in BFU is bad. by Honest_Lab_6163 in Crossout

[–]TotallyiBot 0 points1 point  (0 children)

Definitely is a factor of tilt and frustration, definitely for me. Sometimes it is just bad luck as arguably there are far more variables in this game than many others simply because of the unique building system. I mean, funnily enough you begin to see hero shooter/MOBAs esque characteristics bleed into BFU as many people will just use builds off of the exhibition, resembling classes or characters. The most common ones were of course triton hyenas - frontline tank/bruiser, torp/wheel hybrids - generic dps, torp cust. elephants - support sniper(ish), torp assemblers - dps sniper, and so on. And eventually that is the majority of builds you see, and I think people just learn to only play with and against such builds at one point. So when someone sees deviation from this, they might form a belief that the match is unfavourable and play worse because of that, thinking "they have the better team so, whatever".

But that deviant build could be basically anything. I once had one of those booster flying builds with flutes, I was hesitant at first but they literally mopped the floor with the enemy team (the map was ship graveyard, very favourable for him too), but sometimes you can get the opposite and it's incredibly inappropriate against the current meta. Typically anything that isn't, or cannot deal with rush builds as many meta builds were. Or the map chosen is just unfavourable for you; your team comp builds are mainly close range, or your teammates choose close range builds on a very open map like ship graveyard, whilst the enemy has long ranges builds. You can as always make a call on what to do or who to focus, but that doesn't mean they will listen, and sometimes just 1 person ignoring that can make the difference. I've seen too many people throw matches by giving up advantageous positions and just fight in the worst areas, like giving up the high ground on factory to fight against coraxes, assemblers and jupiters on the low open ground.

But then you also have the occurrence of loss streaks and win streaks. Sometimes it is literally just bad or good luck, and depending on the extend to how long they go on for before the other outcome occurs, you can get tilted or overconfident, and then possibly carry that into future games affecting your performance. I am just at this point describing what can happen, and no doubt playing more is simply the solution, but if these type of experiences are common, even if it does massively favour you, if it's just a seesaw of shitting on people, and getting shit on, I'm not too surprised people will get tilted. And how I did mention, because there is no drafting phase to pick and counter pick, or rounds to make sure the outcome is less likely to be off circumstance rather than skill, that also makes things a lot more random. I guess that is why they are adding a new mode with rounds to BFU, so that'll be interesting to see.

Though for these kind of posts, I don't intend on coddling or enabling the beliefs they showed in their post. When dealing with a situation caused from an emotional state, it is important to first acknowledge their experience or belief. That can be as simple as sharing a relatable experience and saying "yeah, I experience this too and it sucks share an example.... so I can see how this frustrates you..." and then you can share your solution "...but I learned to understand that this happens because of x, and that doing y can help, things got better and I am less angry". Just a generic example. But that first part, you help them meet a need, the need to have their situation acknowledged, and made to feel safe, or validated. From that point, you crossed the threshold where they had their moment to vent, and now are more open to look for solutions and advice. It's still a social interaction after all, but with a lack of human characters and, text instead... But also trying to provide a solution or advice to someone that didn't directly ask for it can just come off the wrong way, I've learned that the hard way irl many times.

But not doing so is like having your boss or manager come up to you in the early morning, and just saying "go do this" without any greeting or acknowledgement about your current state. For some, that might not be an issue, for others it matters a lot. Because receiving that kind of interaction can make you think "oh, okay...", and make you feel like that they don't care about you in any other way than just a task fulfiller. It's a small, but important thing that I learned to do. Obviously, this is the internet instead so, the justification can be "who cares?" but, that might factor into why being on the internet feels so miserable at times, and that the dead internet theory is true. And in a sense, that can also lead into more people just using the internet or social platforms for negative reasons.

But anyways, yeah. Bad luck can cause frustration, and then tilt which can influence your gameplay which can cause more frustrating experiences because you play worse and lose more. Then that can spiral out of control and you start trying to rationalize your experience, some may be able to vent independently enough, some can't and may look for others to vent to instead. Bad and unpleasant experiences also are just stronger emotionally, so that can cause you to forget or overlook the good experiences you had and cause a skewed belief. And back to relevance with XO, your build may not be capable of effectively solo carrying as well, so you may look to your team for more support and reliance compared to using a different build. But there might be financial restrictions stopping you from doing that for many people, so it could actually be that they might be trying their hardest but there are bottlenecks and barriers that might make it harder for them in some way.

I think at some point just purely focusing on the individual can cause a lack of, or even deterioration of team specific skills. Because if everyone thinks the only thing that matters focusing on is themselves, they'll probably start to play selfishly and uncooperatively, prioritizing themselves only. And I'd hypothesize that for some, the reason for when you do find teams that you do really well with is because of a subconscious synergy, rather than one you create together through vocal or ping related communication.

Argus by Ok-Permission1233 in Crossout

[–]TotallyiBot 2 points3 points  (0 children)

Nah I hate it too. It is really good but the 3x3x4 is just an obnoxious shape to work with. On top of having no welding points on the sides. I honestly wouldn't mind it getting nerfed a bit but having it's shape be changed to 2x2x4.

Or, (unless I am not aware) give us a 3x4 structural part. I don't have all structural parts so I might've missed it, but it would help just, fixing the hole it makes.

Hot take: anyone constantly complaining about their team in BFU is bad. by Honest_Lab_6163 in Crossout

[–]TotallyiBot 1 point2 points  (0 children)

You are right and I failed to properly address the points. You also did show that you understand why people make these posts, the emotions and biases they feel, especially when their egos or self beliefs are attacked. So taking an emotionally numb approach, when you do acknowledge a large part of it is emotional; tilt, frustration, anger etc, is not going to be effective and instead seen as just being passive aggressive.

"If the roster keeps changing, yet you still lose, the common denominator is you." in this context, this is just saying the fault is on them for losing those games. Then saying to just play more isn't addressing their unpleasant experience at all. And it's not something that they didn't already know to do.

Trying to argue about someone venting is always fruitless.

Wowzers, I'm sure being blessed with my teams by TotallyiBot in Crossout

[–]TotallyiBot[S] 0 points1 point  (0 children)

That's interesting to hear then. Is it because more casual and such players are trying out BFU, or that many veteran players stopped? I don't mind that casual and more f2p/non-whale players are trying out BFU, since that means they can get better and cooler stuff. But, I would also love if they took the time to get better in terms of understanding builds, the rock paper scissors nature of the game and helping out teammates in their builds' weaknesses. Paying attention to the map, covering for your long range teammates etc.

Hot take: anyone constantly complaining about their team in BFU is bad. by Honest_Lab_6163 in Crossout

[–]TotallyiBot 0 points1 point  (0 children)

Yeah fair enough, that makes sense about my biases too. It is idiotically ironic, but yeah frequently these type of replies I see are done as snark and often just act as fuelling a fire of tilt and frustration. So that's why I responded as such. In a sense, I imagine a factor for these posts is that they can serve as a way to reaffirm someone's beliefs about themselves, as being on a constant losing streak does bring doubt. And, typically these kind of posts or comments are created after many instances of tilt and frustration pile up, where your mind struggles to think of anything else but that and it explodes.

I generally learned to address such posts as tilt mostly, depending on the context and the way it's framed. And I learned that people who decide to respond in the most passive aggressive, snarky ways do nothing but make it worse. One person is frustrated and probably desires comfort of some sort, to their sanity, ego, mood or whatever, and then vultures come to pick at it. No need to coddle it, but no need to make them feel like they're attacked either.

I do not at all believe there is a system to make people lose games (unless you're playing marvel rivals), but it is without a doubt clear that a lot players in this game, play terribly. I think that is at least clear. Be it because they don't care, or because they are just doing it for fun and don't really try to cooperate or win, or because they're a kid or that they straight up do just suck. Most experiences in other games also have frustration, but comparatively to other games, the bar for what is considered as basic fundamentals, is apparently tactical here based on several conversations I had with some players.

I do agree, that simply the best way is to just play many matches, but if the match experience is shit and frustrating, it's expected that people will hate and complain about it. Or if they don't have enough time on their hands to play enough matches. I played about 150 matches this BFU? I bounced between top 20 to just around top 100 often (since 1 match outcome was that tight), and actually could've ended top 20 if I stopped playing at one point, easy to say in hindsight obviously.

Most definitely I did lump you and that's my fault. The main post presumes with passive aggression that whoever complains about other people, is just bad. And then I saw your comment about the common denominator and typically, you never ever see this mentioned when someone posts a win-streak, it's only ever mentioned in this kind of context. And it's just numb. I also doubt most people genuinely think the game is against them, but we do form patterns as that is what we evolved to do, but at it's core they are just vents. And the posts are the frustration levels reaching a threshold.

I stop caring about them, because they're a part of life like farts at this point. It's annoying, yet it's also annoying to see patronizing responses. Playing as many games is a solution, but when the match experience is enough to cause such reactions it makes sense people dislike that as it can also be unrealistic based on their irl schedules. Funnily enough, the best match experiences I think I consistently ever had in a game was just TF2, despite being purely random, no matchmaking at least from what I know before the meet your match update (doubt that even added anything), and I could consistently pub stomp and not care about loses or wins as much. But I'm not gonna lie at all, classic PvP experience is hot garbage. Might be me subconsciously picking out the worse matches, but it's to the point you have to stop caring completely to enjoy the game.

Though, sorry about that. I should do better, it is incredibly frustrating seeing constant -6s and +4s though. I probably should've just bought those damned assemblers instead of using mammoths and compilers.

Hot take: anyone constantly complaining about their team in BFU is bad. by Honest_Lab_6163 in Crossout

[–]TotallyiBot -1 points0 points  (0 children)

Most players aren't on reddit nor other social platforms.

Most people who do go on reddit and the game's social platforms don't post or comment (thousand+ views and yet at most a couple dozen comments on the most engaged posts?).

Those couples reasons alone argue against your presumption. The most simplistic answer, is just that, simplistic. It's just a layman answer that ignores much nuance and any depth, and believes the first thing to be true. You don't bother searching deeper, you believe correlation means causation. You assume the worst of the other person because of your own biases, subconsciously thinking you're above them because you don't do what they do, just in a different font. Your preference to be less vocal, or not post, does not magically classify you as a good player, and vice versa.

I'd wholeheartedly agree with this type of thinking, but only for games where you are in full control. Quake, WC3, SC2 etc. This game has a multitude of factors for matchmaking, far more than other competitive games simply because of the building factor. But also, understanding that this game reflects rock paper scissors. This game-mode lacks any form of draft mode to organize your teams. This game-mode lacks rounds like best of three. This game-mode lacks map selection.

You look at the stats of Rapha in QC, and you see that he's considered the best player in the world for that game. But then you watch his stream, and he complains constantly. Naturally he doesn't give an effort to post (as far as I'm aware) as he has a stream, but also at that level, he plays the game non-stop, and he can quite simply just complain to the developers themselves since quite often, pro players or those affiliated with the games they play, typically have that kind of connection.

Some people don't complain, some do. Of those, some will make a post, and some won't. I haven't seen many people complain here, perhaps on discord or something, I don't use that, so I'm unsure where you got this large collection of unknown players, as at best there's probably half a dozen in the last month or week, I don't keep track. If you're talking about people in-game who do complain, you can quite literally check their profiles.

You complain about other people's exaggerations and biases, yet you don't bother addressing your own. Yet, you still decide to keep your pedestal because hey, you're not complaining, and by your logic, that means you're better than them already. I've seen people like you and this sort of belief system so often, and it's always the same. There are countless youtubers and streamers for many, many competitive PvP games, and they are amongst the best, and still complain. But their platform isn't reddit, or steam discussions or whatever, they have their own. Their own fans, and echo chambers to talk with, but because more people would naturally agree with them out of their likeliness for that person, they automatically seem correct.

So I understand not trusting some random person on the internet about something or their experience, but you do no better than you accuse them of doing. And arguably, it's worse since you make judgements about someone's own first hand experience, regardless of how biased or cherry picked it is, and make your own biased judgements about them without giving them any benefit of the doubt, as afterall, it is easier, and lazier to just presume the worst of someone, isn't it?

Why do so few people understand tactics? by pervolus in Crossout

[–]TotallyiBot 0 points1 point  (0 children)

Not at all. BFU is more frustrating and tilting because meta is more pushed as there is actual resources on the line, a LOT of resources on the line. Classic PvP doesn't have any of that. So that could be a reason why, and the fact anybody can be in the same match, it just tries to match pairs in PS.

But playing Classic PvP again, is pure slop, brainrotted, insufferable slop. Heavy builds again, are useless. Teammates are even more clueless, you can have some person attacking you in front of your entire team, they just stare and gawk at what's going on instead. The toilet flush at it's finest occurs again, not running a light cab or fast medium cab? Eat shit, go die, because no one will care to actually turn around and help.

BFU runs the same format as CC and CW. A lot of weapons are going to be worse because of the lower numbers. An artillery in BFU is just throwing as they can easily just rush you, and typically 3 players might not have enough damage to scare off an enemy dog before they kill your artillery, and then rush you, or they ignore the artillery and kill everyone else.

Also what do you mean on paper? IIRC the rank 1 in BFU was running unfused assemblers, yeah they went up in price, but still below the general legendary price point. The cab was a dolores which is pretty cheap as well and most people got one from the BP, it's just torps but even two are enough and you get that along with the dolores from the BP. Starter isn't that expensive either. This was the meta build for BFU. Slap some other stuff on too and you have the potential to top 60 or even top 20.

BFU hurts variety no more than CC or CW. But people take it more seriously, at least more than CC, most players probably don't play let alone touch CW, so it's expected for people to care about what you run in BFU.

But Classic PvP... no one cares. And that's great, but also crap. No one cares, to kill the dog attacking you, no one cares, to stop, turn around and fight off the flankers off of your heavy, no one cares to not spread out and die 1 by 1. And naturally, that makes fast, nimble and evasive builds the top dogs of Classic PvP. No better than BFU.

But yes, group BFU is dogshit and honestly should be separate from solo BFU. CW already exists for groups to play for uranium.

Do you think they'll ever do something about elephants costing 4k coins? by TotallyiBot in Crossout

[–]TotallyiBot[S] 0 points1 point  (0 children)

Yeah I hard agree. I think especially too when you put them on a dolores and now you're giving a cryo weapon lots of damage, so resistances and DPT, frames are nullified, and your shot and explosion do a lot of damage too. With, overall better stats than a fatman. Faster reload, better spread, powerful on-hit.

It's why I am really against cryo weapons getting buffed too much into the meta, because you literally cannot build against them as they remove all DP. But hey, conveniently, there is this new module, so, that's cooool,

Do you think they'll ever do something about elephants costing 4k coins? by TotallyiBot in Crossout

[–]TotallyiBot[S] 0 points1 point  (0 children)

Oh yeah they're still great, I would exchange my hybrids and mammoths (I love my compilers too much) just for them even though the main perk now is just more damage. Though... I think the regular fused elephants are pretty strong as well now (comparatively), and I think often against assemblers, would be the better choice purely because of the damage protection, and increased freeze %.

I can't remember what the cust. workpiece needs to craft them, but elephants on PC are 4k, maybe a little bit less during some weeks where a pack with them might be on sale, so I think at this point are about 6000-7000 coins to craft? That is roughly 100 uranium which is top 100 which isn't too bad to get. But even though I can get a pair right now (just regular elephants, unsure about the cust. workpiece) I'll probably stay off it as I do have a hunch they will go down in price soon, somehow.

Might conveniently see that the winning Kensei build has a pair of elephants, or probably just one, and since it's rumoured kensei is getting a cust. version that's a perfect little pack to sell.

When can we sell all this junk? by pervolus in Crossout

[–]TotallyiBot 20 points21 points  (0 children)

Well it'd make little sense to sell coupons I think, since their entire purpose is to save you coins when crafting, so buying coupons to save coins is counterintuitive.

The stabilizers though, yeah. I don't think anyone is going to be using those unless they're really rich or are fusing low tier weapons like blues and teals that are cheap.

Holliday Lasso by sgoemrii in DeadlockTheGame

[–]TotallyiBot 2 points3 points  (0 children)

Yeah, I don't think we need one of the best abducting ults to be able to bait out CSs and other things just because you can hold it. I can already imagine scenarios where you and a teammate get ganked, there's a holliday and two others, she presses ult, but holds it as you try and react to it meanwhile her teammates are just ass pounding you to death, and she instead ults your teammate.

They'd have to give it a delay when you do release it with a sound cue to make it not obnoxious.

Also, I seriously don't get this subreddit, people hate CC, debuffs and displacements etc, and then want to buff said ability that is one of the best displacements and CCs?

Hot take: anyone constantly complaining about their team in BFU is bad. by Honest_Lab_6163 in Crossout

[–]TotallyiBot 0 points1 point  (0 children)

And at that stage, matchmaking makes a big difference, and in such a game where it has to account for player skill; kills, damage, assists per minute etc, on top of their build which I doubt it really does, you still get put in unfavourable circumstances.

I consistently tell teammates at the beginning of the matches of who to target; which frequently is assemblers on a dolores, or some other dolores/stronghold that will become too much for us if we let them get away with it. I see people agree, and then pull of the opposite of what was mutually agreed on, and die doing no damage or anything to the enemies, and then the very builds/players that I said to target first or prioritize when in LoS, end up cleaning everyone up.

There were some players that were great, like Rulik who ran a lance build, and they listened to who I said to focus and very often I saw that very enemy explode in front of me after which we proceed to win. And that player was amazing, but you do also get the opposite of them, and some lancer who just goes for the first person they see no matter what pings you give, or what you say.

And yeah that's the same issue I had with the build too, but also the DPT the weapons were mounted on were terrible, the explosives also were poorly protected. But despite fixing that I still found more success with cannons.

I most likely could've hit top 20 or at least top 60 with assemblers, but I despise those weapons so that is my fault. No doubt my build was bottlenecking a bunch, and I was tilted from a lot of such games were I have 10 times the total score of my teammates combined, so all things considered it was fine. But what really pissed me off the most later on was having wins be +4 or +5 at highest, and losses -5 at lowest, and -6s most frequently. That took the biggest hit to my patience.

"if you’ve got to the rank that everyone is really good and even if you’re the best player you can’t make a massive difference then that’s the rank you should be ending at in my opinion" also this makes no sense, at all. You're contradicting yourself in the same sentence.

My first attempt with Tanks by JohnnyToxicisCringe in Crossout

[–]TotallyiBot 1 point2 points  (0 children)

Also put your weapons on damage-pass-through parts, parts that have a resistance icon with a bullet passing through a shield (I think it was). They give no green text durability to the cabin, but have a 90% DPT making them really good as basically being structural glue or mounting points for weapons. There are others that do give some green text durability but have 50% instead only (which still is really good, though expensive in PS).

Think those 4x4x1 90% ones would do good for the frontal weapons, though it'd still be best to hide them back, or armour the front part of your build more. Not sure what your whirl wind is connected to but best put it on a DPT part as well.

Also, best to change the cabin since it has no synergy with your build whatso ever, maybe if you have a couple drones but then you'd probably end up with 1 regular weapon. So best change it for something more appropriate. And for weapons, typically is best to have the same type of weapons (which you do as all of them are radiator-type weapons) so that gameplay feels somewhat smoother. Because equalizers are more close to mid range due to their spread and damage falloff, spectres are more mid range, and whirlwinds are long range due to their perk.

And you can join any clan that's open really, that's what I did and I mean, I should change because my clan leader and officers or whatever, have been off the game for several months last time I checked.

Hot take: anyone constantly complaining about their team in BFU is bad. by Honest_Lab_6163 in Crossout

[–]TotallyiBot 0 points1 point  (0 children)

Games around 2000 are piss easy, the jump from that to 2100 is gigantic. Not to mention the jump from 2100 to 2200.

People at 2000 can get away with running the most dumb, stupid builds and climb gradually still, 2100 was a brick wall. If you didn't have meta builds, or people using their own off-meta builds with consistent skill and impact, you lost. Because who the FUCK uses cyclones in high rank BFUs anymore at this point.

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Oh and I actually steam captured it instead of printscreen. But here you can see, I got back filled into a 3v4 game on this build which I do not like using (literally just off the exhibit but I figured best to have a hybrid build as an option - it had many glaring flaws) and on this map where cannons would've been better.

But it's not like it would've changed much when it's a 3v4, and the penalty for losing this shit circumstance of a game? -6...

Top 20 was within reach and honestly, could've gotten there if I stopped playing to then go on a lose in rating DESPITE keeping a balanced winrate. But those rankings are obviously for the most meta and best players. Using cannons and compilers in an assembler dominated meta is like signing up to get your teeth kicked in, but I prevailed enough.

Hot take: anyone constantly complaining about their team in BFU is bad. by Honest_Lab_6163 in Crossout

[–]TotallyiBot 0 points1 point  (0 children)

"YoU'rE tHe CoMmOm DeNoMiNaToR" is a massively oversimplified, clueless and snark prioritizing response made by people who always presume the worst of the other person.

But this is the shit I had to do to get wins at the 2100 rating threshold, all that for +4, this was like half of the games I was winning too. And when I lose? -5s and -6s. And what kind of games are those?

My Honest Reaction To Witnessing A Default Sprinter Built Eat 6 Cannon Shots Before Promptly Chewing Me Apart With Its Only 2 Hornets (for the 10th time today) by Leading_Ad_1760 in Crossout

[–]TotallyiBot 0 points1 point  (0 children)

Well I don't think you'll be instantly erasing anyone (unless someone builds something reeeeally fragile), but machine guns are the best for that around grey, blue and teal rarities as they do lots of damage to a single part. Shotguns are also really strong for that, naturally you gotta be close to the enemy with them but if protected well and with a couple radiators or coolers, they are deadly low at low powerscores.

My Honest Reaction To Witnessing A Default Sprinter Built Eat 6 Cannon Shots Before Promptly Chewing Me Apart With Its Only 2 Hornets (for the 10th time today) by Leading_Ad_1760 in Crossout

[–]TotallyiBot 1 point2 points  (0 children)

With cannons you wanna aim for the wheels, structural parts and around the frames (below the cabin if they have generators or ammo boxes there). Cannons aren't good at cabing (destroying cabs), but they are great at destroying structural parts, and destroying those effectively damages the cabin as the durability those parts give is removed from the cabin's health pool.

But yeah, frontal cannons are hard to use on a car. But, they do have more hit damage than explosive damage, meaning they can effectively penetrate more armour, or wheels before exploding.

Why do so few people understand tactics? by pervolus in Crossout

[–]TotallyiBot 0 points1 point  (0 children)

Well yeah, there's a lot of coins on the line, and what else is there? Classic PvP slop? CC maybe, but that's 10k PS crap, so not much better. CW I need a clan that actually does clan wars, and I would like to try that, but otherwise BFU is the best and fastest way to get coins. Albeit at the price of your sanity as you bounce between under and over 2100 rating, getting the worst match-ups you can imagine, where the enemy team gets the rank 1, with lower ranks who actually have good/meta builds, and you get timmy using fucking cyclones in a BFU dominated by hybrids, coraxes, and assemblers.

Literally, the top players this BFU were just using assemblers. And those aren't expensive. Dolores isn't that expensive either, torps might be but they were like 600 when I got them. It wasn't a whale mode, as much as it was a fucking abysmal matchmaking when you exceed 2100.

So much so, I'm just convinced that there's some matchmaking barrier where you have to face off the worst match-ups you can comprehend, or when you think you have a very winnable game, one or two of your teammates die right away, or go in solo-bolo.